Super Basic Mario Editor

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aero
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Wed May 21, 2014 10:43 pm

Natsu wrote:Do you plan to add some extra blocks made by some other people? Like for example, there are no 32x64 slopes for the lower part of the SMW Grass tiles, you have to use custom graphics. Like, do you plan to add extra parts for those to appears as default?
Of course. It won't go overboard though, just everything that would fit in a Mario game which those SMW slopes would. The rest will be custom graphics.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Fuyu » Wed May 21, 2014 10:49 pm

GhostHawk wrote:
Natsu wrote:Do you plan to add some extra blocks made by some other people? Like for example, there are no 32x64 slopes for the lower part of the SMW Grass tiles, you have to use custom graphics. Like, do you plan to add extra parts for those to appears as default?
Of course. It won't go overboard though, just everything that would fit in a Mario game which those SMW slopes would. The rest will be custom graphics.
And what about Metroid/Zelda stuff? That isn't from any Mario game either, and I still see a Misc. tab on your screen capture.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Wed May 21, 2014 11:07 pm

Natsu wrote:
GhostHawk wrote:
Natsu wrote:Do you plan to add some extra blocks made by some other people? Like for example, there are no 32x64 slopes for the lower part of the SMW Grass tiles, you have to use custom graphics. Like, do you plan to add extra parts for those to appears as default?
Of course. It won't go overboard though, just everything that would fit in a Mario game which those SMW slopes would. The rest will be custom graphics.
And what about Metroid/Zelda stuff? That isn't from any Mario game either, and I still see a Misc. tab on your screen capture.
Well that would depend on the level of demand. This is still supposed to be a Mario game, so I'll keep it as it is unless a lot of people want more.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Fuyu » Wed May 21, 2014 11:10 pm

Oh, by the way. What about power ups? Planning to implement any that were not on SMBX?

Also, what about On-top-only-solid slopes?

aero
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Wed May 21, 2014 11:15 pm

Yes, more power ups will be added that aren't in SMBX. As for the slopes you mentioned, I plan on having a built in block editor to go with a built in NPC editor so that may be added. I can't say much else for certain because it's going to be awhile until I can get to expanding more from SMBX, I have to get everything working together first. :P

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby TLtimelord » Wed May 21, 2014 11:27 pm

I'm REALLY liking those undo & redo buttons. How well do they work at the moment?

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Wed May 21, 2014 11:36 pm

TNTtimelord wrote:I'm REALLY liking those undo & redo buttons. How well do they work at the moment?
Those aren't fully implemented yet, because I need to start working on the fill tool in a way that can make it possible to undo and redo the placement. It was really a last minute decision since Ragont, mentioned it and I figured I would add it anyway.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Julia Pseudo » Thu May 22, 2014 12:58 am

Ooh, steep slopes would be incredibly awesome, especially if you slide down automatically like in SMW. This is overall looking incredibly cool, GhostHawk.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby huh » Thu May 22, 2014 6:16 am

You can change the blocks size? Or is that just for the resizable ones?

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Murphmario » Thu May 22, 2014 6:57 am

The thing is, loads of people use the non-Mario stuff. Take Mother Brain and Bits for an example. Therefore, I think they should stay.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Thu May 22, 2014 9:42 am

lucasadrianogb wrote:You can change the blocks size? Or is that just for the resizable ones?
Just sizable ones for now.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Julia Pseudo » Thu May 22, 2014 1:59 pm

Yeah, Mother Brain or something that works identically is an important NPC, I think, since she's a very resilient boss that can be put on a moving layer. If you're not going to include the actual Mother Brain, I encourage you to include something that works the same.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby FanofSMBX » Thu May 22, 2014 2:12 pm

I thought he said he'd include all the zelda/metroid stuff?

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Julia Pseudo » Thu May 22, 2014 2:22 pm

FanofSMBX wrote:I thought he said he'd include all the zelda/metroid stuff?
Oh wait yeah you're right, I interpreted his post wrong. My mistake.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Thu May 22, 2014 2:46 pm

Pseudo-dino wrote:
FanofSMBX wrote:I thought he said he'd include all the zelda/metroid stuff?
Oh wait yeah you're right, I interpreted his post wrong. My mistake.
Yep, all the Zelda and Metroid stuff will be there, with possibly extras depending on demand.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Thu May 22, 2014 5:50 pm

Knux wrote:really hope you don't give up on this :(

a lot of people have tried this and they all have
I don't plan to give up. I have a habit of prolonged laziness with this project, but I've stuck with it for a year or two now so quitting would be pointless.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby FanofSMBX » Thu May 22, 2014 5:52 pm

GhostHawk wrote:
Knux wrote:really hope you don't give up on this :(

a lot of people have tried this and they all have
I don't plan to give up. I have a habit of prolonged laziness with this project, but I've stuck with it for a year or two now so quitting would be pointless.
With all due respect that's not a good reason to stick with anything.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Thu May 22, 2014 6:34 pm

FanofSMBX wrote:
GhostHawk wrote:
Knux wrote:really hope you don't give up on this :(

a lot of people have tried this and they all have
I don't plan to give up. I have a habit of prolonged laziness with this project, but I've stuck with it for a year or two now so quitting would be pointless.
With all due respect that's not a good reason to stick with anything.
Eh, you're probably right. But my point was that I believe time spent on this would be time wasted if I just quit all together. I'd give it to the community to work on if they wanted worse came to worse.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Murphmario » Thu May 22, 2014 6:42 pm

Not part of the topic, but congrats on becoming a mod. Hope you do great things to help the forum.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Thu May 22, 2014 6:43 pm

Murphmario wrote:Not part of the topic, but congrats on becoming a mod. Hope you do great things to help the forum.
Thank you, but you could have said that in the results thread.


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