The Rising Sun [named after the music picked for it]

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Ryuji231
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The Rising Sun [named after the music picked for it]

Postby Ryuji231 » Sat Jun 24, 2017 1:07 am

So I decided to try something new [you guys still gotta play with the pipes as I'm not fully in-tune with getting that part right just yet but yeah...] plus my hand at a tribute to World 1 of Super Mario Bros. So we have "The Rising Sun", the Prequel to "Stormin' The Gates" and "SMB The Final Battle".
Spoiler: show
Mario wakes up in the throne room of Princess Peach's castle. Bowser has attacked yet again. But this time left a few of his lacky's behind in case mario came running after just to slow him down a bit... Little is known what Bowser's plan is this time but like always Mario is off to the races.. But who's the mysterious figure watching from the distance?
So like I said. a Majority of this is a customized/tribute version of World 1 [1-1, 1-2, 1-3, 1-4] from Super Mario Bros. Complete of coarse with a few surprises and plot twists that I really hope you guys like.

Screenshots:
Spoiler: show
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Music credits:
Spoiler: show
Music used: The Rising Sun (feat. Lee England Jr.) by CFO$ [also commonly known as the Official theme song of Shinsuke Nakamura in WWE]
Download or Stream: iTunes - http://apple.co/2o54dmz, Spotify - http://spoti.fi/2nS0E3H
Download link: Thanks for checking it out. Let me know what ya think in the comments below.

Currently plotting an all original Episode so feedback is always welcomed both positive and negative.
Last edited by Ryuji231 on Sat Jun 24, 2017 10:25 am, edited 1 time in total.

Public Enemy Number 1
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Re: The Rising Sun [named after the music picked for it]

Postby Public Enemy Number 1 » Sat Jun 24, 2017 1:50 am

Umm... the screenshots are broken. Can you fix them please?

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Re: The Rising Sun [named after the music picked for it]

Postby IAmPlayer » Sat Jun 24, 2017 7:51 am

I can't look at the image. Please fix this otherwise a mod will probably lock this.

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Re: The Rising Sun [named after the music picked for it]

Postby Quill » Sat Jun 24, 2017 8:21 am

Since the screenshots are there but aren't working, I'll keep the thread open so OP has the opportunity to fix them. Please fix the screenshots as quickly as possible.

Ryuji231
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Re: The Rising Sun [named after the music picked for it]

Postby Ryuji231 » Sat Jun 24, 2017 10:18 am

Public Enemy Number 1 wrote:Umm... the screenshots are broken. Can you fix them please?
They shouldn't be. They're direct from my google drive..

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Re: The Rising Sun [named after the music picked for it]

Postby Cedur » Sat Jun 24, 2017 12:27 pm

I can see the screenshots too.

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Re: The Rising Sun [named after the music picked for it]

Postby Electric Shock » Sat Jun 24, 2017 1:00 pm

I can't help but sing along/chant "Nakamura" too distracting a music lol
It actually looks really basic and I haven't played it tbh

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Re: The Rising Sun [named after the music picked for it]

Postby glitch4 » Sun Jun 25, 2017 1:49 pm

Review of The Rising Sun

The level actually starts promising, with some epic-quality music. Thought this level could be interesting. The second section was easy to beat when you use tannoki suit, even without that, avoiding emenies like spinies and just going down wasn't that interesting.

The third section is where the a tribute of SMB starts. While playing it for 30 seconds, it made me think either this is an serious attempt to make it like a remake or not, because there's things that do not make it a remake.

1. The pipes are not in the same color.
2. Also, not in the same style. While used smb3 pipe tile, the entrance tiles are SMW/SMB1.
3. There are no end tiles.
4. no entrance to bonus cave.
5. Not even right npc placement, I mean, it's not close to be right.

After that, going to the castle, there's hammer bros, which is hard to pass if you're small. That way, I prefer removing them. Another thing I see is that I can't enter the pipe, because the warp is set up wrong and it should be one block next to the pipe. I fixed warps for myself to move the progress.

anyways, entering the 1-2 cave section and after playing, it looks kinda the same as it has the same stuff as it was in 1-1, except the pipes are in one style and in one color, which is strange that you didn't do the same in 1-1. The platforms have no generation, while they should have so it can act like real SMB platforms. Anyways, the pipe warp is set wrong so I can't progress the level, again.

The next section is just using a koopa shell to break blocks for the next section. Nothing special, could use blocks in creative way rather than just simple. The SMB 1-3 section is the one that is most likely into remake, since the design and placement (besides hammer bros and SMB3 platforms) are pretty close. There's nothing much to say about that section, so moving into 1-4.

Whatever this is, 1-4 section doesn't really look like an actual 1-4. Why? Fireballs (not rinkas) don't move around in circles, chasing koopas, no ceiling (what SMB castle levels had it actually), cutoffs, fire spam (also not moving like in actual SMB), hammer bro spam. This section was like... completely throwing out remake out and making it an typical spam one. The door at the end doesn't have a warp, or specificaly, a entrance that is connected to the last section, which is an exit. Since the last section doesn't bother me, I'll just finish without fixing an entrance warp instead.

Overall, the level has 2 major things: unoriginality and the title which adds nothing to the level itself. Making a tribute version of SMB1 is the same as making the remake, which isn't that. For title, it adds only to music. Whatever this is, this level is like it was completely untested and made very quickly on purpose. My suggestion is always make levels by yourself and not remakes and don't ever do rushing on them. Testing is also required.


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