Warp Gauntlet

Share your completed SMBX episodes or play and discuss others.

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stageleft
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Warp Gauntlet

Postby stageleft » Fri Oct 06, 2017 1:11 am

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Find the way to Gauntlet Palace.
Quitting out will return you to the hub.
Autosaves after every completed level so you may keep Power-Ups/1-Ups/Stars etc.
There are many paths to choose and it contains no dead ends.
Designed to be beaten in 1 sitting like old school Mario Bros.
Good luck finding a fastest way to the end.

-Screenshots-
Spoiler: show
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-Download no longer available-
Last edited by stageleft on Thu Jul 12, 2018 11:46 am, edited 14 times in total.

xDestroy
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Re: Warp Gauntlet

Postby xDestroy » Fri Oct 06, 2017 8:37 am

No offence bro, but just by looking at the screenshots, its clash city

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Re: Warp Gauntlet

Postby Cedur » Fri Oct 06, 2017 9:23 am

That doesn't make it bad? Have you tried the original Grant Atlus? It's awesome (and everything else than a joke episode). This is gonna be interesting!

stageleft
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Re: Warp Gauntlet

Postby stageleft » Mon Oct 09, 2017 6:37 pm

XDestroy, yea there is still some clash its hard to get it all. If I make an SMBX2 project I would keep it way tighter.
Cedur, thanks! And your right I suppose it wouldn't be called a joke episode after the upgrades.

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Re: Warp Gauntlet

Postby Cedur » Tue Oct 10, 2017 5:37 am

Well, I started playing and read through the OP again and I realized a couple of things :>

I saw that this pretty much states to be a remake of Grant Atlus, with all levels being put together in four sequences. It took me a little while to realize that this was happening. I'm not sure if you can save anywhere in-between if your game crashes or you have to quit whatsoever. If you're confused so much that you need to open the editor, you first have to open the hub level and then backtrack all the way by opening one level after the other. After beating a boss, the game ends instead of just taking you back to the hub (unnecessary ending sequences).

Thus far, I've only tried Radical Road, but my impression is that this concept is significantly worse compared to Grant Atlus. This level sequence was a somewhat incoherent potpourri, and you'd get impatient wondering how long it takes, and I assume that the other three paths are similar. However, in Grant Atlus the worlds follow a coherent theme each and sections of the world map are distinguishable, while keeping up the character of a maze at the same time. I rather recommend you to look for further improvements of Grant Atlus (I can assist you, but I think there won't be much to fix), and chances are to have it featured soon.

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Re: Warp Gauntlet

Postby FireyPaperMario » Tue Oct 10, 2017 8:06 am

I like the Fire Mario palette in this episode. I'm not a fan of recolors, bu nice job making a 16-bit version of fire Mario from SMB3

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Re: Warp Gauntlet

Postby Timo3681 » Sat Oct 13, 2018 4:32 am

@stageleft: Why not no longer available? I wan´t play this episode.

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Re: Warp Gauntlet

Postby Cedur » Sat Oct 13, 2018 4:46 am

This has been a recompilation of the levels from Grant Atlus, now known as Mario & The Mushroom Genie. I told above why this was not a good idea. So yeah, go play Mario & The Mushroom Genie.


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