HOW TO USE: SMBX 2.0 Starman + New Characters

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zxcv
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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby zxcv » Fri Sep 23, 2016 2:31 pm

They can coexist in singleplayer, but not in multiplayer(yet)

TheCreator520
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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby TheCreator520 » Sat Oct 01, 2016 1:44 am

Yeah I decided to touch Lunalua after my episode on another engine .
But where did the tutorial go ?

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby PixelPest » Sat Oct 01, 2016 8:34 am

TheCreator520 wrote:Yeah I decided to touch Lunalua after my episode on another engine .
But where did the tutorial go ?
As Horikawa stated in the main post, after the release of SMBX 2.0 Beta 3, the tutorial was no longer relevant. The characters now have character blocks for each of them and cheats to access them and are automatically loaded. This means no additional LunaLua stuff is needed anymore. In terms of NPCs, the new ones can be found in the editor and dragged and placed like the 1.3.0.1 ones

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby TheCreator520 » Sat Oct 01, 2016 11:08 pm

Horikawa can you put this to MEGA ? I can't download it through Google file .

Zenithbreak
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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby Zenithbreak » Sat Oct 01, 2016 11:21 pm

TheCreator520 wrote:Horikawa can you put this to MEGA ? I can't download it through Google file .
Why not?

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby TheCreator520 » Sat Oct 01, 2016 11:25 pm

Zenithbreak wrote:
TheCreator520 wrote:Horikawa can you put this to MEGA ? I can't download it through Google file .
Why not?
I came from Hongkong and I'm studying in China . However Google is blocked on Chinese Internet . So I can't visit Google .

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby loop » Sun Oct 02, 2016 10:07 am

TheCreator520 wrote:Horikawa can you put this to MEGA ? I can't download it through Google file .
With the latest beta being released, you don't need to code, because the new editor runs on lua code seamlessly, allowing starmen to be placed without replacing other NPCs. :geek:

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby CynicHost » Sat Feb 11, 2017 9:13 am

Is there any way to access the new characters from the launcher menu without having to use the player blocks?

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby Hoeloe » Sat Feb 11, 2017 3:11 pm

Merlin wrote:Is there any way to access the new characters from the launcher menu without having to use the player blocks?
Currently, not yet. You can only access them via Lua, the world map, or player blocks at the moment. We're working on it.

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby Inspirited » Fri Feb 17, 2017 12:26 pm

Why is it no longer relevant? I'd like to have a starman.

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby HeroLinik » Fri Feb 17, 2017 12:28 pm

Inspirited wrote:Why is it no longer relevant? I'd like to have a starman.
Originally, the OP mentioned that you had to replace a certain NPC and use some LunaLua code to get it to behave the way you want; now that we've moved further on, you can just use it right off the bat.

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby Hoeloe » Fri Feb 17, 2017 6:48 pm

Inspirited wrote:Why is it no longer relevant? I'd like to have a starman.
This is no longer relevant because this was a guide for the older version of SMBX 2.0, which required you to write some Lua to get the new features. In SMBX 2.0 Beta 3, the new features are available right in the editor, so this is totally unnecessary now.

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby Inspirited » Thu Feb 23, 2017 8:59 am

Unpin please. :)

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Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Postby timocomsmbx2345 » Sat Feb 25, 2017 6:53 pm

This topic may no longer relevant, but it hasn't been archived, yet.


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