Super Mario Maker Levels in SMBX

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Chanceux2
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Super Mario Maker Levels in SMBX

Postby Chanceux2 » Sun Mar 08, 2020 2:16 pm

I made this to remember SMM

Screenshots
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I would recommend version 2.0 beta 4

Download Edit: these levels are in Super toad bros. x :lol:
Last edited by Chanceux2 on Sun Mar 08, 2020 4:43 pm, edited 1 time in total.

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Re: Super Mario Maker Levels in SMBX

Postby FireyPaperMario » Sun Mar 08, 2020 3:02 pm

are the levels' design based off Your SMM levels?

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Re: Super Mario Maker Levels in SMBX

Postby Teemster2 » Sun Mar 08, 2020 8:10 pm

How are these like SMM? Just wondering.

They look Rompy and most SMM levels I watch are not Rompy so that is why I ask.

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Re: Super Mario Maker Levels in SMBX

Postby Chanceux2 » Sun Mar 08, 2020 8:35 pm

Teemster2 wrote:
Sun Mar 08, 2020 8:10 pm
How are these like SMM? Just wondering.

They look Rompy and most SMM levels I watch are not Rompy so that is why I ask.
Im a kid. Im still learning about SMBX even tho I played since 2016, Im not perfect... answer: because im learning still

Added in 48 seconds:
FireyPaperMario wrote:
Sun Mar 08, 2020 3:02 pm
are the levels' design based off Your SMM levels?
oh no. I just change some thing and yeah

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Re: Super Mario Maker Levels in SMBX

Postby Cedur » Mon Mar 09, 2020 6:50 am

So you say that these are not SMM levels by yourself, but you think they're related to SMM in some way? Well, they're not.

If you want general feedback on Super Toad Bros X, I must agree with Teemster: Lazy and lackluster design everywhere. No slopes, no scenery, little coins, little enemies, no things to experience. You learn best by gathering some playing experience from good episodes, you'll quickly see the difference.
Last edited by aero on Mon Mar 09, 2020 1:03 pm, edited 1 time in total.
Reason: User notified about post.

Chanceux2
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Re: Super Mario Maker Levels in SMBX

Postby Chanceux2 » Mon Mar 09, 2020 3:52 pm

Cedur wrote:
Mon Mar 09, 2020 6:50 am
So you say that these are not SMM levels by yourself, but you think they're related to SMM in some way? Well, they're not.

If you want general feedback on Super Toad Bros X, I must agree with Teemster: Lazy and lackluster design everywhere. No slopes, no scenery, little coins, little enemies, no things to experience. You learn best by gathering some playing experience from good episodes, you'll quickly see the difference.
Oh, okay. I have a question. Should I even be here?

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Re: Super Mario Maker Levels in SMBX

Postby Cedur » Mon Mar 09, 2020 4:17 pm

Chanceux2 wrote:Oh, okay. I have a question. Should I even be here?

This is literally not what I'm getting at and in none of my posts did I ever discourage you to be a member of this community. I'm just trying to be 100% honest to you, apologies if I'm doing it a bit too much.

My recommendation to play famous episodes is 100% sincere and I'm convinced that you'll benefit from this and see what you can do within the designer and what makes a good level. Yeah my honest feedback is that making good episode levels takes more time than you may think, at least a couple of days imo.

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Re: Super Mario Maker Levels in SMBX

Postby Chanceux2 » Mon Mar 09, 2020 8:29 pm

Cedur wrote:
Mon Mar 09, 2020 4:17 pm
Chanceux2 wrote:Oh, okay. I have a question. Should I even be here?

This is literally not what I'm getting at and in none of my posts did I ever discourage you to be a member of this community. I'm just trying to be 100% honest to you, apologies if I'm doing it a bit too much.

My recommendation to play famous episodes is 100% sincere and I'm convinced that you'll benefit from this and see what you can do within the designer and what makes a good level. Yeah my honest feedback is that making good episode levels takes more time than you may think, at least a couple of days IMO.
It's taking me forever to complete this like 9 months and I'm not done.

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Re: Super Mario Maker Levels in SMBX

Postby Teemster2 » Tue Mar 10, 2020 2:46 am

Chanceux2 wrote:
Mon Mar 09, 2020 3:52 pm
Cedur wrote:
Mon Mar 09, 2020 6:50 am
So you say that these are not SMM levels by yourself, but you think they're related to SMM in some way? Well, they're not.

If you want general feedback on Super Toad Bros X, I must agree with Teemster: Lazy and lackluster design everywhere. No slopes, no scenery, little coins, little enemies, no things to experience. You learn best by gathering some playing experience from good episodes, you'll quickly see the difference.
Oh, okay. I have a question. Should I even be here?
We don't want you to leave. I'm glad you are trying and I have nothing against you or anyone here. Don't ever get discouraged and quit. We are just trying to help.

Added in 2 minutes 43 seconds:
Chanceux2 wrote:
Mon Mar 09, 2020 8:29 pm
Cedur wrote:
Mon Mar 09, 2020 4:17 pm
Chanceux2 wrote:Oh, okay. I have a question. Should I even be here?

This is literally not what I'm getting at and in none of my posts did I ever discourage you to be a member of this community. I'm just trying to be 100% honest to you, apologies if I'm doing it a bit too much.

My recommendation to play famous episodes is 100% sincere and I'm convinced that you'll benefit from this and see what you can do within the designer and what makes a good level. Yeah my honest feedback is that making good episode levels takes more time than you may think, at least a couple of days IMO.
It's taking me forever to complete this like 9 months and I'm not done.
Some people spend years making an episode. Patience helps a lot and so does practice.

9 months is a long time so good job for sticking it out that long.


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