SMBX2 PAL Release - Feedback, Questions and Bugs here!

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ElectriKong
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby ElectriKong » Mon Apr 01, 2019 3:41 pm

PROX wrote:
Sun Mar 31, 2019 9:52 pm
I think it's safe to assume that a lot of npcs don't interact well with snake blocks
It is. NPCs just fall hrough them.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Murphmario » Mon Apr 01, 2019 3:59 pm

Electriking wrote:
Mon Apr 01, 2019 3:41 pm
PROX wrote:
Sun Mar 31, 2019 9:52 pm
I think it's safe to assume that a lot of npcs don't interact well with snake blocks
It is. NPCs just fall hrough them.
They also fall through even if they're not on the snake block. Even after said snake block's gone, the NPCs still fall through the floor.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Quantumenace » Mon Apr 01, 2019 4:17 pm

There's a simple but unintuitive fix:

Create a block somewhere off the bounds of the level and put it on a new layer. Create an NPC, any NPC should do, and also put it off the bounds of the level. Set the NPC's "Attach to layer" to your new layer.

This will force the game to acknowledge blocks are being moved. Notice that this means the game has to check all blocks for NPC collision instead of being able to sort by array position, so some default NPCs will take more cpu time especially wall-crawling ones.

I tried to find something in memory that would allow Lua to force this setting directly, but I couldn't definitively find a flag for it.


Edit: I'm starting to think my random lag is being caused by the profiler's API listener or whatever it's called. I set up a script to test how long it takes to read a block's memory a bunch of times, enabling the profiler makes the time go up, and usually it goes back down when the profiler is turned off, but sometimes it remains high which is correlated with the extra lag in clearpipe and elementalblocks.

Archived
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Archived » Tue Apr 02, 2019 1:34 am

Here's two:

At the end of the fuzzy state, the game pops up a debug message
If you pause while the mega mushroom is active, a debug message pops up

MegaDood
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby MegaDood » Tue Apr 02, 2019 2:11 am

I'm very confused by this. Is this still Beta 3 or is it nearly Beta 4?

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby DrMekar » Tue Apr 02, 2019 3:34 am

MegaDood wrote:
Tue Apr 02, 2019 2:11 am
I'm very confused by this. Is this still Beta 3 or is it nearly Beta 4?
It's somekind of Preview Version for Beta 4 with already alot of added Things.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Waddle » Tue Apr 02, 2019 4:39 am

MegaDood wrote:
Tue Apr 02, 2019 2:11 am
I'm very confused by this. Is this still Beta 3 or is it nearly Beta 4?
This is somewhere in between. It's not quite beta 4 but it's far beyond beta 3.
Eclipsed wrote:
Tue Apr 02, 2019 1:34 am
Here's two:

At the end of the fuzzy state, the game pops up a debug message
If you pause while the mega mushroom is active, a debug message pops up
These really don't help- taking screenshots of these debug messages and posting them here does help.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Eri7 » Tue Apr 02, 2019 5:10 am

MegaDood wrote:
Tue Apr 02, 2019 2:11 am
I'm very confused by this. Is this still Beta 3 or is it nearly Beta 4?
I rather call it beta 3.5.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Hoeloe » Tue Apr 02, 2019 5:39 am

Eclipsed wrote:
Tue Apr 02, 2019 1:34 am
Here's two:

At the end of the fuzzy state, the game pops up a debug message
If you pause while the mega mushroom is active, a debug message pops up
At least one of these is fixed by the patch released yesterday. You should update your version.

MegaDood
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby MegaDood » Tue Apr 02, 2019 6:25 am

Eri7 wrote:
Tue Apr 02, 2019 5:10 am
MegaDood wrote:
Tue Apr 02, 2019 2:11 am
I'm very confused by this. Is this still Beta 3 or is it nearly Beta 4?
I rather call it beta 3.5.
Oh I see. That's a good way to put it then.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby JustInPassing » Tue Apr 02, 2019 7:17 am

This isn't really a bug, but Blerts and Golblerts are missing from PGE's Tileset Item Box. They should be in the NPC section of Misc., but they aren't there. You can find them by clicking on View → Level Items Browser and searching for them there, but it would be convenient to have them in the Tileset Item Box too.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Hoeloe » Tue Apr 02, 2019 7:33 am

JustInPassing wrote:
Tue Apr 02, 2019 7:17 am
This isn't really a bug, but Blerts and Golblerts are missing from PGE's Tileset Item Box. They should be in the NPC section of Misc., but they aren't there.
This is intentional. NPCs that are missing from the Tileset Item Box are missing because they are unfinished and not suitable for use in the engine. They're extremely likely to not function, or to cause errors in the game. It is HIGHLY recommended you do NOT use them.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby JustInPassing » Tue Apr 02, 2019 7:44 am

Hoeloe wrote:
Tue Apr 02, 2019 7:33 am

This is intentional. NPCs that are missing from the Tileset Item Box are missing because they are unfinished and not suitable for use in the engine. They're extremely likely to not function, or to cause errors in the game. It is HIGHLY recommended you do NOT use them.
Thank you for clarifying that. I did not know that.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby ShadowStarX » Tue Apr 02, 2019 9:31 am

Drilljumping into chucks results in getting hurt.
Also doing so or jumping on the chuck results in a score streak.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Mario_Increible » Tue Apr 02, 2019 11:26 am

Why is usage of classic thwromp forbidding? The upside down and Maverick are cool, but me want classic thwromp.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Hoeloe » Tue Apr 02, 2019 11:38 am

Mario_Increible wrote:
Tue Apr 02, 2019 11:26 am
Why is usage of classic thwromp forbidding? The upside down and Maverick are cool, but me want classic thwromp.
The "Upside Down" thwomp is a regular thwomp. Just change the direction in the NPC properties.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Mario_Increible » Tue Apr 02, 2019 11:42 am

Thanks But it says Item Properties on mines.

Added in 0 minutes 12 seconds:
Also which button makes varaibles in this Version?
I know in 38A's expansion version of SMBX.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Hoeloe » Tue Apr 02, 2019 11:46 am

Mario_Increible wrote:
Tue Apr 02, 2019 11:44 am
Also which button makes varaibles in this Version?
I know in 38A's expansion of SMBX.
SMBX2 doesn't use Teascript-vb, so it doesn't work in the same way. You write Lua in a text editor (notepad++ is good for this), and work that way. Enjl's tutorials can help you get the hang of the basics.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Mario_Increible » Tue Apr 02, 2019 11:50 am

Another quesion i have: The secret hiding NPC behind the search function (expanding blobs) is erroring the games code.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby ElectriKong » Tue Apr 02, 2019 12:03 pm

Mario_Increible wrote:
Tue Apr 02, 2019 11:50 am
Another quesion i have: The secret hiding NPC behind the search function (expanding blobs) is erroring the games code.
So an NPC not in the default tileset item box? Don't use those.


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