Mouser trouble

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Blu_ToaD
Bob-Omb
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Mouser trouble

Postby Blu_ToaD » Thu Aug 13, 2020 11:35 am

hey ho!

jumping straight to the point, i made custom graphics for mouser that are pretty big and have 4 walking sprites instead of mousers normal 2. i tried to aline everything correctly yet i cant seem to figure it out. am i just unable to give mouser more sprites than usual? or did i make the custom ones too big? did i just mess up the alining? i wonder.

i appreciate every help i can get thanks in advance have a nice day :)

Emral
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Re: Mouser trouble

Postby Emral » Thu Aug 13, 2020 12:06 pm

The amount of frames for bosses is hardcoded, so it's impossible to alter while retaining the special animation without getting into manually writing a new animation cycle for them in lunalua (smbx2) or teascript (38a).

Blu_ToaD
Bob-Omb
Bob-Omb
Posts: 22
Joined: Tue Jan 02, 2018 2:07 pm
Flair: have a sweet day!

Re: Mouser trouble

Postby Blu_ToaD » Thu Aug 13, 2020 12:18 pm

Enjl wrote:
Thu Aug 13, 2020 12:06 pm
The amount of frames for bosses is hardcoded, so it's impossible to alter while retaining the special animation without getting into manually writing a new animation cycle for them in lunalua (smbx2) or teascript (38a).
oh i see, thank you for telling me because i didnt know that, ill just have to cut a few frames then


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