Postby Witchking666 » Thu Mar 02, 2017 4:09 am
The idea in this is very good, the execution is a bit meh. You made a lot of flaws in the shading and you also used a lot of banding. For example, the pillar is pillowshaded while the railing and the top part of the bridge are top-left shaded. You should make it so that the entire thing is top-left shaded, you can learn how to do this by looking at the way other people shaded cilinders and beams, think of treetrunks, pillars and pipes. And even though you shouldn't just copy the shading on these they should give you a good example of how to properly shade a cilinder. There is also way too much banding in the sprites as you just used straight lines for the shading, which works on the railings and the grey path. But it doesn't on the pillar and bottom half of the bridge. Also, this is purely hypothetical, but as that level you are using it in is SMW styled, you could also decrease the amount of colours used by a lot. But as it is one of your first graphics, you shouldn't feel bad about it. My first graphics looked a lot worse for sure. Also, where is the DL link?