SMBX2 (2.0 Beta 3)

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Zha Hong Lang
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Re: SMBX2 (2.0 Beta 3)

Postby Zha Hong Lang » Mon Nov 27, 2017 1:43 am

PixelPest wrote:
MQRLZ wrote:I like it, but obviously as this is a Beta, it needs some things fixed. One of this things would be the lack of a proper "SMBX Menu", that can only be accesed by quitting the game you're currently in and going to the title screen. Maybe make a button to fix that?
I'm not sure what you mean but there is one
This seems to be referring to the in-game menu where you can adjust your controls and such. However, since this menu is too hard to manipulate, we're instead going to use the SMBX2 launcher for everything you can currently do with the in-game menu.

I wish that a "episode switcher" of some sort might exist, though. Switching between episodes on SMBX would be a pain if the menu were totally removed.

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Re: SMBX2 (2.0 Beta 3)

Postby Rixitic » Tue Nov 28, 2017 10:13 am

Zha Hong Lang wrote:This seems to be referring to the in-game menu where you can adjust your controls and such. However, since this menu is too hard to manipulate, we're instead going to use the SMBX2 launcher for everything you can currently do with the in-game menu.

I wish that a "episode switcher" of some sort might exist, though. Switching between episodes on SMBX would be a pain if the menu were totally removed.
In addition, custom pause menus will be possible in Beta 4 so we may have a new default pause menu that can be overridden. I've also seen stuff for an in-game episode switching menu in codehaus, but it's been a while so I forget who was working on it and I'm not sure what the current status of it is.

ben
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Re: SMBX2 (2.0 Beta 3)

Postby ben » Tue Nov 28, 2017 3:21 pm

I have just noticed that I can enlarge the window "Generator" under "NPC" and thus the font is getting readable. This size is also maintained when I open the window again.

It's the same with "Section Settings".

In the window "Program Settings" you can also change the size of the window, but this will not be saved.

The dialog for the query whether the changes should be saved, unfortunately, can not be magnified. 

Teemster2
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Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Wed Nov 29, 2017 1:03 am

ben wrote:I have just noticed that I can enlarge the window "Generator" under "NPC" and thus the font is getting readable. This size is also maintained when I open the window again.

It's the same with "Section Settings".

In the window "Program Settings" you can also change the size of the window, but this will not be saved.

The dialog for the query whether the changes should be saved, unfortunately, can not be magnified. 

Are you saying you can't read anything in the editor because the text is to small? I can read everything just fine in mine.

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Re: SMBX2 (2.0 Beta 3)

Postby fireflower30 » Wed Nov 29, 2017 3:27 pm

Teemster2 wrote:
ben wrote:I have just noticed that I can enlarge the window "Generator" under "NPC" and thus the font is getting readable. This size is also maintained when I open the window again.

It's the same with "Section Settings".

In the window "Program Settings" you can also change the size of the window, but this will not be saved.

The dialog for the query whether the changes should be saved, unfortunately, can not be magnified. 

Are you saying you can't read anything in the editor because the text is to small? I can read everything just fine in mine.
he must have a sight problem

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Re: SMBX2 (2.0 Beta 3)

Postby Cedur » Wed Nov 29, 2017 4:03 pm

ben wrote:
can you screencap your visual issues?

Amyrakunejo
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Re: SMBX2 (2.0 Beta 3)

Postby Amyrakunejo » Thu Nov 30, 2017 9:49 pm

Goodness...been a while since I last checked in on this...

Seems the drama is still intermittent...

Well, not much to say, other than I've not tried to start up PGE in a long while due to many reasons unrelated to SMBX.

I'm pretty sure that the editor is still broken but...

Well, if I ever get back to it, I'll see about making something with it. Until next time, true believers!

Teemster2
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Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Fri Dec 01, 2017 12:37 pm

Amyrakunejo wrote:Goodness...been a while since I last checked in on this...

Seems the drama is still intermittent...

Well, not much to say, other than I've not tried to start up PGE in a long while due to many reasons unrelated to SMBX.

I'm pretty sure that the editor is still broken but...

Well, if I ever get back to it, I'll see about making something with it. Until next time, true believers!
You still have plenty of time before B4 is released. It is scheduled for release sometime in the January-March time frame but at the rate B4 seems to be updated and or worked on it will probably be longer than that. It takes them forever just to complete 2-3 NPC's so just imagine how long it is taking them to work out the much bigger issues delaying the beta.

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Re: SMBX2 (2.0 Beta 3)

Postby Hoeloe » Fri Dec 01, 2017 12:53 pm

Teemster2 wrote:It takes them forever just to complete 2-3 NPC's
This is just completely false. There are over 100 new NPCs in Beta 4, many of which were made in a day or two.

Amyrakunejo
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Re: SMBX2 (2.0 Beta 3)

Postby Amyrakunejo » Fri Dec 01, 2017 1:43 pm

By the way, I meant that the editor is broken on my end.

Kept having configuration issues, so I just left it that way and moved on.

I plan on reinstalling from the ground up today. However, I don't expect anything.

By the way, I noticed that there is no uninstaller (nor an uninstall protocol)...how odd...
Hoeloe wrote:This is just completely false. There are over 100 new NPCs in Beta 4, many of which were made in a day or two.
It does seem that the spritesheets all follow the same format, in both pose and size so I can see where making several in one day is not too difficult...

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Re: SMBX2 (2.0 Beta 3)

Postby Hoeloe » Fri Dec 01, 2017 2:44 pm

Amyrakunejo wrote:
It does seem that the spritesheets all follow the same format, in both pose and size so I can see where making several in one day is not too difficult...
Sprites are usually the least time-consuming part of making an NPC, almost all the time is in the code.

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Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Fri Dec 01, 2017 3:22 pm

Amyrakunejo wrote:By the way, I noticed that there is no uninstaller (nor an uninstall protocol)...how odd...
It doesn't even have an installer. You just unzip the file and run the .exe

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Re: SMBX2 (2.0 Beta 3)

Postby Amyrakunejo » Fri Dec 01, 2017 4:42 pm

Well, I got it half working.

The PGE Editor works fine now, no errors. Cool.

The game itself...well...the launcher starts up, and then after choosing a game, SMBX2.exe never does anything. The process sits at about 1,400 KB RAM. I wait two, five, ten minutes, squat-zo. I dunno, I blame my hardware (but upgrading is not possible).

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Re: SMBX2 (2.0 Beta 3)

Postby CoinKillerL » Fri Dec 01, 2017 5:16 pm

How do i convert a smbx38a level to a smbx 2.0 one? Please this is extremely urgent because the smb38a editor screwed my level and i need to get it back!!!!

Oshi
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Re: SMBX2 (2.0 Beta 3)

Postby Oshi » Fri Dec 01, 2017 5:20 pm

CoinKillerL wrote:How do i convert a smbx38a level to a smbx 2.0 one? Please this is extremely urgent because the smb38a editor screwed my level and i need to get it back!!!!
There is literally no way to to do that. 38A is a completely different engine that 2.0. Sorry.

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Re: SMBX2 (2.0 Beta 3)

Postby CoinKillerL » Fri Dec 01, 2017 5:22 pm

Musicality_Minister45 wrote:
CoinKillerL wrote:How do i convert a smbx38a level to a smbx 2.0 one? Please this is extremely urgent because the smb38a editor screwed my level and i need to get it back!!!!
There is literally no way to to do that. 38A is a completely different engine that 2.0. Sorry.
I CAN'T BELIVE THIS!!!!!!!!!!! I SPENT 3 DAYS ON THIS LEVEL AND NOW IT'S COMPLETELY RUINEED!!! FUUUUUUUUUUUUUUUU

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Re: SMBX2 (2.0 Beta 3)

Postby ElectriKong » Fri Dec 01, 2017 5:33 pm

Why did you try to convert an SMBX level into an engine that is not SMBX anyway?

Teemster2
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Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Sat Dec 02, 2017 12:27 am

Hoeloe wrote:
Teemster2 wrote:It takes them forever just to complete 2-3 NPC's
This is just completely false. There are over 100 new NPCs in Beta 4, many of which were made in a day or two.
Well I apologize if I came off as rude and yes you are correct. What I was referring to is the many NPC's that are "not started" or "Work In Progress" NPC's that have been on the sheet forever and never get a status change. I'm sure when they are actually worked on they can be completed rather quickly but many are in WIP and have been that way for weeks to months and some have been on the sheet for many months and never started so progress with the NPC's has been in my opinion slow so I can only guess how progress is with the bigger issues especially when there is a limited number of people that can do the bigger stuff. I also noticed that some of the devs have been doing other projects such as levels and scenarios so with less time working on 2.0 less gets done. I was just pointing out that there has been little in the way of completed NPC's over the last few months so I am just guessing progress with the other stuff is going just as slow.

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Re: SMBX2 (2.0 Beta 3)

Postby Cedur » Sat Dec 02, 2017 5:45 am

CoinKillerL wrote:angry caps
3 days is not much time to work on a level even. Sure it sucks that you can't restore it but a good level takes weeks or up to a month to work on. Also neither the legacy editor nor PGE will screw your levels, so it's a good lesson to switch to 2.0 and never do anything with 1.4.

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Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Sat Dec 02, 2017 8:09 am

Teemster2 wrote:
Hoeloe wrote:
Teemster2 wrote:It takes them forever just to complete 2-3 NPC's
This is just completely false. There are over 100 new NPCs in Beta 4, many of which were made in a day or two.
Well I apologize if I came off as rude and yes you are correct. What I was referring to is the many NPC's that are "not started" or "Work In Progress" NPC's that have been on the sheet forever and never get a status change. I'm sure when they are actually worked on they can be completed rather quickly but many are in WIP and have been that way for weeks to months and some have been on the sheet for many months and never started so progress with the NPC's has been in my opinion slow so I can only guess how progress is with the bigger issues especially when there is a limited number of people that can do the bigger stuff. I also noticed that some of the devs have been doing other projects such as levels and scenarios so with less time working on 2.0 less gets done. I was just pointing out that there has been little in the way of completed NPC's over the last few months so I am just guessing progress with the other stuff is going just as slow.
That's a pretty big assumption coming from someone who is not involved in the development of SMBX2. The way the claims sheet works is that people claim what NPCs they want to make and then usually will work on them when they have the time/interest. People don't have unlimited time and engagement to SMBX, so do you think they want to spend all of their free time on new NPCs or other SMBX2 elements? Probably not. It's also a very busy time of year.

Furthermore, there is a lot of stuff being worked on by people like Rednaxela and Wohlstand that is being waited on to complete certain NPCs and other features. They don't work on NPCs and other smaller APIs, etc. and only focus on the "big issues" as you put it


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