The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.
Moderator: Userbase Moderators
Forum rules
Before you make a topic/post, consider the following:
-Is there a topic for this already?
-Is your post on-topic/appropriate?
-Are you posting in the right forum/following the forum rules?
|
|
|
|
-
PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Sat Sep 09, 2017 1:28 pm
ShadowStarX wrote:Completely original and functional
Mafia
Mafiaso: Can kill a player each night.
Town
Vilagnite: Soda can murder a playr ech nite.
Townspreson: Can't do jackshit at nite.
10/10 would play and play again every game M47+
|
|
|
|
|
|
|
|
|
-
Thehelmetguy1
- Boom Boom

- Posts: 2372
- Joined: Sat Dec 19, 2015 9:33 am
- Flair: certified idiot
Postby Thehelmetguy1 » Sat Sep 09, 2017 1:32 pm
ShadowStarX wrote:Completely original and functional
Mafia
Mafiaso: Can kill a player each night.
Town
Vilagnite: Soda can murder a playr ech nite.
Townspreson: Can't do jackshit at nite.

|
|
|
|
|
|
|
|
|
-
Valentine
- Silver Yoshi Egg

- Posts: 2049
- Joined: Wed Jan 01, 2014 6:50 am
- Flair: evil device
- Pronouns: She/They
Postby Valentine » Sat Sep 09, 2017 2:36 pm
M44: Melted Liquid
The Mafia
Magmatic Spirit: Can decide to burn a lynch vote of someone each night. The effect happens on the next day.
Heat Golem: If an ability is used on him he gains the ability until he uses it, if another ability is used on him it replaces the previous one. He's not immune to any abilities.
Blazing Warrior: Immune to nightkills.
Lava Slime: Votes count as -1.
The Town
Hunter: Can kill a person each night.
Doctor: Can save a person each night, can save himself once.
Shaman: Can block someone's ability each night. (Counting passive abilities)
Soulless: An individual who survived the attack of the soul salesman, but was left without a soul. Knows he is soulless
Necromancer:He can post a message after being nightkilled.
Townie: A regular townie who's still paranoid after the events of a previous incident.
Townie
Townie
Townie
Townie
Townie
Townie
Townie
a sequel to a certain game
Witchking666 wrote:Already gave my thoughts on discord, approved!
Pseudo wrote:Looks good, the Lava Slime seems like a cool role
PixelPest wrote:There's some cool roles here but I feel like the Heat Golem's ability just needs to be clarified; when he gets hit by an ability is it negated and has no effect on him or no? Also, how does he use the ability on someone else. Does this happen the next Night? It would just be extremely difficult to coordinate that if it took place on the same Night and it just isn't clear
Last edited by Valentine on Sun Sep 10, 2017 4:43 am, edited 2 times in total.
|
|
|
|
|
|
|
|
|
-
PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Sat Sep 09, 2017 2:49 pm
Sanct wrote:M44: Melted Liquid
The Mafia
Magmatic Spirit: Can decide to burn a lynch vote of someone each night. The effect happens on the next day.
Heat Golem: Deflects ability usage back to the original user.
Blazing Warrior: Immune to nightkills.
Lava Slime: Votes count as -1.
The Town
Hunter: Can kill a person each night.
Doctor: Can save a person each night, can save himself once.
Shaman: Can block someone's ability each night. (Counting passive abilities)
Soulless: An individual who survived the attack of the soul salesman, but was left without a soul. Knows he is soulless
Necromancer:He can post a message after being nightkilled.
Townie: A regular townie who's still paranoid after the events of a previous incident.
Townie
Townie
Townie
Townie
Townie
Townie
Townie
a sequel to a certain game
Frozen Solid
|
|
|
|
|
|
|
|
|
-
PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Sat Sep 09, 2017 2:53 pm
Witchking666 wrote:The town is insanely overpowered. Having 2 TPs and four mafiosi in an 18P game is just stupidly strong. Especially since the entire mafia has an ability. You should definately remove one of the TPs and perhaps a mafia too.The pairings themselves do look pretty balanced though.
Lol what, anyway, fixed
|
|
|
|
|
|
|
|
|
-
Julia Pseudo
- Luigi

- Posts: 5609
- Joined: Wed Jan 08, 2014 12:04 am
- Flair: gay gaymer girl
- Pronouns: She/her
Postby Julia Pseudo » Sat Sep 09, 2017 2:54 pm
Updated my game with the requested changes and a couple of other small changes and clarifications (see the changelog in the game post).
|
|
|
|
|
|
|
|
|
-
Valentine
- Silver Yoshi Egg

- Posts: 2049
- Joined: Wed Jan 01, 2014 6:50 am
- Flair: evil device
- Pronouns: She/They
Postby Valentine » Sat Sep 09, 2017 2:56 pm
well after a chat with witchking I've changed my game up a bit
|
|
|
|
|
|
|
|
|
-
xDestroy
- Foo

- Posts: 855
- Joined: Fri Jul 14, 2017 1:16 pm
Postby xDestroy » Sat Sep 09, 2017 4:21 pm
M44: Winter Edition
-22 players
Team Mafia
Shape Shifter - Can cardflip into any player (but not know what type they are) every day,
Snow Baller - Can throw a snowball at someone roleblockling them
Day Mafia- Can Kill anyone every day and has contact with night mafia
Time Stopper- Can stop time, if they message me saying "Time", any votes past that time don't count and the day/night and the next
day/night starts
Night Mafia- Can Kill anyone every night, has contact with day mafia
Team Town
Detective- Can inspect a players colour
Assisstint- Does not have contact with the detective and becomes the detective when the detective is dead
Doctor- Can Heal one player and can not heal themselves
Nurse- Does not have contact with the doctor and becomes the doctor when the doctor is dead
Protective Snowman- Can kill someone everyday/every night, if they kill a town, they will cardflip red
Shovel'er- Can inspect someone dead everyday/every night to find what they are
Giant Snowman- Can stop the time stopper
Double Voter There vote counts as two votes
Snowman
Snowman
Snowman
Snowman
Snowman
Snowman
Dark Snowman- Thinks he's a normal snowman
Peed On Snowman - Thinks he's a normal snowman
Team Sun
Sun - Can Kill, cardflip into a different colour, stop time, and can melt a snowman, the sun can use only three out of the four ablity's each night/day, if he melts not a snowman, he loses his ablity the next day/night,
Witchking666 wrote:Sorry, but I am going to have to disqualify you. Correct me if I am wrong but I dont think you played a game on these forums yet. And you can only host if you've played at least once. Play whatever game wins these signups and try to host again next time!
Last edited by xDestroy on Sat Sep 09, 2017 4:27 pm, edited 2 times in total.
|
|
|
|
|
|
|
|
|
-
Noodle
- Banned
- Posts: 595
- Joined: Mon Aug 15, 2016 9:34 am
Postby Noodle » Sat Sep 09, 2017 4:24 pm
xDestroy wrote: M44: Winter Edition
-22 players
ITeam MafiaI
Shape Shifter - Can cardflip into any player (but not know what type they are) every day,
Snow Baller - Can throw a snowball at someone roleblockling them
Day Mafia- Can Kill anyone every day and has contact with night mafia
Time Stopper- Can stop time, if they message me saying "Time", any votes past that time don't count and the day/night and the next
day/night starts
Night Mafia- Can Kill anyone every night, has contact with day mafia
ITeam Town I
Detective- Can inspect a players colour
Assisstint- Does not have contact with the detective and becomes the detective when the detective is dead
Doctor- Can Heal one player and can not heal themselves
Nurse- Does not have contact with the doctor and becomes the doctor when the doctor is dead
Protective Snowman- Can kill someone everyday/every night, if they kill a town, they will cardflip red
Shovel'er- Can inspect someone dead everyday/every night to find what they are
Giant Snowman- Can stop the time stopper
Double Voter There vote counts as two votes
Snowman
Snowman
Snowman
Snowman
Snowman
Snowman
Dark Snowman- Thinks he's a normal snowman
Peed On Snowman - Thinks he's a normal snowman
ITeam SunI
Sun - Can Kill, cardflip into a different colour, stop time, and can melt a snowman, the sun can use only three out of the four ablity's each night/day, if he melts not a snowman, he loses his ablity the next day/night,
Why does every team begin and end with I?
|
|
|
|
|
|
|
|
|
-
xDestroy
- Foo

- Posts: 855
- Joined: Fri Jul 14, 2017 1:16 pm
Postby xDestroy » Sat Sep 09, 2017 4:27 pm
Noodle wrote:xDestroy wrote: M44: Winter Edition
-22 players
ITeam MafiaI
Shape Shifter - Can cardflip into any player (but not know what type they are) every day,
Snow Baller - Can throw a snowball at someone roleblockling them
Day Mafia- Can Kill anyone every day and has contact with night mafia
Time Stopper- Can stop time, if they message me saying "Time", any votes past that time don't count and the day/night and the next
day/night starts
Night Mafia- Can Kill anyone every night, has contact with day mafia
ITeam Town I
Detective- Can inspect a players colour
Assisstint- Does not have contact with the detective and becomes the detective when the detective is dead
Doctor- Can Heal one player and can not heal themselves
Nurse- Does not have contact with the doctor and becomes the doctor when the doctor is dead
Protective Snowman- Can kill someone everyday/every night, if they kill a town, they will cardflip red
Shovel'er- Can inspect someone dead everyday/every night to find what they are
Giant Snowman- Can stop the time stopper
Double Voter There vote counts as two votes
Snowman
Snowman
Snowman
Snowman
Snowman
Snowman
Dark Snowman- Thinks he's a normal snowman
Peed On Snowman - Thinks he's a normal snowman
ITeam SunI
Sun - Can Kill, cardflip into a different colour, stop time, and can melt a snowman, the sun can use only three out of the four ablity's each night/day, if he melts not a snowman, he loses his ablity the next day/night,
Why does every team begin and end with I?
I thought it would look cool...
|
|
|
|
|
|
|
|
|
-
Julia Pseudo
- Luigi

- Posts: 5609
- Joined: Wed Jan 08, 2014 12:04 am
- Flair: gay gaymer girl
- Pronouns: She/her
Postby Julia Pseudo » Sat Sep 09, 2017 5:46 pm
All games up to this point have now been reviewed by Witchking and I, I believe
|
|
|
|
|
|
|
|
|
-
Noodle
- Banned
- Posts: 595
- Joined: Mon Aug 15, 2016 9:34 am
Postby Noodle » Sat Sep 09, 2017 5:48 pm
Pseudo wrote:All games up to this point have now been reviewed by Witchking and I, I believe
I was never PM'd.
|
|
|
|
|
|
|
|
|
-
ElectriKong
- Bowser

- Posts: 4652
- Joined: Mon Jun 06, 2016 4:32 pm
- Pronouns: he/him
-
Contact:
Postby ElectriKong » Sat Sep 09, 2017 5:49 pm
Noodle wrote:Pseudo wrote:All games up to this point have now been reviewed by Witchking and I, I believe
I was never PM'd.
They don't PM you. look at your game
|
|
|
|
|
|
|
|
|
-
PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Sat Sep 09, 2017 6:55 pm
So, I want to change a role in my game, is this fine despite already getting reviews?
|
|
|
|
|
|
|
|
|
-
Julia Pseudo
- Luigi

- Posts: 5609
- Joined: Wed Jan 08, 2014 12:04 am
- Flair: gay gaymer girl
- Pronouns: She/her
Postby Julia Pseudo » Sat Sep 09, 2017 6:56 pm
I'd say yeah since your game now has not been reviewed by PixelPest.
|
|
|
|
|
|
|
|
|
-
Zeldamaster12
- Cid

- Posts: 4105
- Joined: Mon Feb 24, 2014 7:43 pm
- Flair: stop looking at my flair dangit
Postby Zeldamaster12 » Sat Sep 09, 2017 7:04 pm
I'm too lazy to make a game so here have a game I've resubmitted like 3 times
Mafia 44 - The Ultimate Deception
-18 players
-Cardflip
-The Town must eliminate all of the Manipulators for victory
-The Manipulators must equal or outnumber the Town for victory
The Manipulators
Manipulator: Will cardflip red on Night 1 and Day 1, blue on Night 2 and Day 2, and green on Night 3 and Day 3. After Day 3 is over, the cycle will begin again, and he will once again start out by cardflipping red. The Manipulator can tag a player each night, and that player's ability will be blocked, along with the lynch vote not counting for the day phase.
Spy: The Spy can visit a player each night and will be notified if they were visited.
Juror: Once throughout the entire game, the Juror can notify the host at night, and the Day phase will have no lynching. Will be announced upon phase change.
Poisoner: Each night, the Poisoner can poison a player. That player will die the next night unless visited by the Medic or the Cleanser. Poisoned players will not be notified that they are poisoned.
The Town
Sheriff: Each night, the Sheriff can inspect a player to learn his or her role color. If he inspects the Poisoner, he will be poisoned.
Medic: Each night, the Medic can protect a player from night kills. If that player was poisoned, they will be cured. Cannot be poisoned.
Cleanser: Cardflips green. The cleanser can cure a player from poisoning each night. Cannot be poisoned.
Vigilante: The Vigilante can kill a player each night, but will lose his ability for one night if he targets a member of the Town. If the Poisoner is targeted, the Vigilante will be poisoned.
Enhanced Townsperson: A regular Townsperson, but is immune to night kills and poisoning. Doesn't know he is the Enhanced Townsperson.
Townsperson: A regular Townsperson with no ability.
Townsperson: A regular Townsperson with no ability.
Townsperson: A regular Townsperson with no ability.
Townsperson: A regular Townsperson with no ability.
Townsperson: A regular Townsperson with no ability.
Townsperson: A regular Townsperson with no ability.
Townsperson: A regular Townsperson with no ability.
Townsperson: A regular Townsperson with no ability.
Miller: A regular Townsperson, but cardflips red. Doesn't know he is the Miller.
Role PMs:
Pseudo wrote:the resubmission we've all been waiting for #bias
PixelPest wrote:Look who decided to show up
Witchking666 wrote:Resubmission.
|
|
|
|
|
|
|
|
|
-
PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Sat Sep 09, 2017 8:33 pm
PixelPest wrote:I find it interesting how intuitive the role pairings are however I think it also kinda eliminates the fun part of seeing more unusual teams of specials that come about unexpectedly from non-ideal role choices since this makes everything safe and very close to normal set-up. This isn't a bad thing but just something to possibly consider, however on the other hand having choices that aren't stressful when trying to predict what other players will choose is completely cool too. Despite this I do agree that the Town is quite overpowered. I'd definitely drop it down to three Mafia and one TP
Lol, how did you do it too? Also, fixed
|
|
|
|
|
|
|
|
|
-
PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
-
Contact:
Postby PixelPest » Sat Sep 09, 2017 8:37 pm
I've reviewed all of the games up to this point. There's some great ones that I look forward to seeing. Btw even if your game was approved before I came around please go back and check as I did leave some comments on a few of issues that I noticed which need to be fixed
|
|
|
|
|
|
|
|
|
-
Cedur
- Link

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
- Pronouns: he/him
Postby Cedur » Sun Sep 10, 2017 8:41 am
M44: Disco Inferno!
Format: cardflip, 17 players, arsonists vs town
The Arsonists
They don't know each other, but they still win together if at least one of them makes it until the end.
All Arsonists can either douse a player with gasoline at night, or ignite all doused players, including those ignited by other arsonists (which can end up with an arsonist burning himself!). An arsonist can also target himself at night to clean themselves from gasoline if they have some. Cleaning goes into immediate effect, i.e. if you clean yourself the same night when someone ignites, you still survive. Dousing does not go into immediate effect, i.e. if someone is doused, they can only be ignited on subsequent nights.
Nobody will know about getting doused, upon a few exceptions (firefighter, pyro expert, sensitive arsonist).
Smart Arsonist: can additionally learn if the person they doused is an arsonist or not.
Sly Arsonist: anyone they're dousing will cardflip orange upon the sheriff's inspection.
Sensitive Arsonist: will know about getting doused by another arsonist.
The Townsfolk
Firefighter: will know about getting doused, can protect someone else from ignition, as well as protecting everyone who visits the same person as the firefighter. Alternatively, once in the game, he can try to protect self and nominate a volunteer firefighter simultaneously. If they find a townie, he'll make them a VF and the VF becomes the new firefighter if the firefighter dies.
Sheriff: investigates a player at night. The first townsperson investigated by them will become a deputy (becoming the sheriff once the sheriff dies).
Lookout: watches someone at night to see who visits them. ("player A was visited by B, C ...")
Pyrotechnics Expert: can visit someone every night to clean them. Will be notified about getting doused himself, and can clean self once in the game. His knowledge makes him appear suspicious though.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Extra note: If the firefighter and sheriff get the same townsperson as their successor (pretty unlikely obvsly), then the second green person inspected by the sheriff will become deputy.
witchking666 wrote:Resubmission
PixelPest wrote:Seems well-thought out
Pseudo wrote:resubmission
|
|
|
|
|
Return to “Mafia”
Users browsing this forum: No registered users and 1 guest
|