Topics about events/announcements that are no longer relevant.
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ElectriKong
- Bowser

- Posts: 4652
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Contact:
Postby ElectriKong » Sun Oct 06, 2019 5:40 pm
Picnic Pop wrote: ↑Sun Oct 06, 2019 2:28 pm
so, I recently found a weird bug with the super mario challenge, not sure what's causing it however, basically, I enter as luigi, and for literally every level im link, and I dont even have the character shuffle mode on
Seems like you have episodes where the majority (or all) of the levels in your worlds folder (and thus the pool of levels available for the mario challenge to generate) force you to play as link.
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NoMoreStars
- Bob-Omb

- Posts: 22
- Joined: Sat Jun 06, 2015 1:58 am
- Flair: I'M A STONE LUIGI
- Pronouns: She/Her
Postby NoMoreStars » Tue Oct 08, 2019 12:14 am
I noticed a weird event that happens with the SMW turn blocks (block-90) in that they have a tendency to blip out of existence, but only when a P Switch is active, and they are adjacent to an empty ? block that got turned into a coin via the P Switch effect, and said coin is collected by the player. I've also noticed that this only seems to happen when the turn block is already in the turn state, the P Switch effect is activated, and the coin (which was a block) adjacent to the turning block is collected right a the P Switch effect is applied.
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ChromaNyan
- Blooper

- Posts: 155
- Joined: Sat Feb 17, 2018 5:32 pm
Postby ChromaNyan » Sun Oct 13, 2019 1:15 am
Probably just a small oversight, but the SMB3 Frozen Wood Slopes aren't slippery, despite being able to be slippery.
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litchh
- Eerie

- Posts: 719
- Joined: Sun Dec 29, 2013 6:10 am
Postby litchh » Tue Oct 15, 2019 11:19 am
Seems PAL version like MAGLX3 hates function Block:collidesWith(player)
Btw I can't printscreen debug message for some reason 
Message looks like: attempt to call method 'collidesWith' (a nil value)
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Tue Oct 15, 2019 11:42 am
litchh wrote: ↑Tue Oct 15, 2019 11:19 am
Seems PAL version like MAGLX3 hates function Block:collidesWith(player)
Btw I can't printscreen debug message for some reason :?
Message looks like: attempt to call method 'collidesWith' (a nil value)
Not quite sure what you're trying but if you're running collision checks over BLOCKS there's a high chance you're doing your PC no favour in terms of performance. Consider instead using a Colliders.Box, positioning that so that it overlaps with the player at all times, and calling Colliders.getColliding{a = player, b = Block.SOLID.. Block.SEMISOLID, btype =Colliders.Block} which returns a table of intersecting blocks, filtered for visibility.
E: 'kay I'm home now and could check the code. Block:collidesWith exists. and works perfectly fine. This sounds like a you problem.
Here's the code I used to test this:
Code: Select all function onTick()
for k,v in ipairs(Block.getIntersecting(player.x - 20, player.y - 20, player.x + player.width + 20, player.y + player.height + 20)) do
Text.print(v:collidesWith(player), 100, 20 * k)
end
end
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litchh
- Eerie

- Posts: 719
- Joined: Sun Dec 29, 2013 6:10 am
Postby litchh » Tue Oct 15, 2019 1:23 pm
I used this and it worked on Beta 3:
Code: Select all function onLoop()
for k,v in pairs(findblocks(123)) do
if v:collidesWith(player) == 1 and (player.downKeyPressing) then
player.y = player.y + 3
player.x = v.x + 4
player.speedX = 0
end
end
end
Also I changed onLoop() to onTick() & got same result.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Tue Oct 15, 2019 1:36 pm
findblocks has been deprecated since before SMBX2 existed. Use Block.get instead.
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litchh
- Eerie

- Posts: 719
- Joined: Sun Dec 29, 2013 6:10 am
Postby litchh » Tue Oct 15, 2019 1:46 pm
Is the same about findnpcs? Though it was safe for now.
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Mushroom King
- Flurry

- Posts: 187
- Joined: Sun May 25, 2014 5:09 am
Postby Mushroom King » Sun Oct 20, 2019 9:59 am
So I am having a really weird bug where koopa troopa and buzzy beetle never "wake up" after they hide in their shell after jumping on them. Anyone having this problem too?
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sun Oct 20, 2019 10:01 am
Mushroom King wrote: ↑Sun Oct 20, 2019 9:59 am
So I am having a really weird bug where koopa troopa and buzzy beetle never "wake up" after they hide in their shell after jumping on them. Anyone having this problem too?
They've never done this in SMBX to begin with.
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Mushroom King
- Flurry

- Posts: 187
- Joined: Sun May 25, 2014 5:09 am
Postby Mushroom King » Sun Oct 20, 2019 10:15 am
Ah, I see. I must admit I just restarted using it after a pause of 2 months so I guess my memories failed me here.
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PdizzleParker
- Chain Chomp

- Posts: 324
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Postby PdizzleParker » Mon Oct 21, 2019 12:57 am
I believe they did that in 38a, but this obviously isn't 38a lol
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Cedur
- Link

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Postby Cedur » Mon Oct 21, 2019 3:30 am
thegameseum wrote: ↑Mon Oct 21, 2019 12:57 am
I believe they did that in 38a, but this obviously isn't 38a lol
Can confirm that they did and it's always very sudden.
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Amyrakunejo
- Spike

- Posts: 268
- Joined: Thu Apr 06, 2017 10:23 am
- Flair: Philosophical, Pagan, Anarchist Femme Fair Gamer
- Pronouns: she/her, they/them
Postby Amyrakunejo » Mon Oct 21, 2019 2:52 pm
I dunno; I don't miss that enemy feature.
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Bluecat5995
- Goomba

- Posts: 3
- Joined: Thu Aug 01, 2019 7:42 pm
Postby Bluecat5995 » Thu Oct 24, 2019 10:07 pm
Instead of the Super Mario Allstars textures, music, characters for Super Mario Bros. 1, 2, and 3 can you change it or make new ones to the NES originals please?
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Fri Oct 25, 2019 3:56 am
Bluecat5995 wrote: ↑Thu Oct 24, 2019 10:07 pm
Instead of the Super Mario Allstars textures, music, characters for Super Mario Bros. 1, 2, and 3 can you change it or make new ones to the NES originals please?
And make them unusable in levels that use graphics from multiple games? Please just use custom graphics if you don't like the defaults for your level or episode.
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Sednaiur
- Volcano Lotus

- Posts: 580
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Fri Oct 25, 2019 9:58 pm
Hello.
I just got the pal-build from the download-page linked on the first page of this topic and it seems that I am not getting something. How to actually start the launcher?
A double-click on the "SMBXLauncher" in the "data"-folder doesn't do anything, aswell as double-clicking the "SMBX2" exe itself.
Also, when I try to start the "LunaLoader" or the "LunaLoader-exec", just the normal old 1.3.0.1-editor window pops up. What am I doing wrong with this? Are there any known issues with that?
The download itself went fine and there was no notification from my antivirus (Avira) either. I am using Windows 10. Also, I installed the folder onto my desktop.
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cato
- Volcano Lotus

- Posts: 564
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- Flair: Koishi enjoyer
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Contact:
Postby cato » Sun Oct 27, 2019 12:50 am
Is there a more convenient way to test effect like the one to test NPC.txt?
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Sednaiur
- Volcano Lotus

- Posts: 580
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Sun Oct 27, 2019 9:40 am
Hello.
I just got the pal-build from the download-page linked on the first page of this topic and it seems that I am not getting something. How to actually start the launcher?
A double-click on the "SMBXLauncher" in the "data"-folder doesn't do anything, aswell as double-clicking the "SMBX2" exe itself.
Also, when I try to start the "LunaLoader" or the "LunaLoader-exec", just the normal old 1.3.0.1-editor window pops up. What am I doing wrong with this? Are there any known issues with that?
The download itself went fine and there was no notification from my antivirus (Avira) either. I am using Windows 10. Also, I installed the folder onto my desktop.
Please let me be more clear about my problem.
While SMBX2 itself works when I click the "Start Game"-button, the launcher does not. I mean, when clicking the LunaLoader, the window that opens looks like this:

It never loads, no matter how long I wait and I highly doubt that it is supposed to look like this.
This way makes it impossible for me to make use of any of the launcher-options, like episode details etc.
I really appreciate any help regarding this.
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