Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

This is the place for discussion and support for LunaLua and related modifications and libraries.
Forum rules
Before you make a topic/post, consider the following:
-Is there a topic for this already?
-Is your post on topic/appropriate?
-Are you posting in the right forum/following the forum rules?
Circle Guy
Rocky Wrench
Rocky Wrench
Posts: 645
Joined: Mon Jan 04, 2016 9:25 pm

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1)

Postby Circle Guy » Thu Jun 30, 2016 7:39 am

DAT LUIGI FAN wrote:No I mean SMG styled gravity
Well it goes upsidedown and rightside up.

DAT LUIGI FAN
Swooper
Swooper
Posts: 54
Joined: Sun Jan 25, 2015 6:26 am

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1)

Postby DAT LUIGI FAN » Thu Jun 30, 2016 7:42 am

Last edited by DAT LUIGI FAN on Thu Jun 30, 2016 7:45 am, edited 2 times in total.

Circle Guy
Rocky Wrench
Rocky Wrench
Posts: 645
Joined: Mon Jan 04, 2016 9:25 pm

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1)

Postby Circle Guy » Thu Jun 30, 2016 7:43 am

Yeah that's what I was talking about.
http://www.smbxgame.com/forums/v ... 87&t=13944

Edit: Can you make it so the ice and fire flowers run out after some time like in SMG?

PixelPest
Raccoon Mario
Raccoon Mario
Posts: 7111
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1)

Postby PixelPest » Thu Jun 30, 2016 8:13 am

DAT LUIGI FAN wrote:
I'm not going to likely specifically add gravity options to this, just use Zeus Guy's API if you'd like those kind of features
Circle Guy wrote:Can you make it so the ice and fire flowers run out after some time like in SMG?
That's already included actually, however in the next update I'm going to add the sounds to it

World Star 9
Bit
Bit
Posts: 63
Joined: Wed Jun 29, 2016 12:52 am

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby World Star 9 » Tue Sep 06, 2016 5:55 pm

This is insanely EPIC!
Just a question, how do I turn all the prankster comets off, and change the HUD style from SMB2 to SMB3?

PixelPest
Raccoon Mario
Raccoon Mario
Posts: 7111
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby PixelPest » Tue Sep 06, 2016 8:27 pm

World Star 9 wrote:This is insanely EPIC!
Just a question, how do I turn all the prankster comets off, and change the HUD style from SMB2 to SMB3?
Nothing is on by default when the API is loaded, so you would start by loading the API and then use the function that activates the HUD (smgModder.hudActivate) and set smgModder.hudStyle to 2. Basically:

Code: Select all

local smgModder = API.load("smgModder");

function onStart()
   smgModder.hudStyle = 2;
   smgModder.hudActivate();
end
Btw, you could have found all of that stuff in the documentation that's in the main post

Sapphire Bullet Bill
Blooper
Blooper
Posts: 194
Joined: Wed Jun 29, 2016 3:05 pm

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby Sapphire Bullet Bill » Fri Sep 09, 2016 11:23 pm

Do you think you can make a widescreen mod to expand the field of view?

PixelPest
Raccoon Mario
Raccoon Mario
Posts: 7111
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby PixelPest » Sat Sep 10, 2016 8:24 am

Sapphire Bullet Bill wrote:Do you think you can make a widescreen mod to expand the field of view?
No

xXAndytubeXx
Bit
Bit
Posts: 76
Joined: Wed Aug 16, 2017 5:50 pm
Flair: luigi is numero uno

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby xXAndytubeXx » Wed Nov 22, 2017 10:18 pm

Heya, PixelPest! This is just AMAZING, and I would LOVE to see things similar to this added in other LunaLUA stuff. Thanks for the amazing stuff!
Last edited by JupiHornet on Wed Nov 22, 2017 11:12 pm, edited 1 time in total.
Reason: removed OP quote

Kley
Edge
Edge
Posts: 694
Joined: Mon Feb 24, 2014 11:00 am
Flair: Robot

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby Kley » Thu Nov 23, 2017 12:41 pm

xXAndytubeXx wrote:Heya, PixelPest! This is just AMAZING, and I would LOVE to see things similar to this added in other LunaLUA stuff. Thanks for the amazing stuff!
There is no need to bump a topic that's over a year old.

MrVaderSpino
Bit
Bit
Posts: 66
Joined: Tue Apr 24, 2018 9:09 am

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby MrVaderSpino » Wed Apr 25, 2018 12:27 am

Nice! 10/10 It Might the Works In Custom Episode or Level For Now :o :P

ThatDemonDaisy
Shy Guy
Shy Guy
Posts: 9
Joined: Thu Jul 12, 2018 4:28 am

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby ThatDemonDaisy » Mon Jul 16, 2018 9:16 pm

What about spin jump or ground pound?

MrPunchia
Eerie
Eerie
Posts: 788
Joined: Fri Dec 20, 2013 9:51 pm
Flair: muncher moment
Pronouns: any

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby MrPunchia » Mon Aug 13, 2018 10:58 pm

ThatDemonDaisy wrote:
Mon Jul 16, 2018 9:16 pm
What about spin jump or ground pound?
you're gonna need different lua APIs for that


anyways, can I use this solely for the HUD customization?

new_player
Shy Guy
Shy Guy
Posts: 8
Joined: Wed Feb 13, 2019 11:49 am

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby new_player » Thu Feb 28, 2019 3:10 am

It is great, but can you make it more like the superior Teascript version?
(Like better default GFX, accurate physics).

Cedur
Raccoon Mario
Raccoon Mario
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: I'm gone, for chess and minesweeper
Pronouns: he/him

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby Cedur » Thu Feb 28, 2019 3:44 am

new_player wrote:
Thu Feb 28, 2019 3:10 am
It is great, but can you make it more like the superior Teascript version?
(Like better default GFX, accurate physics).

38A and better physics ... ???

PixelPest
Raccoon Mario
Raccoon Mario
Posts: 7111
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby PixelPest » Thu Feb 28, 2019 9:38 am

new_player wrote:
Thu Feb 28, 2019 3:10 am
It is great, but can you make it more like the superior Teascript version?
(Like better default GFX, accurate physics).
I haven't changed any physics so no and I don't even know what script you're referring to. I also never plan on updating this. If you don't like the graphics just change them yourself

Eri7
Banned
Posts: 1770
Joined: Sat Jan 28, 2017 4:48 pm
Flair: Good Foundation allows for strong Execution
Contact:

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby Eri7 » Thu Feb 28, 2019 10:23 am

PixelPest wrote:
Thu Feb 28, 2019 9:38 am
new_player wrote:
Thu Feb 28, 2019 3:10 am
It is great, but can you make it more like the superior Teascript version?
(Like better default GFX, accurate physics).
I haven't changed any physics so no and I don't even know what script you're referring to. I also never plan on updating this. If you don't like the graphics just change them yourself
I think he is talking about this script.


PixelPest
Raccoon Mario
Raccoon Mario
Posts: 7111
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby PixelPest » Thu Feb 28, 2019 11:53 am

Eri7 wrote:
Thu Feb 28, 2019 10:23 am
PixelPest wrote:
Thu Feb 28, 2019 9:38 am
new_player wrote:
Thu Feb 28, 2019 3:10 am
It is great, but can you make it more like the superior Teascript version?
(Like better default GFX, accurate physics).
I haven't changed any physics so no and I don't even know what script you're referring to. I also never plan on updating this. If you don't like the graphics just change them yourself
I think he is talking about this script.

There's another video as well but what I said still stands. I never adjusted the physics originally and don't plan to. There won't be any updates to this

The_Black_Extremist
Goomba
Goomba
Posts: 4
Joined: Mon Mar 04, 2019 1:36 pm

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby The_Black_Extremist » Mon Mar 04, 2019 1:53 pm

I think he also means to change the graphics.

PixelPest
Raccoon Mario
Raccoon Mario
Posts: 7111
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)

Postby PixelPest » Mon Mar 04, 2019 1:58 pm

The_Black_Extremist wrote:
Mon Mar 04, 2019 1:53 pm
I think he also means to change the graphics.
Yes however as I previously mentioned on multiple occasions I will not be updating this and changing the default graphics can be done by anyone as all of the graphics are packaged with this and easy to edit as needed


Return to “LunaLua”

Who is online

Users browsing this forum: No registered users and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari