AM's level Pool

Share your own SMBX levels and play others' too.

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FatalPepper66
Koopa
Koopa
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AM's level Pool

Postby FatalPepper66 » Mon Sep 03, 2018 12:35 am

edited
Last edited by FatalPepper66 on Sun Apr 07, 2024 3:29 am, edited 5 times in total.

PopYoshi
Charged Spiny
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Re: Wind's Contest Entry

Postby PopYoshi » Mon Sep 03, 2018 12:58 am

Is this a joke level?

Luna
Volcano Lotus
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Re: Wind's Contest Entry

Postby Luna » Mon Sep 03, 2018 2:08 am

You really should improve your level design skills.When I enter the level,I see suicide Bowsers and simply don't know what's up right now.Just a few steps further I see a lot of misplaced SMW Tree Backgrounds and some spammed Mousers.Here's a little tip:Placing multiple enemies or bosses surely makes the level more difficult,but that is not the right way to get a difficult level.What about only one Mouser,but with an unique obstacle that makes the fight harder instead of lazy spamming?That wouldn't be just better,your level would be more memorable too which is pretty important for these single levels.Then I see the location in the screenshot.You place some SMB1 Pipes and randomly place some SMB3 pipes into the spaces.The problem is that the SMB3 pipes look pretty different to the SMB1 ones,so they don't fit into the SMB1 pipes.The shooting coins shouldn't be there too.First,the sound effect is pretty annoying after a while and second,it distracts the player from the crushing pipes.Then I saw a wild mashup of WAY TOO MANY bullies and roto discs, a bugging luigi in the airship and again,spammed NPCs.The level ends with WAY TOO MANY Boss NPCs in a single section.Well,OK.I'd be lying if I said I had no fun while playing your level.But the spammed NPCs can be really frustrating and the random BGOs in the level look really awful.This includes some really good tips so you can make good levels too.

FatalPepper66
Koopa
Koopa
Posts: 16
Joined: Tue Apr 24, 2018 6:56 am

AM's level Pool

Postby FatalPepper66 » Sat Apr 25, 2020 8:17 am

PopYoshi wrote:
Mon Sep 03, 2018 12:58 am
Is this a joke level?
Yes.
Ludwig_von Koopa wrote: You really should improve your level design skills.When I enter the level,I see suicide Bowsers and simply don't know what's up right now.Just a few steps further I see a lot of misplaced SMW Tree Backgrounds and some spammed Mousers.Here's a little tip:Placing multiple enemies or bosses surely makes the level more difficult,but that is not the right way to get a difficult level.What about only one Mouser,but with an unique obstacle that makes the fight harder instead of lazy spamming?That wouldn't be just better,your level would be more memorable too which is pretty important for these single levels.Then I see the location in the screenshot.You place some SMB1 Pipes and randomly place some SMB3 pipes into the spaces.The problem is that the SMB3 pipes look pretty different to the SMB1 ones,so they don't fit into the SMB1 pipes.The shooting coins shouldn't be there too.First,the sound effect is pretty annoying after a while and second,it distracts the player from the crushing pipes.Then I saw a wild mashup of WAY TOO MANY bullies and roto discs, a bugging luigi in the airship and again,spammed NPCs.The level ends with WAY TOO MANY Boss NPCs in a single section.Well,OK.I'd be lying if I said I had no fun while playing your level.But the spammed NPCs can be really frustrating and the random BGOs in the level look really awful.This includes some really good tips so you can make good levels too.
I have long realized that this creation is sucks, but it's joke level, so I tried to make it as terrible as possible.



And I released a new level! Check it out!

FireyPaperMario
Toad
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Re: AM's level Pool

Postby FireyPaperMario » Sun Apr 26, 2020 7:44 am

I got a curious question about the second level you posted, Awesome;


Is the YI bandit a lunalua scripted npc? I don't know, since I never bother learning some lua due to a busy irl schedule


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