Level music suggestion thread

General discussion about Super Mario Bros. X.

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FireyPaperMario
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Re: Level music suggestion thread

Postby FireyPaperMario » Thu Jul 30, 2020 8:51 am

Would this bootleg theme from a Sintax Gameboy Advance bootleg game fit with a factory level?



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Re: Level music suggestion thread

Postby cuB_e » Tue Aug 11, 2020 3:47 pm

FireyPaperMario wrote:
Thu Jul 30, 2020 8:51 am
Would this bootleg theme from a Sintax Gameboy Advance bootleg game fit with a factory level?


That depends. Would you want the level to have a happier mood? The beat is heavy and industrial, as one would expect, but the main melody itself is a lot more jovial and cheery. So it depends more on what mood you want.

If, by chance, you're looking for something far more oppressive and sinister, I'd recommend Nuts n' Bolts from Donkey Kong Country 3



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Re: Level music suggestion thread

Postby Nadav » Wed Aug 12, 2020 5:51 am

Do you think this music can fit to a night town that you should find some secrets there?
https://youtu.be/Ud1aRTnQZdk

Added in 13 minutes 41 seconds:
And you can also offer something else.

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Re: Level music suggestion thread

Postby FireyPaperMario » Thu Aug 13, 2020 9:13 am

What 8-bit theme custom SMBX level would this VGM song fit in?


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Re: Level music suggestion thread

Postby Suckerman7 GM » Thu Aug 13, 2020 2:37 pm

I need help for a level music suggestion. I need two themes suitable for two cutscene levels: One of them which Mario will bond with a new partner as he walks through. (A calm theme which would give some feels of bonding with someone) The other one is when Mario and his new partner talk as they approach to the first castle. (Like a silence before the storm feeling)

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Re: Level music suggestion thread

Postby Cedur » Thu Aug 13, 2020 5:57 pm

Some one should make a level with Dire Strait's Private Investigations.

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Re: Level music suggestion thread

Postby Nadav » Thu Aug 13, 2020 5:57 pm

Suckerman7 GM wrote:
Thu Aug 13, 2020 2:37 pm
I need help for a level music suggestion. I need two themes suitable for two cutscene levels: One of them which Mario will bond with a new partner as he walks through. (A calm theme which would give some feels of bonding with someone) The other one is when Mario and his new partner talk as they approach to the first castle. (Like a silence before the storm feeling)
Meeting:

Talking:

Also, the meeting can depend of what kind of character you meet, you can tell me and I can help you with somthing else.
Hope I helped.

Added in 2 minutes 47 seconds:
I love this thread very much, hope it will be more popular.

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Re: Level music suggestion thread

Postby Suckerman7 GM » Fri Aug 14, 2020 3:16 am

Nadav wrote:
Thu Aug 13, 2020 6:00 pm
Suckerman7 GM wrote:
Thu Aug 13, 2020 2:37 pm
I need help for a level music suggestion. I need two themes suitable for two cutscene levels: One of them which Mario will bond with a new partner as he walks through. (A calm theme which would give some feels of bonding with someone) The other one is when Mario and his new partner talk as they approach to the first castle. (Like a silence before the storm feeling)
Meeting:

Talking:

Also, the meeting can depend of what kind of character you meet, you can tell me and I can help you with somthing else.
Hope I helped.

Added in 2 minutes 47 seconds:
I love this thread very much, hope it will be more popular.
Sorry for not telling it more detailed. For the first one, Mario and his partner have actually met and worked together for a while but Mario doesn't know who exactly he is. His partner is actually a spirit who clinged onto a sign post after getting killed by the main antagonist. (Of course, it is not known by them yet, they learn it as they progress)

In the first cutscene, Mario asks about his partner's past and he answers little as he doesn't remember much and believes collecting the power stars would grant fragments of his final memories. So, I'd prefer a less upbeat, but still cheerful theme.

In the second cutscene, Mario and his partner slowly approach towards the first fortress and they talk about their plan to storm the fort. The theme would be calm and sinister at the same time. (Actually I found a theme for that, but I doubt if it fits that well at all so I need a suggestion for that as well)

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Re: Level music suggestion thread

Postby Nadav » Fri Aug 14, 2020 6:13 am

Well, about that first thing, This story can remind me of yu yu hakusho because of that he is a spirit, It's reminds me wjen Yusuke met Botan. (But you also could tell me how does it looks like.) So I suggest you to find something of the ost of yu yu hakusho.
About the second thing, I still think the YI thing can fit to it.

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Re: Level music suggestion thread

Postby Suckerman7 GM » Fri Aug 14, 2020 6:18 am

Nadav wrote:
Fri Aug 14, 2020 6:13 am
Well, about that first thing, This story can remind me of yu yu hakusho because of that he is a spirit, It's reminds me wjen Yusuke met Botan. (But you also could tell me how does it looks like.) So I suggest you to find something of the ost of yu yu hakusho.
About the second thing, I still think the YI thing can fit to it.
Well, the spirit was indeed a sage who gave travellers advice before he died. But he will have an important role in the project's story as it goes on. Also thanks, I will check out the OST of the game you told me.

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Re: Level music suggestion thread

Postby Nadav » Fri Aug 14, 2020 6:29 am

Suckerman7 GM wrote:
Fri Aug 14, 2020 6:18 am
Nadav wrote:
Fri Aug 14, 2020 6:13 am
Well, about that first thing, This story can remind me of yu yu hakusho because of that he is a spirit, It's reminds me wjen Yusuke met Botan. (But you also could tell me how does it looks like.) So I suggest you to find something of the ost of yu yu hakusho.
About the second thing, I still think the YI thing can fit to it.
Well, the spirit was indeed a sage who gave travellers advice before he died. But he will have an important role in the project's story as it goes on. Also thanks, I will check out the OST of the game you told me.
It's an anime, not a game.

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Re: Level music suggestion thread

Postby Suckerman7 GM » Fri Aug 14, 2020 6:37 am

Nadav wrote:
Fri Aug 14, 2020 6:29 am
Suckerman7 GM wrote:
Fri Aug 14, 2020 6:18 am
Nadav wrote:
Fri Aug 14, 2020 6:13 am
Well, about that first thing, This story can remind me of yu yu hakusho because of that he is a spirit, It's reminds me wjen Yusuke met Botan. (But you also could tell me how does it looks like.) So I suggest you to find something of the ost of yu yu hakusho.
About the second thing, I still think the YI thing can fit to it.
Well, the spirit was indeed a sage who gave travellers advice before he died. But he will have an important role in the project's story as it goes on. Also thanks, I will check out the OST of the game you told me.
It's an anime, not a game.
Oh, ok. I will take a look at it regardless.

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Re: Level music suggestion thread

Postby DrMekar » Sun Aug 16, 2020 3:41 am

Suckerman7 GM wrote:
Fri Aug 14, 2020 3:16 am
Nadav wrote:
Thu Aug 13, 2020 6:00 pm
Suckerman7 GM wrote:
Thu Aug 13, 2020 2:37 pm
I need help for a level music suggestion. I need two themes suitable for two cutscene levels: One of them which Mario will bond with a new partner as he walks through. (A calm theme which would give some feels of bonding with someone) The other one is when Mario and his new partner talk as they approach to the first castle. (Like a silence before the storm feeling)
Meeting:

Talking:

Also, the meeting can depend of what kind of character you meet, you can tell me and I can help you with somthing else.
Hope I helped.

Added in 2 minutes 47 seconds:
I love this thread very much, hope it will be more popular.
Sorry for not telling it more detailed. For the first one, Mario and his partner have actually met and worked together for a while but Mario doesn't know who exactly he is. His partner is actually a spirit who clinged onto a sign post after getting killed by the main antagonist. (Of course, it is not known by them yet, they learn it as they progress)

In the first cutscene, Mario asks about his partner's past and he answers little as he doesn't remember much and believes collecting the power stars would grant fragments of his final memories. So, I'd prefer a less upbeat, but still cheerful theme.

In the second cutscene, Mario and his partner slowly approach towards the first fortress and they talk about their plan to storm the fort. The theme would be calm and sinister at the same time. (Actually I found a theme for that, but I doubt if it fits that well at all so I need a suggestion for that as well)
For the second Theme I would suggest the Koopa Bros Fortress from PM64.

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Re: Level music suggestion thread

Postby FireyPaperMario » Sun Aug 16, 2020 8:59 am

Hey SMBX if anyone made a custom lunalua-based level of the player surfing on water while the level scrolls, would this song fit:



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Re: Level music suggestion thread

Postby Nadav » Tue Aug 18, 2020 1:51 pm

What's better for a japanesse graden level?
This: https://youtu.be/oMJ6UiPWp_0
Or this: https://youtu.be/MlkO3OJhjYE

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Re: Level music suggestion thread

Postby Suckerman7 GM » Tue Aug 18, 2020 2:15 pm

Nadav wrote:
Tue Aug 18, 2020 1:51 pm
What's better for a japanesse graden level?
This: https://youtu.be/oMJ6UiPWp_0
Or this: https://youtu.be/MlkO3OJhjYE
Tbh Mania PG A2 fits better for a sakura theme. The other one is also good, but the second one is better

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Re: Level music suggestion thread

Postby FireyPaperMario » Thu Aug 27, 2020 8:03 am

Would this song fit along with a volcano theme SMBX level:



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Re: Level music suggestion thread

Postby Marioman2007 » Sat Aug 29, 2020 4:57 am

oh,that music i liked it so much

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Re: Level music suggestion thread

Postby FireyPaperMario » Mon Oct 12, 2020 11:14 am

Did I or anyone in the whole SMBX community suggest this Master System final boss theme for any level?



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Re: Level music suggestion thread

Postby SimmondsSuperSponge » Wed Oct 14, 2020 11:28 pm

where would this song fit in?



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