SMBX2 BETA 4 Release - Feedback and Suggestions here!

Share and discuss custom LunaLua code and content packs for SMBX2.

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Emral
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Emral » Fri Aug 21, 2020 5:04 pm

As for speeding off slopes: The current ways to exceed max speed are very carefully implemented. Clear pipes lose speed on touching the ground so their handling doesnt get in the way of something else trying to manage the speed cap. It's potentially possible for something to be done with regards to that in the future.
As for official names: Lunar magic or SMBX 1.3 as a name source are preferred because the names are cooler and they're more familiar to people both from this community and from the smw romhacking community, which is an adjacent hobby. I agree on Yoshi Egg, but I don't think stuff like renaming Pitchin' Chuck to Confused Chuck for the sake of NintendoTM is a good move.
As for gravitational customization, you can do that by setting some variables in lua. Certain characters also do it innately. Here's a sample:

Code: Select all

function onStart()
   Defines.gravity = 20 -- terminal velocity
   Defines.player_grav = 0.6 -- higher default gravity for players
   Defines.npc_grav = 0.1 -- lower default gravity for NPCs
end
More info: https://wohlsoft.ru/pgewiki/SMBX_Fields

CaptainMonochrome
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby CaptainMonochrome » Fri Aug 21, 2020 5:36 pm

Enjl wrote:
Fri Aug 21, 2020 5:04 pm
As for speeding off slopes: The current ways to exceed max speed are very carefully implemented. Clear pipes lose speed on touching the ground so their handling doesnt get in the way of something else trying to manage the speed cap. It's potentially possible for something to be done with regards to that in the future.
As for official names: Lunar magic or SMBX 1.3 as a name source are preferred because the names are cooler and they're more familiar to people both from this community and from the smw romhacking community, which is an adjacent hobby. I agree on Yoshi Egg, but I don't think stuff like renaming Pitchin' Chuck to Confused Chuck for the sake of NintendoTM is a good move.
As for gravitational customization, you can do that by setting some variables in lua. Certain characters also do it innately. Here's a sample:

Code: Select all

function onStart()
   Defines.gravity = 20 -- terminal velocity
   Defines.player_grav = 0.6 -- higher default gravity for players
   Defines.npc_grav = 0.1 -- lower default gravity for NPCs
end
More info: https://wohlsoft.ru/pgewiki/SMBX_Fields
Ah, I see. This all makes sense. I'm also pleased to see that the wonders of LunaLua can bring an answer to my latter request. Sincerest thanks for the ever so timely response!

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Blobx » Mon Aug 24, 2020 7:06 am

awesome!

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Nif » Mon Aug 24, 2020 8:54 am

I have an idea for a quick feature relating to the controller inputs.
I think it would be cool to have 2 inputs mapped to the same button.
Example: With a switch + joy con held horizontally, being able to have A and X both make you jump.
This would be really cool, and let people play this like they play SMM2, which would make the transition much easier.
Please add this feature. I really want it.

Emral
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Emral » Mon Aug 24, 2020 8:59 am

I bet there's third party software that lets you do that.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Nif » Mon Aug 24, 2020 9:00 am

Enjl wrote:
Sat Aug 01, 2020 6:48 am
TakeTheL08 wrote:
Tue Jul 28, 2020 12:23 pm
I have an idea: SMART TILES
basically tiles that change their shape to surrounding smart tiles / normal ground.
Just to make it easier.
What? GD will have them in 2.2... when it comes out.
These ideas have been on the roadmap for a while and are likely to become implemented sometime in the future.
OHMYGODILOVETHISTHANKYOUTHANKYOUTHANKYOU...
wait.
you will need to make at least 14 new tiles for every type.
can you do that?

Added in 59 seconds:
Enjl wrote:
Mon Aug 24, 2020 8:59 am
I bet there's third party software that lets you do that.
2 things:
1: did you want to quote me, and
2: can you give me an example of one, or just add it?

Emral
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Emral » Mon Aug 24, 2020 9:06 am

I didn't quote you because your post was directly above mine. Just use google and find something. I'm not a controller user so I don't know what the options are. I just know that SMBX's internal controller handling is meager and supporting what you suggest natively is something you are free to try and develop yourself for the open-source lunalua git repository if you wanna waste a couple weeks on this. Or you can spend 5 minutes installing a program for it.

Nif
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Nif » Mon Aug 24, 2020 9:14 am

2 things again:
1: I am too dumb to do that, and
2: I am not allowed to install anything.
Also, you are VERY active

Added in 13 minutes 1 second:
Enjl?
Where are you?
I know you're online, please give me info
Also, I added you as a friend on my account because you are always the first to help me.

Added in 2 minutes 52 seconds:
...

Added in 1 minute 10 seconds:
MAKE UP YOUR MIND WITH YOUR SIGNATURE PLEASE

Added in 39 seconds:
I like this

Image

Added in 1 minute 25 seconds:
I like this too

Image

Murphmario
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Murphmario » Mon Aug 24, 2020 9:40 am

TBH I sorta dislike how this thread is in the LunaLua subforum. Usually means I have to click on the forum to see the last post since this thread is posted to so much.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Nif » Mon Aug 24, 2020 9:47 am

I like this one as well. Paper Mario is cool.

Image

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby ElectriKong » Mon Aug 24, 2020 2:16 pm

TakeTheL08 wrote:
Mon Aug 24, 2020 9:47 am
I like this one as well. Paper Mario is cool.

Image
Please don't make off-topic posts.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Cedur » Mon Aug 24, 2020 2:56 pm

Enjl has a randomized signature. Every time you load/refresh a forum page, a different image shows up. (Also please stop being so noisy with multiposting and caps etc)

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby FireyPaperMario » Mon Aug 24, 2020 4:35 pm

I got a few suggestions for either the next patch or the next beta of SMBX 2.0, and it's alright if y'all Devs decline this suggestion, as I just like to take shots in the dark in this forums site:
  • Suggestion #1: Have some graphic costumes folders of some of the best custom graphics in SMBX history built-into the patch/beta, as well as some custom playable costumes besides the SMW Mario costume.

  • Suggestion #2:Have a few famous episodes built-into the new patch/beta.



That's all

Emral
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Emral » Mon Aug 24, 2020 4:36 pm

We don't include much custom stuff in order to keep download sizes small. This is also why some episodes were removed between Betas 3 and 4. The way to circumvent this would be an online repository of levels and episodes, but we're not web developers so we haven't given the idea any serious thought.
Tangent: I'm actually developing a user management system at my job these days (based on pre-existing APIs) and it's kind of hellish so I'm not particularly looking forward to bringing that hell into my free time as well.

We already include costumes that aren't SMW mario. You can view them in the costumes folder.

ben
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby ben » Fri Aug 28, 2020 1:32 pm

I would like to kindly ask if it is possible that the version 2.0.0 of SMBX will be released this year. (I'm probably not the only one who would be happy about this). :)

I'm asking because I currently expect that a release of this version "could" take until the end of next year.

Of course, I also think it's good if different things should be done with this version in order to make it even better and therefore it will probably not appear before next year.

I wish everyone a nice weekend. :)

Emral
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Emral » Fri Aug 28, 2020 1:54 pm

Unfeasible.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby ben » Fri Aug 28, 2020 2:55 pm

Enjl wrote:
Fri Aug 28, 2020 1:54 pm
Unfeasible.
Ok. No matter when this version is ready to download: I would like to continue to wait "patiently and with a lot of joy" for this version. :-)

Nif
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Nif » Sat Aug 29, 2020 7:52 am

Electriking wrote:
Mon Aug 24, 2020 2:16 pm
TakeTheL08 wrote:
Mon Aug 24, 2020 9:47 am
I like this one as well. Paper Mario is cool.

Image
Please don't make off-topic posts.
I WAS TALKING TO ENJL

Sonya Sanchez
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Sonya Sanchez » Sat Aug 29, 2020 7:58 am

TakeTheL08 wrote:
Sat Aug 29, 2020 7:52 am
I WAS TALKING TO ENJL
You kept making posts that contained his Randomized Signature, and Electriking is a moderator who did his Job and told you not do it.

Also you are very impatient by looking at that one post that was edited a lot of times in a short time. Calm down a bit sir.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Nif » Sat Aug 29, 2020 9:06 am

Idunn wrote:
Sat Aug 29, 2020 7:58 am
TakeTheL08 wrote:
Sat Aug 29, 2020 7:52 am
I WAS TALKING TO ENJL
You kept making posts that contained his Randomized Signature, and Electriking is a moderator who did his Job and told you not do it.

Also you are very impatient by looking at that one post that was edited a lot of times in a short time. Calm down a bit sir.
ok sorry


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