Mario's Puzzledoom - 2nd & 1st Demo [1.4.4 & 1.4.3]

Share your work-in-progress SMBX episode or browse and support others'.

Moderator: Userbase Moderators

Electric Pants
Monty Mole
Monty Mole
Posts: 106
Joined: Thu Dec 28, 2017 9:58 am

Mario's Puzzledoom - 2nd & 1st Demo [1.4.4 & 1.4.3]

Postby Electric Pants » Wed Jan 10, 2018 2:43 pm

Image
After Bowser has invaded the mushroom kingdom for like the billionth time, he decided to take the battle into space. Now the brothers must go into space to defeat him once and for all.
Playables: Mario, Luigi and Toad.

Here is a playlist including all the custom music that will be used in the full release (in order) ⇨ ( ͡° ͜ʖ ͡°)

Screenshots:
Spoiler: show
Image
Image
Image
Image
2nd Demo screenshots!
Spoiler: show
Image
Image
Image
Image
Image
Image
Image
Image
Download. (~15MB)

2nd Demo. (~35MB)

HAVE FUN!!

Notes
The first Demo was release in January and the second one was released at March. This project is about solving one-screen puzzles and collecting stars.
Please keep in mind that when you are at the Hub and cannot enter certain doors, that means they are a work in progress.
If you want to play the game, the second Demo's download link is highly recommended because it is a big improvement from the first one and is larger.

Wanna support this? Put this in your signature!

Code: Select all

[url=https://piskel-imgstore-b.appspot.com/img/e73708a8-f709-11e7-9d91-8fb1dc03511d.gif][img]https://piskel-imgstore-b.appspot.com/img/b7676040-f705-11e7-8292-8fb1dc03511d.gif[/img][/url]
UPDATE: The second Demo's post can be found if you scroll down.
Last edited by Electric Pants on Sun Mar 04, 2018 9:37 am, edited 40 times in total.

FireyPaperMario
Toad
Toad
Posts: 6206
Joined: Sat Sep 27, 2014 1:39 pm
Flair: 90's kid born in late 1993 ^_^"
Pronouns: He/Him
Contact:

Re: Mario's Puzzledoom - Demo [1.4.4 & 1.4.3]

Postby FireyPaperMario » Wed Jan 10, 2018 2:48 pm

About the "Screenshots are crashing my game" thing, what did you use to get the one screenshot, Bandicam or Camstudio?

Electric Pants
Monty Mole
Monty Mole
Posts: 106
Joined: Thu Dec 28, 2017 9:58 am

Re: Mario's Puzzledoom - Demo [1.4.4 & 1.4.3]

Postby Electric Pants » Wed Jan 10, 2018 2:51 pm

MarioRPGExpert93 wrote:About the "Screenshots are crashing my game" thing, what did you use to get the one screenshot, Bandicam or Camstudio?
Actually, Gyazo.

Eri7
Banned
Posts: 1770
Joined: Sat Jan 28, 2017 4:48 pm
Flair: Good Foundation allows for strong Execution
Contact:

Re: Mario's Puzzledoom - Demo [1.4.4 & 1.4.3]

Postby Eri7 » Wed Jan 10, 2018 4:05 pm

You can also ctrl + PrintScreen and then ctrl + v in paint or paint.net.

MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6422
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Contact:

Re: Mario's Puzzledoom - Demo [1.4.4 & 1.4.3]

Postby MECHDRAGON777 » Wed Jan 10, 2018 4:43 pm

You also could just press F12 if 38a38a used the same concept that SMBX uses.

Electric Pants
Monty Mole
Monty Mole
Posts: 106
Joined: Thu Dec 28, 2017 9:58 am

Re: Mario's Puzzledoom - Demo [1.4.4 & 1.4.3]

Postby Electric Pants » Thu Jan 11, 2018 2:29 am

OK, I'll add more screenshots later on

Electric Pants
Monty Mole
Monty Mole
Posts: 106
Joined: Thu Dec 28, 2017 9:58 am

Re: Mario's Puzzledoom - Demo [1.4.4 & 1.4.3]

Postby Electric Pants » Sun Jan 14, 2018 3:13 pm

I need votes on the poll please :)

Taycamgame
Gold Yoshi Egg
Gold Yoshi Egg
Posts: 1483
Joined: Mon Jun 19, 2017 11:35 am
Flair: Stargard
Contact:

Re: Mario's Puzzledoom - Demo [1.4.4 & 1.4.3]

Postby Taycamgame » Sun Jan 14, 2018 3:38 pm

The logo image of Mario in space looks really cool! How did you make the stars and eyes move like that? Did you use Paint.NET?
The rest of the screenshots look really interesting too! I assume the game will feature one room puzzles mostly?
Screenshot 1 looks like a HUB. I don't see how the player would get to the blue door in the final screenshot.
If I had 1.4 then I would definitely give this a go, but sadly I don't. It looks awesome nevertheless!

Gremonow
Tweeter
Tweeter
Posts: 144
Joined: Fri Jun 16, 2017 1:13 pm

Re: Mario's Puzzledoom - Demo [1.4.4 & 1.4.3]

Postby Gremonow » Sun Jan 14, 2018 4:16 pm

Can't wait for it. You know, first I though that all the game is space themed. I don't like space... :/ But now I know it isn't and as I said, I can't wait! Good job. :D

Electric Pants
Monty Mole
Monty Mole
Posts: 106
Joined: Thu Dec 28, 2017 9:58 am

Re: Mario's Puzzledoom - Demo [1.4.4 & 1.4.3]

Postby Electric Pants » Mon Jan 15, 2018 10:33 am

Taycamgame wrote:The logo image of Mario in space looks really cool! How did you make the stars and eyes move like that? Did you use Paint.NET?
The rest of the screenshots look really interesting too! I assume the game will feature one room puzzles mostly?
Screenshot 1 looks like a HUB. I don't see how the player would get to the blue door in the final screenshot.
If I had 1.4 then I would definitely give this a go, but sadly I don't. It looks awesome nevertheless!
I used Piskel for the art. For the final screenshot, the toad gives you a hint.

Electric Pants
Monty Mole
Monty Mole
Posts: 106
Joined: Thu Dec 28, 2017 9:58 am

Re: Mario's Puzzledoom - Demo [1.4.4 & 1.4.3]

Postby Electric Pants » Mon Jan 15, 2018 10:34 am

Gremonow wrote:Can't wait for it. You know, first I though that all the game is space themed. I don't like space... :/ But now I know it isn't and as I said, I can't wait! Good job. :D
Thanks for the support! It will be done in nearly a year.

erkyp3rky
Ninji
Ninji
Posts: 934
Joined: Fri Apr 15, 2016 1:41 am
Flair: formerly theloaflord

Re: Mario's Puzzledoom - Demo [1.4.4 & 1.4.3]

Postby erkyp3rky » Sun Jan 21, 2018 5:18 am

I like the look of this. The logo is really nice, and the puzzles look, well, PUZZLING. Which is a good thing, trust me.

However... This project is HUGE for a first, and the fact that you promise 7 other fully fledged projects after this? You'll die! It's impossible!

Anyways, my suggestion is take it easy, this is your first project after all.

Electric Pants
Monty Mole
Monty Mole
Posts: 106
Joined: Thu Dec 28, 2017 9:58 am

Re: Mario's Puzzledoom - Demo [1.4.4 & 1.4.3]

Postby Electric Pants » Sun Jan 21, 2018 10:34 am

The_Loaf_Lord wrote:I like the look of this. The logo is really nice, and the puzzles look, well, PUZZLING. Which is a good thing, trust me.

However... This project is HUGE for a first, and the fact that you promise 7 other fully fledged projects after this? You'll die! It's impossible!

Anyways, my suggestion is take it easy, this is your first project after all.
It's not like I'm expecting to finish them that quick... I'll probably finish Puzzledoom and all the sequels in YEARS. So don't worry, I have everything under control.

Electric Pants
Monty Mole
Monty Mole
Posts: 106
Joined: Thu Dec 28, 2017 9:58 am

Mario's Puzzledoom - Demo V2 [1.4.4 & 1.4.3]

Postby Electric Pants » Sat Mar 03, 2018 1:06 pm

2nd Demo release! This is a big improvement from the previous one. Expected full episode release at April or May!
Image
After Bowser has invaded the mushroom kingdom for like the billionth time, he decided to take the battle into space. Now the brothers must go into space to defeat him once and for all.
Playables: Mario, Luigi and Toad.
This project is about solving one-screen puzzles and collecting stars. Please keep in mind that when you are at the Hub and cannot enter certain doors, that means they are a work in progress.

Features:
Spoiler: show
Tons of custom graphics
A lot of custom music (not a single track originally from SMBX)
A hidden 1UP in each level
12 worlds to explore (currently three and a half)
A space-themed Hub.
Screenshots:
Spoiler: show
Image
Image
Image
Image
Image
Image
Image
Download. (~35MB)

Progress 35%

Here is a playlist including all the custom music that will be used in the full release (in order) ⇨ ( ͡° ͜ʖ ͡°)

Wanna support this? Put this in your signature!

Code: Select all

[url=https://www.smbxgame.com/forums/viewtopic.php?f=90&t=20802][img]https://piskel-imgstore-b.appspot.com/img/b7676040-f705-11e7-8292-8fb1dc03511d.gif[/img][/url]
Last edited by Electric Pants on Sat Mar 03, 2018 1:55 pm, edited 1 time in total.

8lue Storm
Volcano Lotus
Volcano Lotus
Posts: 595
Joined: Thu Jan 18, 2018 9:53 am
Flair: its pronounced bluestorm

Re: Mario's Puzzledoom - Demo V2 [1.4.4 & 1.4.3]

Postby 8lue Storm » Sat Mar 03, 2018 1:14 pm

I'm not that good in SMBX puzzles (I find simple switch puzzles very difficult. I couldn't get through SMSE's Stone Stronghold because of those dem switches), but I played the previous demo and I thought the puzzles were awesome (impossible). And also, the music you use is awesome; Congratulations, you have introduced me to the world of SMW Custom Music. Keep making those puzzles, and please make World 1's (Yes, World 1's) puzzles easier. Especially the last stage of the first level.

Electric Pants
Monty Mole
Monty Mole
Posts: 106
Joined: Thu Dec 28, 2017 9:58 am

Re: Mario's Puzzledoom - Demo V2 [1.4.4 & 1.4.3]

Postby Electric Pants » Sat Mar 03, 2018 1:21 pm

Yeah, I knew I'd get someone complaining about the difficulty. I went through every level I thought was hard and made it much easier. Also, if you were intersted in more SMW Custom Music,check this channel out. It posts videos on every music track made by SMW Central, and it is where I get the music. There's over 2000 of them.

8lue Storm
Volcano Lotus
Volcano Lotus
Posts: 595
Joined: Thu Jan 18, 2018 9:53 am
Flair: its pronounced bluestorm

Re: Mario's Puzzledoom - Demo V2 [1.4.4 & 1.4.3]

Postby 8lue Storm » Sat Mar 03, 2018 1:24 pm

Electric Pants wrote:Yeah, I knew I'd get someone complaining about the difficulty. I went through every level I thought was hard and made it much easier. Also, if you were intersted in more SMW Custom Music,check this channel out. It posts videos on every music track made by SMW Central, and it is where I get the music. There's over 2000 of them.
I've seen it already; It's awesome! I got the music for Peanut Coast 1 from there.
Peanut Coast:

Electric Pants
Monty Mole
Monty Mole
Posts: 106
Joined: Thu Dec 28, 2017 9:58 am

Re: Mario's Puzzledoom - Demo V2 [1.4.4 & 1.4.3]

Postby Electric Pants » Sat Mar 03, 2018 1:25 pm

Oh, okay. Cool. (this post is too short, isn't it?)

Gremonow
Tweeter
Tweeter
Posts: 144
Joined: Fri Jun 16, 2017 1:13 pm

Re: Mario's Puzzledoom - Demo V2 [1.4.4 & 1.4.3]

Postby Gremonow » Sat Mar 03, 2018 3:23 pm

Wow...reminds me of SME what was such an awesome episode and pretty hard. I hope this one going to be that good as well. Good luck man

Warlock
Eerie
Eerie
Posts: 759
Joined: Thu Jan 09, 2014 8:50 am
Flair: bep
Pronouns: they/them
Contact:

Re: Mario's Puzzledoom - Demo V2 [1.4.4 & 1.4.3]

Postby Warlock » Sat Mar 03, 2018 3:52 pm

Please don't make separate threads for the same project. Update the Original Post if you have something new to share.


Return to “Projects”

Who is online

Users browsing this forum: ShineBlaster and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari