practicalshorty014 wrote:
Aw bummer, I was hyped for it to come out in like about a month or so, but yeah, I also had a test that I *didn't do*. I also like that some of the enemies in the ice level screenshot have a similar color scheme to it.
Thanks! But which screen? O_o There are a lot of ice level screens.
The first two screenshots where you said you had to delay the project.
I see a cutoff in the cave screen (Look at the left of the first red koopa) and I don't get why the last buzzy beetle is floating, but the screens look good otherwise. Keep up the pawsome work! Also, how exactly do the green and yellow blocks in the last screen work?
Snessy the duck wrote:I see a cutoff in the cave screen (Look at the left of the first red koopa) and I don't get why the last buzzy beetle is floating, but the screens look good otherwise. Keep up the pawsome work! Also, how exactly do the green and yellow blocks in the last screen work?
The hell are you talking about? I don't see any cutoff. Anyway, I really like progress on this. Keep up the good work.
Snessy the duck wrote:I see a cutoff in the cave screen (Look at the left of the first red koopa) and I don't get why the last buzzy beetle is floating, but the screens look good otherwise. Keep up the pawsome work! Also, how exactly do the green and yellow blocks in the last screen work?
The hell are you talking about? I don't see any cutoff. Anyway, I really like progress on this. Keep up the good work.
Snessy the duck wrote:I see a cutoff in the cave screen (Look at the left of the first red koopa) and I don't get why the last buzzy beetle is floating, but the screens look good otherwise. Keep up the pawsome work! Also, how exactly do the green and yellow blocks in the last screen work?
I guess the floating buzzy beetle is because it is supposed to spawn there.
Snessy the duck wrote:I see a cutoff in the cave screen (Look at the left of the first red koopa) and I don't get why the last buzzy beetle is floating, but the screens look good otherwise. Keep up the pawsome work! Also, how exactly do the green and yellow blocks in the last screen work?
The hell are you talking about? I don't see any cutoff. Anyway, I really like progress on this. Keep up the good work.
I'm talking about this:
Yeah, that's a cutoff. You just mistook the location on your description.
Are we not going to address how falling down is gonna be a horrible experience for the player? Having to replay through an already completed yet empty area, void of powerups, coins and enemies that have already been killed in this run?
I'm back but not entirely. The project is looking pretty good. You worked really hard with the 3rd and the 2nd one, forget about the 1st one!
But, remember to not rush. Take your time, I'm sure the community is patient. Take your time and add gimics or SPICE! <3
I would suggest to have something on those clouds in the lower left part of the cloud level like an invisible prize block. Even though the hammer bro is recolored I would suggest to replace him with Squishy Rex's SMW Hammer Bro. Also, the dragon coins in the canyon level should be SMB3. Other than those things these look like fun levels to play! Also the cave level looks like it is from Super Mario Country