PGE thread [Archive 2015-07-31]

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Wohlstand
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New addres for Sources repo

Postby Wohlstand » Tue May 27, 2014 3:52 pm

For allow to easy update sources in team-work with project, I will use the Organization repo:
https://github.com/Wohlhabend-Networks/PlatGEnWohl

Bushido
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Re: My Research of SMBX

Postby Bushido » Wed May 28, 2014 12:47 am

My bad if I haven't looked more carefully but since SMBX comes with 2 programs(?) one being the level editor and the other being the one where you can play levels & episodes, sorry I forgot the name of it.
Will you be making the other program which plays levels & episodes since I'm amusing the levels you create in the editor(engine?) you're working on won't be compatible with SMBX's level player?

Wohlstand
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Re: My Research of SMBX

Postby Wohlstand » Wed May 28, 2014 12:59 am

Bushido wrote:My bad if I haven't looked more carefully but since SMBX comes with 2 programs(?) one being the level editor and the other being the one where you can play levels & episodes, sorry I forgot the name of it.
Will you be making the other program which plays levels & episodes since I'm amusing the levels you create in the editor(engine?) you're working on won't be compatible with SMBX's level player?
Hi, Yes, I'l made the programs package: Editor (edit levels, worlds, npcs), Engine (play or debug levels, worlds), NPC-Script debugger, Sprites calibrators (tools for easy fix frame positions in drawed frames or manualy set physics for drawed sprite).

I will made connection with engine and editor for allow direct test levels in engine with cheating (all cheats will always sent from editor via interprocessor connection with runned Engine). But, without editor cheats will be disabled, and.. When i create engine as separate program, I can associate level files with engine for run level test directly from File System, or you can associate with editor for fast open file to edit. All be compatible with SMBX, and can read/write SMBX's files, levels, sprites, but for allow to use new features, will be created new file formats, non-compotible with SMBX. I always allows save files in SMBX format for play in original SMBX.
Because we have too much episodes and levels, reverse compatible - is important!
The project named by code name: "Platformer Game Engine", and "Platformer Game Engine by Wolhstand", "PGE", "PlatGEnWohl".
And I will give full freedom for game creating, instead strict SMBX's standard, named by me as "SMBX64"
Last edited by Wohlstand on Wed May 28, 2014 1:06 am, edited 2 times in total.

FanofSMBX
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Re: My Research of SMBX

Postby FanofSMBX » Wed May 28, 2014 1:01 am

Disabled cheats? Might I suggest allowing the episode creator to disable cheats if they want, and put the re enable box behind a password protect that the creator sets?

Wohlstand
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Re: My Research of SMBX

Postby Wohlstand » Wed May 28, 2014 1:03 am

FanofSMBX wrote:Disabled cheats? Might I suggest allowing the episode creator to disable cheats if they want, and put the re enable box behind a password protect that the creator sets?
I mean: for use cheats, you need start editor and run level/episode in debug mode via editor's menu "test -> run debug" (I will made them after start developing of engine part).

But, password protect for cheating if you run engine directly, good idea ;)

Wohlstand
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Secret BGO: 98 and 160

Postby Wohlstand » Wed May 28, 2014 7:24 am

This BGOs using only by "Locked" and "need a star number" doors.
I'd try to place them in PGE-editor... Successfully displaying in SMBX, and SMBX's editor.
Spoiler: show
BGO 98:
Image

BGO 160:
Image
BUT, then I try to capture them in SMBX's editor:
Wuala: SMBX was crashed:
Spoiler: show
Image

ImperatoreXx
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Re: My Research of SMBX

Postby ImperatoreXx » Wed May 28, 2014 9:16 am

Woshland how are you? He hoped good!
the project you are making, being born a great job! (He hoped to see a beta soon); I think I thank you and your staff because you have revived some hope.
I have a question for you: In this game there will be gravity, poison water (area or not) and climates (rain, snow, etc.) and that they affect the levels?

Wohlstand
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Re: My Research of SMBX

Postby Wohlstand » Wed May 28, 2014 11:13 am

ImperatoreXx wrote:Woshland how are you? He hoped good!
the project you are making, being born a great job! (He hoped to see a beta soon); I think I thank you and your staff because you have revived some hope.
I have a question for you: In this game there will be gravity, poison water (area or not) and climates (rain, snow, etc.) and that they affect the levels?
Hello, i'm fine!
What about your question:
Good idea for poison water and climates, graviry regulation i think add, for allow "Low gravity" or disable them. As you know, this is the physical environments, and can be used in one object type - "water". And i have idea for add wind (as "Super Princess Peach", where wind be move all items). But at first i must implement all exists SMBX's functional and support, and after I will add new features. New features, as gravity area, climates, wind, will not be saved in SMBX64 file format (for use same level file in original SMBX), but I will be engining the new file formats for save new features.

Wohlstand
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Unstandard water size

Postby Wohlstand » Wed May 28, 2014 11:38 am

Small experiment with water area drawer (you can draw area by any size (even < 32x32 px) ):
Spoiler: show
Image
But, if water size isn't multiple 32, in original SMBX editor you will see this:
Spoiler: show
Image
Last edited by Wohlstand on Wed Jun 04, 2014 1:27 pm, edited 1 time in total.

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Re: My Research of SMBX

Postby ImperatoreXx » Wed May 28, 2014 4:45 pm

Woshland I am referring to gravity super mario galaxy!
There may be gravity, and space to represent 2d levels of SMGalaxy?
the other question is whether there gravity will be applied to objects, enemies and so on?
if there is this, there will be events that will affect the galaxies?
thank you again!

Wohlstand
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Re: My Research of SMBX

Postby Wohlstand » Thu May 29, 2014 12:00 am

ImperatoreXx wrote:Woshland I am referring to gravity super mario galaxy!
There may be gravity, and space to represent 2d levels of SMGalaxy?
the other question is whether there gravity will be applied to objects, enemies and so on?
if there is this, there will be events that will affect the galaxies?
thank you again!
With gravity area I can made global gravity variable (as 'underwater' flag), what be applied to ALL items on level, and... set them in event, is important. As you know, all physics using gravity, but not all games changing gravity value, and this will be very useful.

Oh, you mean this? http://www.youtube.com/watch?v=id1FWB5Oyho
This is an own gravity of big object, very good idea: disable global gravity, and big items will be attract objects, but, in THIS mode, i think, need made: if you jump and fly in UP - you will die as you fall down in normal mode

Magna DominXus
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Re: My Research of SMBX

Postby Magna DominXus » Thu May 29, 2014 9:04 am

Wohlstand wrote:
ImperatoreXx wrote:Woshland I am referring to gravity super mario galaxy!
There may be gravity, and space to represent 2d levels of SMGalaxy?
the other question is whether there gravity will be applied to objects, enemies and so on?
if there is this, there will be events that will affect the galaxies?
thank you again!
With gravity area I can made global gravity variable (as 'underwater' flag), what be applied to ALL items on level, and... set them in event, is important. As you know, all physics using gravity, but not all games changing gravity value, and this will be very useful.

Oh, you mean this? http://www.youtube.com/watch?v=id1FWB5Oyho
This is an own gravity of big object, very good idea: disable global gravity, and big items will be attract objects, but, in THIS mode, i think, need made: if you jump and fly in UP - you will die as you fall down in normal mode
So the ceiling is the holes in this gravity mode!? That's sounds really cool!

Wohlstand
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Hiding Pseudo-Layaring in original SMBX

Postby Wohlstand » Sun Jun 01, 2014 4:09 am

Did you you remember my post with bug about BGO?
http://www.smbxgame.com/forums/v ... 789#p29789

My small experiment consists in the following:

I will take something BGO from begin of array:
Spoiler: show
Image
and try to put them into the array's end (after real foreground BGO):
Spoiler: show
Image
And after them, we try SMBX test in full screen:
and we see, our bush and two palm trees now is foreground!
Spoiler: show
Image
Download dummy level:
http://engine.wohlnet.ru/docs/_files_fo ... eground.7z
!!!DON'T SAVE IT VIA SMBX ON START TEST!!!

Wohlstand
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Names for this project's end release.

Postby Wohlstand » Fri Jun 06, 2014 11:53 am

Original topic with voting: http://engine.wohlnet.ru/forum/viewtopi ... =122&p=494

I think, you know about the "PlatGEnWohl" name. It is the codename, as you see, this project's name is "Platformer Game Engine". And I think, we must select the end name for the release of this project, before we finish releasing it. This is important - as this is the project's face.

My little things:
Because GNU OS uses the Linux kernel, and the target OS naming is GNU/Linux. => After the realization of PGE with a full tool pack and the engine part, SMBX-version of PGE: (PGE with SMBX configs, graphics, musics, sounds, algorithms) will be named SMBX/PGE (not "NSMBX", NOT "SMBX 1.4" etc.).

Axiom
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Re: My Research of SMBX

Postby Axiom » Fri Jun 06, 2014 9:01 pm

Kinda off topic but i wonder if this could be ported to android
B|

Wohlstand
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Re: My Research of SMBX

Postby Wohlstand » Fri Jun 06, 2014 10:06 pm

Luigifan2010 wrote:Kinda off topic but i wonder if this could be ported to android
B|
You mean create playable engine part for allow push created games and episodes for them to tab/smartphone ? With Qt it possible ;-)

FanofSMBX
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Re: My Research of SMBX

Postby FanofSMBX » Fri Jun 06, 2014 10:08 pm

Might I please suggest iphone? I'm itching for some real mario action on my phone.

Wohlstand
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Re: My Research of SMBX

Postby Wohlstand » Fri Jun 06, 2014 10:29 pm

FanofSMBX wrote:Might I please suggest iphone? I'm itching for some real mario action on my phone.
For iPhone programming I need for Mac OS X, but all my x64 hardware is AMD, but need Intel x64 for install latest Mac OS X (now they only x64) even on the VirtualBox, but I have a lot of Intel x86 hardware (only Mac OS X 10.6 and older).
and this:
http://qt-project.org/forums/viewthread/28654

And even if i have MacOS X, but i haven't lot of money for legal push built to App Store, only into Cydia, because i need Developer account, but it paid: $100/year, and I haven't reason to buy them.
https://developer.apple.com/programs/ios/

Because I don't like Apple's mobile platforms, but iMac/MacBook is nice devices

Upd: I have friend, what compiling test builts and debug it on Mac OS X, and i think, and he can build iOS version, but, as I told, only for Cydia.

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Re: My Research of SMBX

Postby Raster » Sun Jun 08, 2014 9:30 am

I don't think you need an Apple Developer Account for posting programs that were compiled in XCode (if you can compile this in XCode that is).

Wohlstand
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Re: My Research of SMBX

Postby Wohlstand » Sun Jun 08, 2014 10:46 am

Raster wrote:I don't think you need an Apple Developer Account for posting programs that were compiled in XCode (if you can compile this in XCode that is).
I mean publishing for iOS


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