General discussion about Super Mario Bros. X.
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Emral
- Cute Yoshi Egg

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Postby Emral » Sun Mar 18, 2018 4:28 pm
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8lue Storm
- Volcano Lotus

- Posts: 595
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Postby 8lue Storm » Sun Mar 18, 2018 7:27 pm
Zipper wrote:WildWEEGEE wrote:
so the loaf lord's project is gonna end up horribly?
what's a loaf lord
Loaf Lord's an user making a SMB2 styled episode.
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RadRedVito
- Buster Beetle

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Postby RadRedVito » Sun Mar 18, 2018 8:05 pm
8lue Storm wrote:Zipper wrote:WildWEEGEE wrote:
so the loaf lord's project is gonna end up horribly?
what's a loaf lord
Loaf Lord's an user making a SMB2 styled episode.
Also doing a great job at this.
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arcade999
- Boomerang Bro

- Posts: 1344
- Joined: Mon Aug 15, 2016 2:23 pm
Postby arcade999 » Mon Mar 19, 2018 12:57 pm
oh no
not the damn scavenger
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Eri7
- Banned
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Postby Eri7 » Mon Mar 19, 2018 6:00 pm
Episodes being bland and uninteresting
No progressive difficulty
No proper rewards upon completing a challenge
Power ups that do not fit the level or the challenge
Boring cutscenes
Boring or Very Hard Bosses
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Yang
- Bot

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Postby Yang » Tue Mar 20, 2018 7:32 am
I definitely hate when they make episodes where the last level is the hardest and all things are random. Take The Invasion 2 for example. The level seems pretty easy, until they want you to jump on moving Bowser Statues. And sometimes, if you drop the key, you can't get it back. You have to take 2 keys!? Uh-uh. And the worst part is the Bowser Battle. I saved up 99 lives and I still can't beat it. So, yeah, those are the levels/episodes I hate.
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zioy
- Reznor

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Postby zioy » Tue Mar 20, 2018 9:40 am
The last level is supposed to be the hardest, and use all the skills you've learned over the whole game as an epic showdown. However, if it becomes a difficulty spike that's drastically harder than the previous levels then there's a difficulty curve problem.
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Thehelmetguy1
- Boom Boom

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- Flair: certified idiot
Postby Thehelmetguy1 » Tue Mar 20, 2018 3:08 pm
^
I agree with everything said above. A final level should be the hardest, considering that, in my opinion, it should be a final test of skill after the player has learned everything. However, if the game increases the difficulty way too much, it stops being a good challenge, and it just becomes downright frustrating.
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Amine Retro
- Purple Yoshi Egg

- Posts: 520
- Joined: Mon Oct 10, 2016 7:20 am
Postby Amine Retro » Tue Mar 20, 2018 4:05 pm
- Overuse of background objects and pointless graphical changes (EX: using two insta-death block sprites, saturating a tileset or recoloring it for no reason)
- Music that doesn't fit the level
- I'm Also not really a big fan of people inserting non-Mario looking characters into a Mario-related episode
- Depending on the episode: not setting up the area for a character other than Mario to play (EX: Mario can ride the required Yoshi, while Toad can not.)
- Bosses that take a huge amount of time to beat
- "man, getting to this place took me a lot of effort! wonder what's in this question block? Of course, ten coins."
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Emral
- Cute Yoshi Egg

- Posts: 9891
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Postby Emral » Tue Mar 20, 2018 4:32 pm
I'm in agreement with the above statement about last-level difficulty. The final level serves purpose as the climactic finale to an episode in both spectacle and difficulty. A proper one, if you ask me, is a test of all knowledge the player gained throughout the episode. That said: In the case where this climactic finale increases its difficulty too much beyond the rest of the game, it ceases to be enjoyable and starts feeling cheap and tedious.
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Taycamgame
- Gold Yoshi Egg

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Postby Taycamgame » Tue Mar 20, 2018 4:46 pm
I truly do agree with the above statements stated by my fellow clients. Making the final level, which usually contains the final boss battle, tougher than the levels that preceed it, you are killing the difficulty curve. The final level should not be extremely tough, but it can be a challenge seeing as it is the final level. So yes: I am telling you that the final level should not, and i repeat not, be dramatically harder than the levels that come before.
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superfido2
- Swooper

- Posts: 68
- Joined: Sat Jun 10, 2017 11:40 pm
Postby superfido2 » Tue Mar 20, 2018 5:05 pm
I, a human being possessing a higher than average Intelligence Quotient (IQ), admit that the above exchange of words is similar to my sentiments. A final level must be of the highest intricacy in comparison to the other virtual trials, and must require the intellect that the player had achieved through the aforementioned trials. Indeed, if this final test is considered to be far beyond the complexity in contrast of the remainder of entertainment in an "episode", then the results may convince homo-sapiens that the final challenge was lackluster and uncreative.
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Taycamgame
- Gold Yoshi Egg

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Postby Taycamgame » Tue Mar 20, 2018 5:16 pm
I, the smartest human being in the world (obviously, considering i'm level 7 in pretty much all my lessons), take pride i choosing what i agree and disagree with. The above statement is one of those that i choose to agree with. The final level is the part of a game where you bring together everything that you have taught your player and throw it into a cyclone of challenges to really test the willing player one final time. Making this god-of-a-level too tedious will frustrate the average player and is therefore not advised to do so. Human beings globally will not enjoy this odd moment, for you have given them a challenge like none you have shown them before. Getting players to accomplish the task of beating this final test will require the level to be a smoothie of a challenge and the word "fun".
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ElectriKong
- Bowser

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Postby ElectriKong » Fri Mar 30, 2018 10:49 am
People cancelling their WIP episodes.
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Bob el -IVo
- Hoopster

- Posts: 42
- Joined: Mon Mar 19, 2018 3:51 pm
Postby Bob el -IVo » Mon Apr 02, 2018 6:34 am
Frozen Rex wrote:I hate collecting those "power" stars. Most of the levels in the episodes uses a star as an exit. Can't you find anything else to use as an exit?
Yes, I've found that annoying too. Sometimes I type "itsvegas" (card roulette exit cheat code) or "mylifegoals" (SMW gate exit) in levels because I hate the power star exit.
I even see people put the power star in the card roulette box (e.g. https://imgur.com/a/Stvgv). Really?
I hope the SMB flagpole is included in SMBX2 (It was included in 1.4.4), since it's my favorite type of exit 
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Cedur
- Link

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Postby Cedur » Mon Apr 02, 2018 7:32 am
What is wrong with power stars? What makes any exit better or worse than the other?
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ElectriKong
- Bowser

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Postby ElectriKong » Tue Apr 03, 2018 9:41 am
Power stars are the only exit that work properly in hub episodes tbh, as the others can't be used to unlock levels in such episodes
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Taycamgame
- Gold Yoshi Egg

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Postby Taycamgame » Tue Apr 03, 2018 10:43 am
Power Stars are very useful for when you want to make it so the player needs to complete levels in a certain order when using hub episodes.
However, it is wise to make it so that a player doesn't need every power star in every level to progress, otherwise people may get frustrated and rage quit if they can't find that one star they need to unlock the final level for example.
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erkyp3rky
- Ninji

- Posts: 934
- Joined: Fri Apr 15, 2016 1:41 am
- Flair: formerly theloaflord
Postby erkyp3rky » Wed Apr 04, 2018 1:25 am
Yo waddup you summoned me.
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Bob el -IVo
- Hoopster

- Posts: 42
- Joined: Mon Mar 19, 2018 3:51 pm
Postby Bob el -IVo » Mon Apr 30, 2018 5:18 pm
Someone who forces people to download 20 other graphic files before starting the level they posted. If it takes more time to download the graphics and whatnot than it is to play the level, then I dislike it.
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