Share your work-in-progress SMBX episode or browse and support others'.
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QuoteKirby
- Shy Guy

- Posts: 8
- Joined: Sun Jan 08, 2017 9:54 pm
Postby QuoteKirby » Mon Jan 09, 2017 8:16 pm
CAVE BROS
Progress: 2%
hi , this is cave bros. my ongoing SMBX project that crossovers SMBX and Cave Story ^_^
Plot:
so, one day. mario and luigi had nothing to worry about (they newly beat bowser for the 1000000th god darn time. lmao)
when suddenly -- a huge island looms over their land and lots of crazy stuff happen! , knocking both luigi/link/mario to the ground. they woke up, in some random cave.
Please, constructive criticism would be lovely!
DISCLAIMER:
please, don't be too harsh, it WILL have its screw ups here and there. but i will attend to them as best as i can.
also , about the sprites. i literally just ripped them from the game so gimme a break!
MORE PICS AS THE PROJECT PROGRESSES
Downloads:
None Yet at the Moment. will upload beta every 10%!
Last edited by QuoteKirby on Tue Jan 10, 2017 5:51 am, edited 2 times in total.
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Cidro
- Blooper

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Contact:
Postby Cidro » Tue Jan 10, 2017 12:58 am
I actually like it that you made a mashup between Cave Story and SMBX. But.. There are white stuff on the first screenshot that doesn't look good. ( no offense )
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QuoteKirby
- Shy Guy

- Posts: 8
- Joined: Sun Jan 08, 2017 9:54 pm
Postby QuoteKirby » Tue Jan 10, 2017 4:12 am
darkmewd31 wrote:I actually like it that you made a mashup between Cave Story and SMBX. But.. There are white stuff on the first screenshot that doesn't look good. ( no offense )
 thanks i will get to that asap ^~^ i originally planned to remove those white stuff but got sidetracked. Thanks fpr liking it!
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Snessy the duck
- Birdo

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Tue Jan 10, 2017 12:44 pm
There's a lot of 1x1 and 4x4 pixels in the screenshots, and the screens themselves look kinda flat. I would recommend making the graphics the same pixel size and making the screens less flat. For example, you could add some slopes in the 2nd screen and make the surface less square-y in the 1st screen.
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ElectriKong
- Fry Guy

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Contact:
Postby ElectriKong » Tue Jan 10, 2017 4:39 pm
The screens look bland. The map could be less of a square, and yes you do need to get rid of the white bit or cover the screen with the white. There is a lot of clash in the screens also (I.E: That weird cave entrance thing clashes with the ground that it is on).
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Amine Retro
- Purple Yoshi Egg

- Posts: 520
- Joined: Mon Oct 10, 2016 7:20 am
Postby Amine Retro » Tue Jan 10, 2017 4:55 pm
yeah, there are three problems here, the first one is about the world map, the white needs to be removed, and replaced with black or transparency.
the second is not enlarging a tile and turn it into a background, you need to loop it.
third one is that there are 1x1 pixel sprites AND 2x2 pixel sprites, fully 2x2 pixels.
and this is criticism, it is not meant to offense or demotivate you, but to help you improve.
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QuoteKirby
- Shy Guy

- Posts: 8
- Joined: Sun Jan 08, 2017 9:54 pm
Postby QuoteKirby » Tue Jan 10, 2017 7:01 pm
Snessy the duck wrote:There's a lot of 1x1 and 4x4 pixels in the screenshots, and the screens themselves look kinda flat. I would recommend making the graphics the same pixel size and making the screens less flat. For example, you could add some slopes in the 2nd screen and make the surface less square-y in the 1st screen.
ahh ok , will try that immediately! ^_^ thanks for the advice
King of Eternity wrote:The screens look bland. The map could be less of a square, and yes you do need to get rid of the white bit or cover the screen with the white. There is a lot of clash in the screens also (I.E: That weird cave entrance thing clashes with the ground that it is on).
okay! ^^
amine_retro wrote:yeah, there are three problems here, the first one is about the world map, the white needs to be removed, and replaced with black or transparency.
the second is not enlarging a tile and turn it into a background, you need to loop it.
third one is that there are 1x1 pixel sprites AND 2x2 pixel sprites, fully 2x2 pixels.
and this is criticism, it is not meant to offense or demotivate you, but to help you improve.
thank you! , i dunno how to loop it though, will get to that soon.
thank you all for your advice(s) ^_^
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Amine Retro
- Purple Yoshi Egg

- Posts: 520
- Joined: Mon Oct 10, 2016 7:20 am
Postby Amine Retro » Wed Jan 11, 2017 10:32 am
quotekirby wrote:thank you! , i dunno how to loop it though, will get to that soon.
looping:
so, for example, we have this SMB3 background object that loops properly:
now if we put two of these BGOs like this:
you can see that there is no error while trying to loop that BGO.
you also noticed that it is not an enlarged version of the same sprite, wich is the same thing you did:
sorry if this is actually called something else, but i call it looping.
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Ace
- Volcano Lotus

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Postby Ace » Wed Jan 11, 2017 6:23 pm
amine_retro wrote:
sorry if this is actually called something else, but i call it looping.
tiling is what it's called
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Amine Retro
- Purple Yoshi Egg

- Posts: 520
- Joined: Mon Oct 10, 2016 7:20 am
Postby Amine Retro » Wed Jan 11, 2017 6:33 pm
Ace wrote:amine_retro wrote:
sorry if this is actually called something else, but i call it looping.
tiling is what it's called
ah, thanks.
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QuoteKirby
- Shy Guy

- Posts: 8
- Joined: Sun Jan 08, 2017 9:54 pm
Postby QuoteKirby » Wed Jan 11, 2017 6:52 pm
amine_retro wrote:quotekirby wrote:thank you! , i dunno how to loop it though, will get to that soon.
looping:
so, for example, we have this SMB3 background object that loops properly:
now if we put two of these BGOs like this:
you can see that there is no error while trying to loop that BGO.
you also noticed that it is not an enlarged version of the same sprite, wich is the same thing you did:
sorry if this is actually called something else, but i call it looping.
hahahaha , okay now i get it. thank you! ( though its going to be a pain, cause copy pasting XD but its alright. ama do it hehe )
amine_retro wrote:Ace wrote:amine_retro wrote:
sorry if this is actually called something else, but i call it looping.
tiling is what it's called
ah, thanks.
lel
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