As you may have recalled over four year ago, I discussed the possibility of working on a TSPR themed SMBX episode with FPI himself as this old Gmail conversation can attest:
After much discussions amongst the team and an Email to FPI, we at Team Antipode have decided to rework the plot of The Second Reality Project X to involve a new main Villain, One that will be revealed later. But this is still an inter-quel between the first and second game.
It was a calm and quiet evening, Luigi had long since went to bed and Toad was staying over at Luigi's for the night due to him accidentally losing the key to his own house. At midnight a dimensional rift opened, with Zycloboo appearing out of the rift.
"it is quite unfortunate that I cannot simply send Mario over to the Second Reality yet, it would be too soon for my plans." The cyclopian boo commented to himself "but I still need someone to deal with a certain annoyance. Ah, these two will do." as he noticed Luigi's Cabin and the two souls resting there.
With that Zycloboo cast his Inter-Dimensional magic on Luigi's Cabin and send it to the Second Reality, where our story begins...
As of this time, we are currently recruiting and looking for any talented individuals who would like to participate in this project. We find ourselves currently needing new Level designers, Beta testers, Musicans, Spriters, and Lua Coders. We do however have certains standards that we require out of all potential applicants in each category. All potential applicants are encouraged to reply to this thread, link a prior example of their past work and answer the questions related to the spot they want to fill out. Starting with....
Level Designers
Do you have any prior level design experience and if so, in what programs? (examples: Lunar Magic, SMBX, Etc.)
Do you have any prior examples of your works that we can take a look at? This is solely so we can asses your skill in level design. (Videos of your own previous creations are allowed)
Beta Testers
Do you have any prior skill and familiarity with both SMBX and/or SMW Hacks in general?
Do you have enough free time for testing our levels?
Musicians
Do you have any prior musical composing skill? Ideally we want people who have prior experience making custom music/spcs for SMW or people who can make convincing SMW hack-ish sounding music using samples and/or Instruments from Super Mario World in music composing software.
Spriters
Do you have any spriting skill and if so, can we see an example of your spritework?
Lua Coders
Do you have any programming skill and if so, can we see an example of your previous works? There are certain things in our project that will inevitably require Lua programming, such as level gimmicks, gameplay elements, bosses, etc.
Applicants who pass our criteria will be invited to our discord server and be given the TSRP-X Devteam rank. We will be paying attention to both the SMBX Forum and Talkhaus threads.
In clockwise order: W2-3 - Bullet Field by Darkonius, W2-Ghost House - Maniac Mansion by Valtteri
W2-Castle - Eventide Keep by FireSeraphim and W2-4 Switch-Swap Subterrane by Wind
World S-2: Collision Chaos Zone teaser
World 2-Fort: Dungeon of Unquestionable Agony teaser
World 2-F: Hammer Bros Heights teaser
World 3-Ghost House: Spooky Shanty teaser
World 3-Castle preview
FireSeraphim (Project Leader, Level Designer, and Spriter)
NEW! StrikerForcer the Dark Warrior(Spriter and Level Designer)
SilverDeoyxs (Spriter)
Valtteri (Spriter, Level Designer)
Zipper (LUA Coder)
Darkonius (Level Designer)
W1: Forest of Beginnings
W2: Emerald Plains
W3: Cinnamon Coast
W4: Antipode Caves
W5: Cosair Canyon
W6: Moonbeam Plateau
W7: Abandoned Second Reality Base
W8: Deep Space
W(SR): Super Sonic Speedway (Sonic CD levels)
Last edited by FireSeraphim on Mon Jul 01, 2019 1:25 am, edited 20 times in total.
Incredible!!!
Hyper Meter: IT'S OVER 9000!!!!
Edit: This post is from 2016, it should had been recived more support. Anyway, it's looking pretty awesome
After two long years of waiting and waiting, The Second Reality Project X is back in development. What does this mean for the average SMBX Player? A lot actually. Our team has been waiting for two years for the release of Beta 4 (even if said release is technically a preview of said beta) of SMBX2 due it having quite a few features that our team required for The Second Reality Project X, namely faster and better graphics loading, fixes to several longstanding problems, and better switch palaces to name just a few of the features we have been seriously waiting for. With that said, A lot can happen in two years and in that time three of our core devteam members have moved on to greener pastures as if were.
Which means that once again we are looking for New spriters, Levels designers, Beta Testers, Coders and (hopefully) a musician or two to join our Devteam. Those who are interested in volunteering should either PM myself or Wind.
Last edited by FireSeraphim on Sun Mar 31, 2019 4:47 am, edited 3 times in total.
This is a really interesting take on The Second Reality Project. The graphics look really good and kind of charming in a way and I really liked the music. I have one minor gripe though, and it might just be a me thing, so take this with a grain of salt. I didn't care for the difficulty of this episode, but I really don't know how to explain it so I'm sorry if this seems vague or makes no sense. None of it felt unfair unlike the original rom hack, but I felt that I was being thrown into an episode where I was expected to be able to quickly adapt to the challenges. I felt like I wasn't having fun, but that is just me, so don't take it to heart. Other than that, I think you have a really cool project and can't wait to see the full release. Keep rocking!
We have updated the OP with two recently released videos, both of which initially have only shown up in the discord servers for SMBX, Codehaus and Talkhaus before. Like I have before we are still looking for volunteers interested in working on TSRP-X.
Do you have any spriting skill and if so, can we see an example of your spritework?
Basically DDoomguy, we expect applicants to post a link to an example of their prior work so that we can assess their skill and see if they're good enough before allowing them to join. Which makes me wonder if you just skimmed over the Opening post.
Do you have any spriting skill and if so, can we see an example of your spritework?
Basically DDoomguy, we expect applicants to post a link to an example of their prior work so that we can assess their skill and see if they're good enough before allowing them to join. Which makes me wonder if you just skimmed over the Opening post.
It's been a classic hit-and-runner, making a luring post just to disappear forever (posted on June 5th, last active on June 5th). Always check these dates for people with just 1 post!