Share your work-in-progress SMBX episode or browse and support others'.
Moderator: Userbase Moderators
|
|
|
|
-
The Thwomp King
- Boss Bass

- Posts: 1272
- Joined: Tue Feb 17, 2015 12:09 pm
Postby The Thwomp King » Mon Apr 06, 2020 12:42 pm
Geo Pyro wrote: ↑Mon Apr 06, 2020 1:18 am
This project looks fantastic! I love the SNES DKC trilogy as well as the Returns and Tropical Freeze games. I really wish I could play some of the levels that have been done for this. Also, if you are using DKC trilogy music for this, you got me sold!
I'm almost tempted to apply for a level designer in this. I haven't done anything for SMBX yet, but I've made several Super Mario Maker 2 levels that have gotten good feedback. I even made a Bramble Scramble-like level that someone recorded and uploaded to YouTube and got fairly popular. Here it is in case you are curious: https://www.youtube.com/watch?v=qATuDSxjDzQ&t
However, don't mind me. I still have to get more familiar with the use of SMBX (even though I used it years ago, SMBX2 has a lot of features that are very new to me).
Glad to see another fan of the series! You can definitely be assured that a majority of the levels will feature David Wise's beautiful soundtrack for the series. I'm actually working on a bramble level myself right now, and they're always a lot of work (at least with how I've tried designing them).
SMBX2 is quite another monster when compared to MM2, but I watched your level and it looks both fun and challenging with a lot of care and thought put into it. I'd be open to seeing what you got as a designer, and I could try to work with you too as far as what I expect out of a level and so on. Feel free to PM me on here or on discord and we can get started.
|
|
|
|
|
|
|
|
|
-
Geo Pyro
- Cheep-Cheep

- Posts: 12
- Joined: Sat Apr 13, 2019 5:39 am
- Flair: PK Fire
Postby Geo Pyro » Mon Apr 06, 2020 7:07 pm
The Thwomp King wrote: ↑Mon Apr 06, 2020 12:42 pm
Glad to see another fan of the series! You can definitely be assured that a majority of the levels will feature David Wise's beautiful soundtrack for the series. I'm actually working on a bramble level myself right now, and they're always a lot of work (at least with how I've tried designing them).
SMBX2 is quite another monster when compared to MM2, but I watched your level and it looks both fun and challenging with a lot of care and thought put into it. I'd be open to seeing what you got as a designer, and I could try to work with you too as far as what I expect out of a level and so on. Feel free to PM me on here or on discord and we can get started.
I love me some David Wise music. I specially love his work in DKC2, which is my favorite 2D platformer ever done. The bramble levels definitively are the most memorable of that game, and after studying them in order to make my rendition of it in SMM2, I can tell they are the most complex ones, so no doubt they are a lot of work (though I spend much more time at the musical part I included at the end of my SMM2 course).
I'm aware SMM2 and SMBX2 are still quite different (with SMM2 being so limited compared to SMBX, I had to be creative in reproducing the barrel cannons and such), that's why I'm still shying away from wanting to join a project as a designer. But hey, thank you! I'll try to learn more about using the SMBX2 editor before joining a team, though.
|
|
|
|
|
|
|
|
|
-
The Thwomp King
- Boss Bass

- Posts: 1272
- Joined: Tue Feb 17, 2015 12:09 pm
Postby The Thwomp King » Mon Apr 06, 2020 11:40 pm
On top of all of this stuff I figured I owed you all a level or two. I uploaded two levels to my newly made levels thread for all of you to play and check out. One recently made level and one I made years back that will also be included in the episode. I hope you all enjoy them, and I will be attaching a link to my level thread in the main post for ease of things.
Here's the screen for 5-8 Ropeclimb Rumble:

|
|
|
|
|
|
|
|
|
-
Geo Pyro
- Cheep-Cheep

- Posts: 12
- Joined: Sat Apr 13, 2019 5:39 am
- Flair: PK Fire
Postby Geo Pyro » Tue Apr 07, 2020 4:29 am
That Ropeclimb Rumble screenshot really got me intrigued. It reminds me a lot to that burning rope autoscroll cliff level from DKC3. Based hard level; seems like many people hated it but I loved the challenge.
|
|
|
|
|
|
|
|
|
-
The Thwomp King
- Boss Bass

- Posts: 1272
- Joined: Tue Feb 17, 2015 12:09 pm
Postby The Thwomp King » Tue Apr 07, 2020 9:52 am
Geo Pyro wrote: ↑Tue Apr 07, 2020 4:29 am
That Ropeclimb Rumble screenshot really got me intrigued. It reminds me a lot to that burning rope autoscroll cliff level from DKC3. Based hard level; seems like many people hated it but I loved the challenge.
That’s exactly the level I based it off of. Definitely a controversial choice for me to base a level on, but I’m on the side that loves the challenge.
|
|
|
|
|
|
|
|
|
-
The Thwomp King
- Boss Bass

- Posts: 1272
- Joined: Tue Feb 17, 2015 12:09 pm
Postby The Thwomp King » Sun Apr 26, 2020 9:56 pm
Well unfortunately the poll only got 5 votes last time, so I hope I can grab more of you guys into this episode as more progress goes on.
But here's a 3-4 screen in the meantime:

|
|
|
|
|
|
|
|
|
-
Eri7
- Banned
- Posts: 1770
- Joined: Sat Jan 28, 2017 4:48 pm
- Flair: Good Foundation allows for strong Execution
-
Contact:
Postby Eri7 » Mon Apr 27, 2020 3:17 am
The Thwomp King wrote: ↑Sun Apr 26, 2020 9:56 pm
Well unfortunately the poll only got 5 votes last time, so I hope I can grab more of you guys into this episode as more progress goes on.
But here's a 3-4 screen in the meantime:
Looks nice but I suggest you recolor the enemies to a brighter color like yellow because they blend way too much with everything else and this can prove to be difficult to see for the player.
|
|
|
|
|
|
|
|
|
-
Keroro04
- Swooper

- Posts: 63
- Joined: Tue Apr 21, 2020 7:59 pm
Postby Keroro04 » Tue Apr 28, 2020 10:38 am
Hey, so are the the Zingers unique Lunalua code enemies? Cause I don't really think there's much like that which could replicate a Zinger in base Beta 4.
|
|
|
|
|
|
|
|
|
-
Alagirez
- Ludwig von Koopa

- Posts: 3621
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
-
Contact:
Postby Alagirez » Tue Apr 28, 2020 11:58 pm
Wew I didn't know that this project still on going. As a former project member, good luck finishing this! I'm sorry I had to drop out from this project silently before telling you before.
Glad to see my old level screenshots still being there hehe ;3;
|
|
|
|
|
|
|
|
|
-
Teemster2
- Rocky Wrench

- Posts: 622
- Joined: Sat Jan 18, 2014 11:56 am
Postby Teemster2 » Wed Apr 29, 2020 1:06 am
I voted. Keep up the good work.
|
|
|
|
|
|
|
|
|
-
The Thwomp King
- Boss Bass

- Posts: 1272
- Joined: Tue Feb 17, 2015 12:09 pm
Postby The Thwomp King » Wed Apr 29, 2020 6:46 am
Eri7 wrote: ↑Mon Apr 27, 2020 3:17 am
The Thwomp King wrote: ↑Sun Apr 26, 2020 9:56 pm
Well unfortunately the poll only got 5 votes last time, so I hope I can grab more of you guys into this episode as more progress goes on.
But here's a 3-4 screen in the meantime:
Looks nice but I suggest you recolor the enemies to a brighter color like yellow because they blend way too much with everything else and this can prove to be difficult to see for the player.
Appreciate the feedback! Yeah I had a slight feeling everything blended. Preferably I want to keep the Rockkroc's color similar to their appearance in DKC, so I might switch the background color instead, though that could ruin the tone of the level if not done right. I'll play around with the visuals a bit more to see what works and what doesn't.
Keroro04 wrote: ↑Tue Apr 28, 2020 10:38 am
Hey, so are the the Zingers unique Lunalua code enemies? Cause I don't really think there's much like that which could replicate a Zinger in base Beta 4.
The ones in my episode currently are just replacements for various enemies right now (paragoombas, firebars, etc), but I am considering making the switch to making them independent NPCs though I'm personally not experienced in trying that right now.
WerewolfGD wrote: ↑Tue Apr 28, 2020 11:58 pm
Wew I didn't know that this project still on going. As a former project member, good luck finishing this! I'm sorry I had to drop out from this project silently before telling you before.
Glad to see my old level screenshots still being there hehe ;3;
Hey it's been a hot minute! Yeah I finally decided this project was due to be worked on again, so I'm back in the forums again for a little while. You're always welcome to come back should you want to, just shoot me a message on discord and at the very least we'd love to have you on the server again. Hope everything else is going well for you though!
Teemster2 wrote: ↑Wed Apr 29, 2020 1:06 am
I voted. Keep up the good work.
Thank you very much! The support is greatly appreciated!
Side note: I did remake the episode logo keeping faith to the fonts of the original trilogy. Hopefully you guys like it and are more than welcome to use that one or the ones made by WerewolfGD for support. Thank you all again.
|
|
|
|
|
|
|
|
|
-
Saltlord
- Rocky Wrench

- Posts: 612
- Joined: Thu Sep 03, 2015 12:28 pm
- Pronouns: any
-
Contact:
Postby Saltlord » Thu May 07, 2020 2:25 pm
Here's a screenshot of 4-8, the level I'm currently working on.

|
|
|
|
|
|
|
|
|
-
The Thwomp King
- Boss Bass

- Posts: 1272
- Joined: Tue Feb 17, 2015 12:09 pm
Postby The Thwomp King » Mon Jun 08, 2020 4:47 pm
2-6 Train Infiltration
Heavily inspired by Train-Car Trouble from Smbr. Hope you all like it.

|
|
|
|
|
|
|
|
|
-
Cedur
- Link

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
- Pronouns: he/him
Postby Cedur » Tue Jun 09, 2020 3:54 am
what is Train Car Trouble and Smbr? (quick Google search didn't answer it)
|
|
|
|
|
|
|
|
|
-
Taycamgame
- Gold Yoshi Egg

- Posts: 1483
- Joined: Mon Jun 19, 2017 11:35 am
- Flair: Stargard
-
Contact:
Postby Taycamgame » Tue Jun 09, 2020 7:16 am
Cedur wrote: ↑Tue Jun 09, 2020 3:54 am
what is Train Car Trouble and Smbr? (quick Google search didn't answer it)
I did a search here on the forums and i found something called Super Mario - Bowser's Revenge. Could be that, idk. Seems pretty old though, like from before 2016.
|
|
|
|
|
|
|
|
|
-
Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Tue Jun 09, 2020 10:43 am
It's an old community episode. Super Mario Bros. Re-something. Revisited? Forgot the word there, but it was very hype in like 2013.
E: Revisited, yup. Here's a link to the level in question, by Chad. And wow, 2011 actually: https://www.youtube.com/watch?v=z9UlRlypqvI
|
|
|
|
|
|
|
|
|
-
Teemster2
- Rocky Wrench

- Posts: 622
- Joined: Sat Jan 18, 2014 11:56 am
Postby Teemster2 » Sat Jun 13, 2020 8:54 pm
I voted. I like the pics. Good job.
|
|
|
|
|
|
|
|
|
-
Nadav
- Spike

- Posts: 274
- Joined: Wed Jan 03, 2018 3:09 pm
Postby Nadav » Sun Jun 14, 2020 6:07 am
Can it fit to 1.3? And also is Sqwaks there?
|
|
|
|
|
|
|
|
|
-
Sonya Sanchez
- Rinka

- Posts: 666
- Joined: Fri May 10, 2019 3:05 pm
- Flair: Robotic
- Pronouns: They/Them
Postby Sonya Sanchez » Sun Jun 14, 2020 7:25 am
Nadav wrote: ↑Sun Jun 14, 2020 6:07 am
Can it fit to 1.3? And also is Sqwaks there?
It can but that would require him and the Team to remove everything they used from 2X which would be a bad idea looking at much is done by now.
That would be downgrading to a lesser version of Smbx that maybe not even about 50 people use anymore.
|
|
|
|
|
Return to “Projects”
Users browsing this forum: No registered users and 1 guest
|