Game Concept Thread

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.

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TLtimelord
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Re: Game Concept Thread

Postby TLtimelord » Wed Jun 14, 2017 3:58 pm

You guys are acting like I'm joking.

Seriously, after seeing how bitterly people see the townsperson role and how much we seem to rely on blues and a blue alliance, we need to go beyond simple and use only our wits instead of depend on a blue to lead.
Electriking wrote:
Jayce 777 wrote:
TLtimelord wrote:M50: Back to Basics
-15 Players
-Open Ballot

Mafia
Mafia
Mafia

Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Miller

Make it happen.
Danny wrote:Here's some constructive criticism: What the hell
Like, what is this game?
It's the best game ever
Well what's wrong with it?
ShadowStarX wrote:
Doesntpostverymuch wrote:
TLtimelord wrote:M50: Back to Basics
-15 Players
-Open Ballot

Mafia
Mafia
Mafia

Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Miller

Make it happen.
There's no reason to have a miller if nobody can use the cardflip mechanic.
Well there is no sheriff but you know it can still cause confusion upon death since this is not roleflip?
Oh that's a mistake, you do cardflip, I forgot to mention that, thanks lmao.

PersonNamedUser
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Re: Game Concept Thread

Postby PersonNamedUser » Wed Jun 14, 2017 4:04 pm

Actually, i knew you weren't joking, it's just that this game feels way too simple, i like having diversity in a game, also, i having fucking ocd,
i hate having only 3 mafia, i'd rather have 4 mafia. Assuming the mafia doesn't get a collaborative kill, this game would drag on for WAY too long.
EDIT:
Also, i think it's pretty easy to tell by now that games with only a few specials are already frowned upon, but i'd have to wonder how people will react to no specials at all.

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Re: Game Concept Thread

Postby Cedur » Wed Jun 14, 2017 4:07 pm

of course the mafia would have a collaborative kill. Also, going until Day 8 really isn't bad, why are you guys so terrified about it. If anything, I liked that the excitement in M40 lasted until the big finale

anyway 0/10 would not buy again

ElectriKong
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Re: Game Concept Thread

Postby ElectriKong » Wed Jun 14, 2017 4:16 pm

I actually think that that game would make for a perfect end to a season.

TLtimelord
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Re: Game Concept Thread

Postby TLtimelord » Wed Jun 14, 2017 4:22 pm

I could probably add an extra mafia.

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Re: Game Concept Thread

Postby kr4k1n » Wed Jun 14, 2017 4:32 pm

TLtimelord wrote:I could probably add an extra mafia.
you should add like a billion more mafia cus three won't cut it against 12 townies

PersonNamedUser
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Re: Game Concept Thread

Postby PersonNamedUser » Wed Jun 14, 2017 4:34 pm

#Vanillagamesdontsuck
M??: Fire in the Hole!

18 Players
Public-Ballot Box
Mandatory Lynching
Mandatory Ability Usage

The Mafia
Godfather: Flips green
Gunslinger: Can give a player a gun each night, this gun will only work on townspeople and will not work on a mafioso. Can't give a gun to themselves.
Mafia
Mafia


The Town
Gunsman: Can give a player a gun each night. Can't give a gun to themselves.
Backup Gunsman: becomes the gunsman if the gunsman dies
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson

Miller
Millwright

Third Party
Serial Killer: Can kill a player each night.
Last edited by PersonNamedUser on Wed Jun 14, 2017 4:55 pm, edited 1 time in total.

Witchking666
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Re: Game Concept Thread

Postby Witchking666 » Wed Jun 14, 2017 4:51 pm

How do guns work? Are they single-Use or can they be used to kill several times? Also, can the Gunslinger and Gunsman give guns to themselves? And last but not least, can the serial killer be nightkilled? Please specify these things?

PersonNamedUser
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Re: Game Concept Thread

Postby PersonNamedUser » Wed Jun 14, 2017 4:54 pm

Witchking666 wrote:How do guns work? Are they single-Use or can they be used to kill several times? Also, can the Gunslinger and Gunsman give guns to themselves? And last but not least, can the serial killer be nightkilled? Please specify these things?
Guns are single use
No the Gunslinger and Gunsman can't
and yes, the serial killer can be nightkilled.

TLtimelord
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Re: Game Concept Thread

Postby TLtimelord » Wed Jun 14, 2017 4:54 pm

practicalshorty014 wrote:
TLtimelord wrote:I could probably add an extra mafia.
you should add like a billion more mafia cus three won't cut it against 12 townies
About 3-4 town per one mafia. Seems logical, it's a key hint in making games that the GM's have in hosting topic OPs.

ElectriKong
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Re: Game Concept Thread

Postby ElectriKong » Wed Jun 14, 2017 4:56 pm

MosaicMario wrote:
Witchking666 wrote:How do guns work? Are they single-Use or can they be used to kill several times? Also, can the Gunslinger and Gunsman give guns to themselves? And last but not least, can the serial killer be nightkilled? Please specify these things?
Guns are single use
No the Gunslinger and Gunsman can't
and yes, the serial killer can be nightkilled.
And with that, the serial killer is horrifically UP.

Doesntpostverymuch
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Re: Game Concept Thread

Postby Doesntpostverymuch » Wed Jun 14, 2017 4:56 pm

Witchking666 wrote:How do guns work? Are they single-Use or can they be used to kill several times? Also, can the Gunslinger and Gunsman give guns to themselves? And last but not least, can the serial killer be nightkilled? Please specify these things?

red guns kill townies only and blue guns kill everything. obvisously.

ElectriKong
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Re: Game Concept Thread

Postby ElectriKong » Wed Jun 14, 2017 4:58 pm

Also the gunsman and gunslinger roles remind me of some game I posted before

Danny
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Re: Game Concept Thread

Postby Danny » Wed Jun 14, 2017 5:14 pm

practicalshorty014 wrote:
TLtimelord wrote:I could probably add an extra mafia.
you should add like a billion more mafia cus three won't cut it against 12 townies
Uh, yeah it will? It's only 15 players, so 3 mafioso are the perfect amount. There are no inspection roles this game, so players have to rely solely on interrogation, suspicion, and luck when going after the three mafioso, which can be thrown off easily by the singular miller role. It's one of the simplest games you can go with without having to rely on balancing out special roles and other gimmicks.
MosaicMario wrote:Actually, i knew you weren't joking, it's just that this game feels way too simple, i like having diversity in a game, also, i having fucking ocd,
i hate having only 3 mafia, i'd rather have 4 mafia. Assuming the mafia doesn't get a collaborative kill, this game would drag on for WAY too long.
1. Can you explain what you mean by "diversity"?
2. Having 3 mafioso balances the game perfectly, since it's 15 players.
3. Are your games of Mafia only supposed to take 3 phase cycles?
MosaicMario wrote:Also, i think it's pretty easy to tell by now that games with only a few specials are already frowned upon, but i'd have to wonder how people will react to no specials at all.
This extremely narrow and absurd way of thinking needs to stop.

PersonNamedUser
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Re: Game Concept Thread

Postby PersonNamedUser » Wed Jun 14, 2017 5:26 pm

Danny wrote:
practicalshorty014 wrote:
TLtimelord wrote:I could probably add an extra mafia.
you should add like a billion more mafia cus three won't cut it against 12 townies
Uh, yeah it will? It's only 15 players, so 3 mafioso are the perfect amount. There are no inspection roles this game, so players have to rely solely on interrogation, suspicion, and luck when going after the three mafioso, which can be thrown off easily by the singular miller role. It's one of the simplest games you can go with without having to rely on balancing out special roles and other gimmicks.
Danny wrote:
MosaicMario wrote:Actually, i knew you weren't joking, it's just that this game feels way too simple, i like having diversity in a game, also, i having fucking ocd,
i hate having only 3 mafia, i'd rather have 4 mafia. Assuming the mafia doesn't get a collaborative kill, this game would drag on for WAY too long.
1. Can you explain what you mean by "diversity"?
2. Having 3 mafioso balances the game perfectly, since it's 15 players.
3. Are your games of Mafia only supposed to take 3 phase cycles?
1. It's useless now
2. I guess
3. No
MosaicMario wrote:Also, i think it's pretty easy to tell by now that games with only a few specials are already frowned upon, but i'd have to wonder how people will react to no specials at all.
This extremely narrow and absurd way of thinking needs to stop.
Guess you didn't see my vanilla game then

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Re: Game Concept Thread

Postby kr4k1n » Wed Jun 14, 2017 5:36 pm

Danny wrote:
practicalshorty014 wrote:
TLtimelord wrote:I could probably add an extra mafia.
you should add like a billion more mafia cus three won't cut it against 12 townies
Uh, yeah it will? It's only 15 players, so 3 mafioso are the perfect amount. There are no inspection roles this game, so players have to rely solely on interrogation, suspicion, and luck when going after the three mafioso, which can be thrown off easily by the singular miller role. It's one of the simplest games you can go with without having to rely on balancing out special roles and other gimmicks.
Well, you know more about mafia than me, so now I know if I want to keep playing it

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Re: Game Concept Thread

Postby Julia Pseudo » Wed Jun 14, 2017 6:28 pm

TLtimelord wrote:M50: Back to Basics
-15 Players
-Open Ballot
-Cardflip

Mafia:
Mafioso
Mafioso
Mafioso
Mafioso

Town:
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Miller

Make it happen.
I'd totally be down to play this, but with no blues I think it'd be better off with the original 3 mafia vs. rest town honestly.

TLtimelord
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Re: Game Concept Thread

Postby TLtimelord » Wed Jun 14, 2017 7:09 pm

Pseudo wrote:
Spoiler: show
TLtimelord wrote:M50: Back to Basics
-15 Players
-Open Ballot
-Cardflip

Mafia:
Mafioso
Mafioso
Mafioso
Mafioso

Town:
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Miller

Make it happen.
I'd totally be down to play this, but with no blues I think it'd be better off with the original 3 mafia vs. rest town honestly.
Sounds good to me. I'll remove the fourth mafioso and make that the final version. I'll just hold off my faction game for a long while then, if I choose to bring it up again.

Thehelmetguy1
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Re: Game Concept Thread

Postby Thehelmetguy1 » Thu Jun 15, 2017 6:21 am

MosaicMario wrote:
Electriking wrote:
TLtimelord wrote:M50: Back to Basics
-15 Players
-Open Ballot

Mafia
Mafia
Mafia

Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Miller

Make it happen.
Best Mafia game ever

ElectriKong
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Re: Game Concept Thread: Souls of The Elements

Postby ElectriKong » Fri Jun 16, 2017 3:11 am

M42: SOULS OF THE ELEMENTS
-20 Players
-Faction Game

Please note that the role choices are randomised for each team. This is a sample of what a game's role set could look like. I will put descriptions of each role later, but they are all roles seen before. Civilians are basically townie/mafioso roles and are removable if the game needs to be smaller.

FIRE
Painter or Disguiser
Vigilante or Doctor
Jailkeeper or Sheriff
Roleblocker or Reverser
Civilian

WATER
Painter or Sheriff
Vigilante or Reverser
Jailkeeper or Doctor
RoleBlocker or Disguiser
Civilian

EARTH
Painter or Doctor
Vigilante or Disguiser
Jailkeeper or Reverser
Roleblocker or Sheriff
Civilian

AIR
Painter or Reverser
Vigilante or Sheriff
Jailkeeper or Disguiser
Roleblockeror Doctor


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