Mix World 3 (Cancelled)

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Snessy the duck
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Re: Mix World 3 - Animal Jam

Postby Snessy the duck » Sun Mar 26, 2017 5:04 am

Enjl wrote:Are we not going to address how falling down is gonna be a horrible experience for the player? Having to replay through an already completed yet empty area, void of powerups, coins and enemies that have already been killed in this run?
You're actually right about that. A lot of levels seem to do that for some reason, and it's really annoying.

Cedur
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Re: Mix World 3 - Animal Jam

Postby Cedur » Sun Mar 26, 2017 5:35 am

The area being cleared is not what's annoying to me. It's annoying only if there are hazards before that you now have to pass again every time you fall from the top. But then again, would you rather enjoy dying from a pit and also having to do it all again? Also, if we look at the screenie, how much is there a chance to fall off - only if the player messes up themselves, or is there a real hazard in terms of platforming? If the green/yellow platforms don't contract themselves, it rather indicates towards the former.

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Re: Mix World 3 - Animal Jam

Postby Emral » Sun Mar 26, 2017 6:59 am

I'd rather replay it after death tbh simply because then everything is back in its original state and I'm not running through a wasteland void of powerups and coins but filled with enemies I chose to ignore. After figuring out which direction to go in, of course.

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Re: Mix World 3 - Animal Jam

Postby ElectriKong » Sun Mar 26, 2017 1:40 pm

Enjl wrote:I'd rather replay it after death tbh simply because then everything is back in its original state and I'm not running through a wasteland void of powerups and coins but filled with enemies I chose to ignore. After figuring out which direction to go in, of course.
Agreed. I talked about it in the level design tips.

Alagirez
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Re: Mix World 3 - Animal Jam

Postby Alagirez » Thu Mar 30, 2017 1:18 am

Snessy the duck wrote:I see a cutoff in the cave screen (Look at the left of the first red koopa) and I don't get why the last buzzy beetle is floating, but the screens look good otherwise. Keep up the pawsome work! Also, how exactly do the green and yellow blocks in the last screen work?
Thanks! Lemme to handle the cutoffs and the misplaced buzzy bettle.
Edit : The green block works as donut platforms and the yellow one works as snake platform.
Hani wrote:I'm back but not entirely. The project is looking pretty good. You worked really hard with the 3rd and the 2nd one, forget about the 1st one! ;)
But, remember to not rush. Take your time, I'm sure the community is patient. Take your time and add gimics or SPICE! <3
Nice to see you back! And thanks ^.^
FanofSMBX wrote:I would suggest to have something on those clouds in the lower left part of the cloud level like an invisible prize block. Even though the hammer bro is recolored I would suggest to replace him with Squishy Rex's SMW Hammer Bro. Also, the dragon coins in the canyon level should be SMB3. Other than those things these look like fun levels to play! Also the cave level looks like it is from Super Mario Country :P
Thanks for the suggestion! Gonna handle the gfx now ;)

Alagirez
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Announcement Regarding MxW3 Activity

Postby Alagirez » Fri Apr 07, 2017 6:06 am

Yeah so it's already April and some of you guys think like "Hey it's already April Camacho should continue MxW3!"
...

My laptop is broken and i can't do anything with it, fortunately my MxW3 data is not deleted (hopefully), so yeah.... delay again... -_- I need to wait several days until my laptop getting fixed. Hopefully i get it fixed this week so i can finish my Extravaganza contest entry (which is included in this project).

Aaaaand i see that you guys discussed about this screen:
I wrote:
Werewolves: show
Image
I found the solution of this problem:
Decided to not ping Enjl bc i hate bothering someone wrote:Are we not going to address how falling down is gonna be a horrible experience for the player? Having to replay through an already completed yet empty area, void of powerups, coins and enemies that have already been killed in this run?
I will put a hidden axe(s) that trigger an event (which can change the boundary) so when the player falls, he/she will ded instantly (aka the player don't need to replay the completed areas.)
I'm still finding a solution for Cannon Cherry Clouptop lel :P

Alagirez
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Re: Mix World 3 - Animal Jam (Continued)

Postby Alagirez » Tue Apr 18, 2017 7:30 am

Just an info that my PC is fixed (Finally) so the progress will be continued (please note that my creating speed is slow so yeah... dont expect fast progress from me -.-)
New screens and new stuff will come this week. Stay tuned :)

Sednaiur
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Re: Mix World 3 - Animal Jam

Postby Sednaiur » Sun Apr 23, 2017 12:57 pm

Any progress is better than none, or even a cancelled project. ^^
Please keep working on your project and don't give up. Your project is one of the few that look appealing to me to play, so I hope for the best.

Alagirez
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Re: Mix World 3 - Animal Jam

Postby Alagirez » Sun Apr 23, 2017 8:28 pm

Sednaiur wrote:Any progress is better than none, or even a cancelled project. ^^
Please keep working on your project and don't give up. Your project is one of the few that look appealing to me play, so I hope for the best.
Thank you ;________;
Your comment motivates me to continue this project :')

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Re: Mix World 3 - Animal Jam

Postby RoundPiplup » Tue Apr 25, 2017 11:09 pm

This project is pretty much one of my "hyped" things to forward at. Even though I most likely won't have the required programs to play this episode, I'll gladly watch someone play through the episode (whether or not it's the entire or partially) if it does get released.

Summer is passing by sooner anyways... I think I can expect on what I will probably do if I get time...

(Keep up the nice work though, it looks quite promising with all the gimmicks I'm seeing so far)

Alagirez
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Re: Mix World 3 - Animal Jam

Postby Alagirez » Thu Apr 27, 2017 8:37 pm

RoundPiplup wrote:This project is pretty much one of my "hyped" things to forward at. Even though I most likely won't have the required programs to play this episode, I'll gladly watch someone play through the episode (whether or not it's the entire or partially) if it does get released.

Summer is passing by sooner anyways... I think I can expect on what I will probably do if I get time...

(Keep up the nice work though, it looks quite promising with all the gimmicks I'm seeing so far)
Nice to see you back, and thanks! :D

Alagirez
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Mix World 3 (Cancelled)

Postby Alagirez » Sun Sep 03, 2017 7:55 am

Bump ;-;

Wondering why this project is cancelled?

My laptop is rip. I lost all my datas (Including my SCC entry and ALL MY MXW3 DATAS.) and i can't do anything with it ;-;

Fell free to lock this Mods, this project is cancelled forever. I will make another project when i get a new laptop.

Goodbye.

xDestroy
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Re: Mix World 3 (Cancelled)

Postby xDestroy » Sun Sep 03, 2017 8:16 am

NNNNOOO :(

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Re: Mix World 3 (Cancelled)

Postby Radiance » Sun Sep 03, 2017 8:52 am

;_;

Good luck in your next project!

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Re: Mix World 3 (Cancelled)

Postby Cedur » Sun Sep 03, 2017 9:13 am

WerewolfGD wrote:Bump ;-;

Wondering why this project is cancelled?

My laptop is rip. I lost all my datas (Including my SCC entry and ALL MY MXW3 DATAS.) and i can't do anything with it ;-;

Fell free to lock this Mods, this project is cancelled forever. I will make another project when i get a new laptop.

Goodbye.
wow ...

why is your laptop dead? Are you really sure you can't retrieve data from your hard disk?

PersonNamedUser
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Re: Mix World 3 (Cancelled)

Postby PersonNamedUser » Sun Sep 03, 2017 10:04 am


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Re: Mix World 3 (Cancelled)

Postby Warlock » Sun Sep 03, 2017 10:20 am

So sad to hear that this project is cancelled. It looked so good ;-;

Either way, I respect your decision. I hope you continue to stun the community with your brilliant levels and episodes.

PS: I'm back for the fifth time btw

ShadowStarX
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Re: Mix World 3 (Cancelled)

Postby ShadowStarX » Tue Sep 12, 2017 11:54 am

Btw just a question:
Can't you get back some of your data from the download links of the betas that you've sent to the testers?

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Re: Mix World 3 (Cancelled)

Postby ElectriKong » Tue Sep 12, 2017 12:55 pm

ShadowStarX wrote:Btw just a question:
Can't you get back some of your data from the download links of the betas that you've sent to the testers?
Depends on how much the levels have changed or if the download links are no longer there.

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Re: Mix World 3 (Cancelled)

Postby HenryRichard » Tue Sep 12, 2017 3:45 pm

Even if the links are down, surely one of the testers still has it?


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