The Distant Kingdom

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Jack5
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The Distant Kingdom

Postby Jack5 » Tue Jan 16, 2018 6:49 am

Download: https://gamebanana.com/maps/198496
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This has been a long time coming, but now I am finally able to release to the public my endeavor in Super Mario Bros. X level making, and to GameBanana of all places, on which this is the first SMBX episode posted. Welcome to The Distant Kingdom, another story about how Princess Daisy has been kidnapped by Bowser (because Princess Daisy seems to be the new damsel in distress in SMBX). Contained within are 10 main levels, six in World A and four in World B. All of the levels with the exception of B-4 "Final Fortress" were finished on the 15th of January, 2015 on a different computer, and have only within a few days of this submission gone through minor changes. I hope that you will enjoy this episode of Super Mario Bros. X as much as I have while finishing it off.
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To install The Distant Kingdom into Super Mario Bros. X (1.3.0.1 or newer), place the The Distant Kingdom folder inside the worlds folder. It will then appear in the 1/2 Player Game menus the next time Super Mario Bros. X is launched. This episode can be played in Super Mario Bros. X2, but this is not recommended.
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Level design and texture edits are entirely Jack (Jack5) Stringer's work, and these texture edits can be used freely by anyone in Super Mario Bros. X as well as other projects.


FireyPaperMario
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Re: The Distant Kingdom

Postby FireyPaperMario » Tue Jan 16, 2018 7:34 am

Nice episode. Except I'm disturbed about the "U" shape path in the first screenshot of the map. The "U" shape path lead to a underwater level, yet the level is display as land.

Ryuji231
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Re: The Distant Kingdom

Postby Ryuji231 » Tue Jan 16, 2018 9:18 am

Giving it a whirl.

Snessy the duck
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Re: The Distant Kingdom

Postby Snessy the duck » Tue Jan 16, 2018 10:21 am

MarioRPGExpert93 wrote:Nice episode. Except I'm disturbed about the "U" shape path in the first screenshot of the map. The "U" shape path lead to a underwater level, yet the level is display as land.
And why exactly are you disturbed about that?

Taycamgame
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Re: The Distant Kingdom

Postby Taycamgame » Tue Jan 16, 2018 11:32 am

Snessy the duck wrote:
MarioRPGExpert93 wrote:Nice episode. Except I'm disturbed about the "U" shape path in the first screenshot of the map. The "U" shape path lead to a underwater level, yet the level is display as land.
And why exactly are you disturbed about that?
Isn't very disturbing, but those paths that go up and down the cliffs could have been those rock paths, to make it look more like a natural cliff.
The screenshots look decent too, good job!

DrMekar
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Re: The Distant Kingdom

Postby DrMekar » Tue Jan 16, 2018 12:39 pm

Does it have Custom Graphics?

OlieGamerTV
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Re: The Distant Kingdom

Postby OlieGamerTV » Tue Jan 16, 2018 12:55 pm

DrMekar wrote:Does it have Custom Graphics?
not every episode has to have custom graphics, just give it a whirl and try it out.

DrMekar
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Re: The Distant Kingdom

Postby DrMekar » Tue Jan 16, 2018 2:10 pm

OlieGamerTV wrote:
DrMekar wrote:Does it have Custom Graphics?
not every episode has to have custom graphics, just give it a whirl and try it out.
It was just a question.

Jack5
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Re: The Distant Kingdom

Postby Jack5 » Tue Jan 16, 2018 4:44 pm

DrMekar wrote:Does it have Custom Graphics?
There are only a few custom graphics used to assist with the theming of the episode. For the most part, The Distant Kingdom is full of a mixture of default textures from the various games.


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