General discussion about Super Mario Bros. X.
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Cedur
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Postby Cedur » Tue Jul 07, 2020 4:04 pm
Better question, are you saying that Wart appears in SM64DS?
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TheGameyFireBro105
- Eerie

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Postby TheGameyFireBro105 » Wed Jul 15, 2020 12:11 pm
Murphmario wrote: ↑Tue Jul 07, 2020 1:18 pm
TheGameyFireBro105 wrote: ↑Tue Jul 07, 2020 8:36 am
Idunn wrote: ↑Tue Jul 07, 2020 5:23 am
I don’t Mousers bombs are that similar to how King BO used them same with Wart's attack for the second Bowser thing.
Also Boom Boom is not at all like a Goomba mhm.
But i don’t wanna discourage you about this, if you wanna do it just do it.
1. 64DS King Bob-omb throws bob-ombs in order to blow up Yoshi. However, Yoshi's tongue makes it easy to chuck said bob-ombs at the king. Mouser throw bombs at the heroes (Mario, Luigi, Peach, and Toad) in order to blow them up. But said bombs are very easy to throw at the dumb rat, anyways.
2. The second bowser jumps, however the jumps do not destroy blocks. Wart's jumps are also surprisingly harmless to the terrain.
3. Both Boom Boom, and King Goomba have very basic attacks, and aren't even good at using them.
Since when did Wart jump?
I'm an idiot
Added in 13 minutes 36 seconds:
Cedur wrote: ↑Tue Jul 07, 2020 4:04 pm
Better question, are you saying that Wart appears in SM64DS?
no. I'm saying that both wart and Bowser #2 are annoying bullet hells.
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SunsetSkye
- Goomba

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Postby SunsetSkye » Wed Jul 15, 2020 3:47 pm
What's with all the negativity here? Feels like some of y'all immediately rushed in to try and own this guy by pointing out enemies that aren't in SM64, as if everything here has to line up 100% perfectly, and that there are 1x1 pixels, as if a project like this wouldn't have the eventual goal of everything being 1x1.
Like, it's just a cute little project. And it's a type of project that's gonna require substituting certain enemies, maybe in ways that their behavior doesn't 100% line up with the 3D game they originated from. The concerns about how choppy the sprites might be are valid, but it's entirely possible to work around too. I've had some really smooth, high-frame 1x1 pixel animations on SMBX NPCs before while trying to do something similar to this but for Don't Starve Together.
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TheGameyFireBro105
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Postby TheGameyFireBro105 » Wed Jul 15, 2020 9:19 pm
SunsetSkye wrote: ↑Wed Jul 15, 2020 3:47 pm
What's with all the negativity here? Feels like some of y'all immediately rushed in to try and own this guy by pointing out enemies that aren't in SM64, as if everything here has to line up 100% perfectly, and that there are 1x1 pixels, as if a project like this wouldn't have the eventual goal of everything being 1x1.
Like, it's just a cute little project. And it's a type of project that's gonna require substituting certain enemies, maybe in ways that their behavior doesn't 100% line up with the 3D game they originated from. The concerns about how choppy the sprites might be are valid, but it's entirely possible to work around too. I've had some really smooth, high-frame 1x1 pixel animations on SMBX NPCs before while trying to do something similar to this but for Don't Starve Together.
I'm almost done with koopas. For the blue ones, I decided on making a Koopa based on Blue shells from the Mario Kart Games. Also, you are now on my friend's list.
(BTW, I decided to make the normal wigglers look like Fuzzy wiglers from Yoshi's Story, because that game is widely loved.)
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Cedur
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Postby Cedur » Thu Jul 16, 2020 4:55 am
SunsetSkye wrote:as if everything here has to line up 100% perfectly
in this community, it kinda has to ...
(no offense I'm also tired of the occasionally aggressive perfectionism in this community, though if I'm honest the first screenshots in this thread were also a bit of an eyesore)
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Sonya Sanchez
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Postby Sonya Sanchez » Thu Jul 16, 2020 5:56 am
And here we go with "Why are you all being so negative"
It’s called giving someone criticisms and sometimes it’s positive and sometimes it’s negative.
The problem with 1x1 in smbx is that smbx has everything in 2x2 sprites.
Also the tilesets hurt in the eye, and the other enemy stuff should be made fully custom because just a simple replacement is boring and Wart has shitty rng.
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FireyPaperMario
- Toad

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Postby FireyPaperMario » Thu Jul 16, 2020 6:35 am
Idunn wrote: ↑Thu Jul 16, 2020 5:56 am
Also the tilesets hurt in the eye
I have to agree with you, I think porting 64-bit tiles into a 16-bit or 32-bit style to fit a certain theme of a Mario fangame doesn't go well in the end imo. 
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TheGameyFireBro105
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Postby TheGameyFireBro105 » Thu Jul 16, 2020 9:43 am
Cedur wrote: ↑Thu Jul 16, 2020 4:55 am
SunsetSkye wrote:as if everything here has to line up 100% perfectly
in this community, it kinda has to ...
(no offense I'm also tired of the occasionally aggressive perfectionism in this community, though if I'm honest the first screenshots in this thread were also a bit of an eyesore)
I will improve.
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TheGameyFireBro105
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Postby TheGameyFireBro105 » Fri Jul 17, 2020 11:11 am
I'm gonna need help with the playables. At least for characters like Classic Mega Man, who had no low-poly model to speak of. I know how I want to pose the models, it's just the rigging that's gonna be tough. Can someone help me?
Besides that, characters like Wario, Zelda, Link, Bowser, Bomberman, Solid Snake (Because his PlayStation model is very simple), Mario, Luigi, and Peach have relatively simple models to rig. The only one that I have a hard time with is Toad, due to his proportions.
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Super Wario Bros
- Fighter Fly

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Postby Super Wario Bros » Fri Jul 31, 2020 10:55 am
The mario 64 sprites didn't age as well as the all stars one. This looks very odd
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