Dreamland Dread (My Contest 7 Entry)

Levels that have good quality and are worth playing.

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Valtteri
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Dreamland Dread (My Contest 7 Entry)

Postby Valtteri » Thu May 15, 2014 9:27 am

Image

Yeah, it's a level for New Great Castle Adventure. You could say this is a foretaste of the episode but it's a very different level. I think you'll like it! Hopefully. The judges thought it was meh, I ranked 22nd with the score average of 7.675/10, barely missing top 20. ;( But I can't wait to hear what you all will think of it! Features an adaption of the final boss from Kirby: Nightmare in Dreamland, the Nightmare.

Here are the judges' thoughts:
Spoiler: show
castlewars: 6.9/10
A Kirby level probably has been done before, but here the Kirby idea has been used to make a level like the Mario-based regular contest levels in SMBX contests. The idea of using Kirby graphics is quite interesting, and a whole level appears to have been built out of this, and a lot of the enemies are used really effectively, such as the SMB2 bomb-like enemies which explode upon contact, but there is one area in which they just rain down on the player and it's hard to avoid them, so the level becomes unfairly difficult. This is also the case in some areas, but different enemies clog up the screen and make the level hard. Even so, the tilesets and powerups are unique and used very well, and so was the boss battle, which was quite interesting in the idea of stars being fired at the player and the use of an invisible Mother Brain attached to underused NPCs, so the same idea can be reused twice, but still it was pulled off very well. However, there wasn't much exploration or special gimmicks that made the level stand out and it was just following a path to the boss, and stomping the enemies. A special gimmick might have made this level better.
Chad: 8.8/10
This is without a doubt the best Kirby level I've ever seen done in SMBX! Fantastic job with all of the graphics and the Kirby atmosphere, as they look breathtaking! I really enjoyed the attention to detail in how specifically the level was designed around its difficulty, with great strategic enemy and item placements in all areas. All of the jumps and evasions felt specifically planned. The bosses are really tricky, but excellently done, and putting the checkpoint before them is certainly generous (in a good way). However, I do wish the bosses had a little more evasion room, and that the Bronto Burts and Shotzos were slowed down. They're tough enough on their own even without all of the careful movement you have to do around most other obstacles. I also found the Bomber generators in the area with all the Gordos to be excessively frequent given that it's really easy to jump on them by mistake, and you don't warn about jumping on the Bombers even though you do about Scarfies (some of which are nearly required to jump on closer to the boss).
Firespike33: 7/10
Dread indeed. This level is HARD. That isn’t a bad thing, though. It had a Kirby theme which you don’t see too often. It was fun and had good (but hard) enemy placement and was mostly linear, though sometimes you had to go out of your way to get to a power-up. Sometimes all the enemies felt impossible to dodge, but with a boost from FTL Rockmen music I got to the boss. He was pretty hard until I got a good strategy: stay near the top, then kite him down while shooting stars. The second boss was actually easier for me. Anyway, a challenging and fun level.
Quill: 8/10
This level was really cool! It was generally fun to play, although it was sometimes difficult identifying what enemies replaced what, but that's probably because I've never played Kirby. Overall, it had some great level design. The boss sections were silly, I wasn't exactly sure what was going on but things eventually died with that awesome Star Rod at my disposal.
I slowed down the Bronto Burts and Shotzos by Chad's request and added a note about the Bombers not being safe to jump on.

http://www.mediafire.com/download/4mhil ... _Dread.zip

Raster
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Re: Dreamland Dread (My Contest 7 Entry)

Postby Raster » Thu May 15, 2014 11:55 am

What I liked

The environment is pretty great and I like the music choice. The level has pretty cool design and enough powerups, and it was fun! The enemies are great and so much detail was added to the graphics! NPCs move fluidly and the graphical effects are great. I think there are pretty cool mechanics used throughout the level, and the length is pretty much perfect. I also really liked the transition between sections. It felt like an open world and that's amazing. The boss was the best part in my opinion. The use of the flamethrower was ingenious and you really made an awesome boss.

What I didn't like

There could've been more powerup variety in my opinion. Also, the background didn't seem right. The style just doesn't really fit SMBX in my opinion, but it works I guess. The difficulty is really weird though. The level starts out pretty easy and gets progressively hard especially during the boss battle. I also question the use of generators in certain areas and I think the level could have been more polished.

Really, there's not much to complain about as the level is great overall. I'll give it a 8/10 for the aforementioned reasons. I congratulate you for painstakingly creating the wonderful Kirby feel in SMBX!

Mudkip
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Re: Dreamland Dread (My Contest 7 Entry)

Postby Mudkip » Thu May 15, 2014 2:44 pm

Omg Valterri made a Kirby level I must be dreaming

Thanks god

zlaker
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Re: Dreamland Dread (My Contest 7 Entry)

Postby zlaker » Thu May 15, 2014 3:42 pm

A KIRBY LEVEL?!?! HOW CAN THIS NOT BE IN TOP 20?!?! I MUST HUG YOU VALTTERI!!!!

bossedit8
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Re: Dreamland Dread (My Contest 7 Entry)

Postby bossedit8 » Fri May 16, 2014 1:21 pm

My Playthrough:



Original YouTube Video Link: http://www.youtube.com/watch?v=SDfw4FKAjjU


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