Super Mario Country

Share your work-in-progress SMBX episode or browse and support others'.
The Thwomp King
Rip Van Fish
Rip Van Fish
Posts: 1257
Joined: Tue Feb 17, 2015 12:09 pm

Super Mario Country

Postby The Thwomp King » Mon Aug 15, 2016 7:53 pm

Join the Discord Server!!!
If you've never played or have seen Donkey Kong Country, here's a playlist of a guy playing the first game:

https://www.youtube.com/playlist?list=P ... F12DBF5348

New Logo:


Image
(I plan to clean this one up over time, but I figured a new logo was long overdue.)

Classic Logos

Special thanks to Harvey36Dice for base design (Left) And here's a logo recolored by me (Right):
Spoiler: show
ImageImage

If you like the project and want to support:

Spoiler: show
Current Logo 1:

Code: Select all

[url=http://www.smbxgame.com/forums/viewtopic.php?f=90&t=16290][img]https://i.imgur.com/ZbIlzPr.png[/img][/url]
Classic logo 1:

Code: Select all

[url=http://www.smbxgame.com/forums/viewtopic.php?f=90&t=16290][img]https://i.imgur.com/tCOuD63.png[/img][/url]
Classic logo 2 (recolored):

Code: Select all

[url=http://www.smbxgame.com/forums/viewtopic.php?f=90&t=16290][img]https://i.imgur.com/iUIVKee.png[/img][/url]
First User Bar (still broken...will fix another day or delete)

Code: Select all

[url=http://www.smbxgame.com/forums/viewtopic.php?f=90&t=16290][IMG]http://i65.tinypic.com/2hq57yu.png[/IMG][/url]

The Story:
Spoiler: show

After another grand adventure, Mario and Luigi discover an island in the outer borders of the Mushroom Kingdom that DK and his family could move into to call the next DK Island. Unfortunately as the Kongs were settling in, King K. Rool invaded the island and captured them all. Now it's up to Mario, Luigi, and company to traverse the new DK Isle as they encounter obstacles more up the Kong's Alley. Along with the native mushroom kingdom enemies found throughout the island, they will also have to face the Kremling Krew. How will they fare with an enemy they never had much exposure to?

The Worlds and Levels:

World 1: Kongo Jungle - 6 Levels
Spoiler: show
1-1 (Jungle): The Jungle Hijinx The Thwomp King
1-2 (Treetops): Canopy Climb The Thwomp King
1-3 (Caves): Bone Cave RoundPiplup
1-4 (Ruins): Limestone Passway The Thwomp King
1-5 (Jungle): RPG_Magician
1-A (Jungle): Barrel BungalowThe Thwomp King
Boss:

World 2: Tamarin Tropics - 6 Levels
Spoiler: show
2-1 (Beach):
2-2 (Mines): Mine Cart Chaos Saltlord
2-3 (Ship Deck):
2-4 (Ship Mast):
2-5 (Beach): Inferno
2-A (Cave): Inferno
Boss:

World 3: Chimp Caverns - 7 Levels
Spoiler: show
3-1 (Walkway): Wicked Walkway The Thwomp King
3-2 (Caves): Torrid Den RoundPiplup
3-3 (Mines): STOP AND GO The Thwomp King
3-4 (Walkway):
3-5 (Caves): Minecart Cave-In The Thwomp King and Spider
3-A (Mines): Dynamite Fright The Thwomp King
3-B (Caves): Flooded Cavern The Thwomp King and Spider
Boss:

World 4: Vine Valley - 9 Levels
Spoiler: show
4-1 (Pine Forest): Fresh Foliage The Thwomp King
4-2 (Ruins): The Thwomp King
4-3 (Jungle):
4-4 (Treetops): Treetop Town The Thwomp King
4-5 (Coral):
4-6 (Pine Forest): Forest Frenzy The Thwomp King
4-7 (Brambles): Stickerbrush StruggleThe Thwomp King
4-A (Pine Forest): Saltlord
4-B (???):
Boss:
Extra:

World 5: Monkey Mountains - 8 Levels
Spoiler: show
5-1 (Mountain): Cannon Cliffs The Thwomp King
5-2 (Snow):
5-3 (Ice Cave): Polar Passage The Thwomp King
5-4 (Brambles): Bramble Canyon The Thwomp King
5-5 (Ship Mast):
5-6 (Mountain): Rope Climb RumbleThe Thwomp King
5-A (???):
5-B (Mountain): The Thwomp King
Boss:

World 6: Gorilla Glacier - 11 Levels
Spoiler: show
6-1 (Snow): Snow Barrel Blast The Thwomp King
6-2 (Ice Cave):
6-3 (Mountain): Inferno
6-4 (Ruins): Temple Ascent RPG_Magician
6-5 (Factory):
6-6 (Ice Cave): The Thwomp King
6-7 (Pine Forest): Frostbitten Forest The Thwomp King
6-8 (Snow): Ice Age Alley The Thwomp King
6-9 (Treetops): Rimy Rope Bridge The Thwomp King
6-A: Inferno
6-B: Saltlord
Boss:

World 7: Kremkroc Industries - 8 Levels
Spoiler: show
7-1 (Walkway):
7-2 (Factory): Fling Foundry The Thwomp King
7-3 (Mines): RPG_Magician
7-4 (Coral): The Thwomp King
7-5 (Brambles):
7-6 (Factory): The Thwomp King
7-A (Factory): The Thwomp King
7-B (Factory): The Thwomp King
Boss:

World 8: Gangplank Galleon - 6 Levels
Spoiler: show
8-1 (Walkway):
8-2 (Ship Deck):
8-3 (Ship Mast): MECHDRAGON777
8-4 (Coral):
8-5 (Ship Deck): The Thwomp King
8-A (Ship Mast):
Boss:

World 9: Bonus World - 9 Levels

Screenshots:

Spoiler: show
World 1 - Kongo Jungle:
Spoiler: show
1-3 Bone Cave
Image

World 2 - Tamarin Tropics:
Spoiler: show
No screens at the moment


World 3 - Chimp Caverns:
Spoiler: show

3-4 Stop and Go
Image
Image

3-7 Dynamite Fright
Image

World 4 - Vine Valley:
Spoiler: show

4-4 Treetop Town
Image

4-7 Stickerbrush Struggle
Image
Image

4-A Carrot Platform Peril
Image

World 5 - Monkey Mountains:
Spoiler: show
5-8 Ropeclimb Rumble
Image

World 6 - Gorilla Glacier:
Spoiler: show

6-4 : Temple Ascent
Image

World 7 - Kremkroc Industries:
Spoiler: show
No Screenshots Yet

World 8 - Gangplank Galleon:
Spoiler: show
No Screenshots Yet

World 9:
Spoiler: show
No Screenshots Yet

The Team
Spoiler: show
Episode Leader/Director:
The Thwomp King

Level Designers:
The Thwomp King
RPG_Magician
Saltlord
Inferno
Drifloon
MECHDRAGON777

Featuring levels made by:
RoundPiplup
LGLMaking

World Map Designers:
MECHDRAGON777
The Thwomp King

Boss Designers:
The Thwomp King
RPG_Magician

Graphics (I will credit all users who made custom graphics I'm using over time on here as well as people who are helping with the episode specifically):
G.A.S.
Cosmic Blooper
Negative Bread
Inferno
PROX
FanofSMBX
Squishy Rex
h2643
Chad
SilverDeoxys
The Thwomp King
Harvey36Dice
Magibowser
Dragonmaster146
GeoPyro
FireSeraphim
Koob_Noob

Lua Scripters:
MegaDood
FyreNova
Lusho
MrDoubleA
8luestorm

Beta Testers

The Thwomp King
MECHDRAGON777
Robski
Drifloon

Conclusion
So it's been more than a few years since starting this, and between now and then a lot has happened. Especially with my constantly fluctuating activity in the forums, I won't promise a date for this, but the team and I will do what we can to make this a great episode.

For those who have stuck around thank you very much, and I sincerely apologize for making you all wait as long as it has been.


Demo?

Be on the look out in the levels thread over time. I won't speak for the other designers, but I might throw a level or two that I made into my own thread over time.
Last edited by The Thwomp King on Thu Aug 26, 2021 12:50 pm, edited 115 times in total.

MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6422
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Contact:

Re: Super Mario Country

Postby MECHDRAGON777 » Mon Aug 15, 2016 7:55 pm

Good to see this is back. Can not wait to finish the world map.

The Thwomp King
Rip Van Fish
Rip Van Fish
Posts: 1257
Joined: Tue Feb 17, 2015 12:09 pm

Re: Super Mario Country

Postby The Thwomp King » Mon Aug 15, 2016 8:02 pm

MECHDRAGON777 wrote:Good to see this is back. Can not wait to finish the world map.
Yes sir! Progress shall continue from here on!

The Thwomp King
Rip Van Fish
Rip Van Fish
Posts: 1257
Joined: Tue Feb 17, 2015 12:09 pm

Re: Super Mario Country

Postby The Thwomp King » Sun Oct 16, 2016 1:58 pm

It's a very small update, but I finally fixed the support banners so it links to this new page instead of the old one.
Progress has been at a standstill, but the project is by no means finished. The team is still intact, and we do a light at the end of the tunnel, even if it's at a distance.
I hope to get more support on this project once more, and thank you to those who have stayed committed to supporting this project!!!

MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6422
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Contact:

Re: Super Mario Country

Postby MECHDRAGON777 » Sun Oct 16, 2016 2:07 pm

The Thwomp King wrote:It's a very small update, but I finally fixed the support banners so it links to this new page instead of the old one.
Progress has been at a standstill, but the project is by no means finished. The team is still intact, and we do a light at the end of the tunnel, even if it's at a distance.
I hope to get more support on this project once more, and thank you to those who have stayed committed to supporting this project!!!
I need to make a change/edit to my TTKC14 Level before I add it screenshot it. Should I do a video play through of it and post it or just a screenshot @TheThwompKing?

The Thwomp King
Rip Van Fish
Rip Van Fish
Posts: 1257
Joined: Tue Feb 17, 2015 12:09 pm

Re: Super Mario Country

Postby The Thwomp King » Sun Oct 16, 2016 2:19 pm

MECHDRAGON777 wrote:
The Thwomp King wrote:It's a very small update, but I finally fixed the support banners so it links to this new page instead of the old one.
Progress has been at a standstill, but the project is by no means finished. The team is still intact, and we do a light at the end of the tunnel, even if it's at a distance.
I hope to get more support on this project once more, and thank you to those who have stayed committed to supporting this project!!!
I need to make a change/edit to my TTKC14 Level before I add it screenshot it. Should I do a video play through of it and post it or just a screenshot @TheThwompKing?
Preferably a screenshot right now. Also I'd wait for the structure contest results to make more changes just in case.

MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6422
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Contact:

Re: Super Mario Country

Postby MECHDRAGON777 » Sun Oct 16, 2016 11:21 pm

The Thwomp King wrote:
MECHDRAGON777 wrote:
The Thwomp King wrote:It's a very small update, but I finally fixed the support banners so it links to this new page instead of the old one.
Progress has been at a standstill, but the project is by no means finished. The team is still intact, and we do a light at the end of the tunnel, even if it's at a distance.
I hope to get more support on this project once more, and thank you to those who have stayed committed to supporting this project!!!
I need to make a change/edit to my TTKC14 Level before I add it screenshot it. Should I do a video play through of it and post it or just a screenshot @TheThwompKing?
Preferably a screenshot right now. Also I'd wait for the structure contest results to make more changes just in case.
Since you said to go ahead and post the screenshot, here:

Image

The Thwomp King
Rip Van Fish
Rip Van Fish
Posts: 1257
Joined: Tue Feb 17, 2015 12:09 pm

Re: Super Mario Country

Postby The Thwomp King » Tue Oct 18, 2016 2:38 pm

The intro sequence will be discussed later though.

MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6422
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Contact:

Re: Super Mario Country

Postby MECHDRAGON777 » Tue Oct 18, 2016 4:10 pm

The Thwomp King wrote:The intro sequence will be discussed later though.
It is the only image of the level I got/took. I still need to fix the bonus room of the level to be possible since I did not really test THAT to well.

The Thwomp King
Rip Van Fish
Rip Van Fish
Posts: 1257
Joined: Tue Feb 17, 2015 12:09 pm

Re: Super Mario Country

Postby The Thwomp King » Mon Nov 14, 2016 9:38 pm

MECHDRAGON777 wrote:
The Thwomp King wrote:The intro sequence will be discussed later though.
It is the only image of the level I got/took. I still need to fix the bonus room of the level to be possible since I did not really test THAT to well.
Yeah I'm thinking to keep the episode simple with no intro sequences. And yeah let me know when you finish editing that level.

The Thwomp King
Rip Van Fish
Rip Van Fish
Posts: 1257
Joined: Tue Feb 17, 2015 12:09 pm

Re: Super Mario Country

Postby The Thwomp King » Mon Nov 21, 2016 7:43 pm

Hey for those of you who follow this, come check out the latest contest in honor of this episode! Maybe you could have a chance to be a part of the team with a level or two of yours being in the episode!
http://www.smbxgame.com/forums/v ... 69&t=17172

The Thwomp King
Rip Van Fish
Rip Van Fish
Posts: 1257
Joined: Tue Feb 17, 2015 12:09 pm

Re: Super Mario Country

Postby The Thwomp King » Wed Nov 23, 2016 12:07 am

Here are some new screens:
3-4 Stop and Go
Image
Image
...These have been replaced with newer ones
Last edited by The Thwomp King on Tue Apr 28, 2020 9:07 am, edited 1 time in total.

The Thwomp King
Rip Van Fish
Rip Van Fish
Posts: 1257
Joined: Tue Feb 17, 2015 12:09 pm

Re: Super Mario Country (A small demo)

Postby The Thwomp King » Mon Dec 26, 2016 3:38 pm

Here's a set of levels for players to check out. Hope you guys like them!
https://www.mediafire.com/?l6zw52256fbs7h3

MacDuckBeat
Panser
Panser
Posts: 1055
Joined: Fri Oct 07, 2016 8:09 am
Flair: Neon and edgy artist hehe
Pronouns: he/him
Contact:

Re: Super Mario Country (A small demo)

Postby MacDuckBeat » Mon Dec 26, 2016 7:47 pm

The Thwomp King wrote: - NO LUNA LUA or related programs that wouldn't work in normal conditions. This is probably the biggest limitation, and I apologize for it.

- NO SMBX 2.0 until it is out of Beta!
One quick noob question,what SMBX "version" are you using ?My guess it's 1.3.0.1.

The Thwomp King
Rip Van Fish
Rip Van Fish
Posts: 1257
Joined: Tue Feb 17, 2015 12:09 pm

Re: Super Mario Country (A small demo)

Postby The Thwomp King » Mon Dec 26, 2016 7:51 pm

RSuper wrote:
The Thwomp King wrote: - NO LUNA LUA or related programs that wouldn't work in normal conditions. This is probably the biggest limitation, and I apologize for it.

- NO SMBX 2.0 until it is out of Beta!
One quick noob question,what SMBX "version" are you using ?My guess it's 1.3.0.1.
Correct. I wanna keep things simple while 2.0 is in production. i don't want to make new episodes in 2.0 until it's out of beta for good.

Black Mamba
Rip Van Fish
Rip Van Fish
Posts: 1253
Joined: Thu May 29, 2014 6:11 pm
Pronouns: They/Her

Re: Super Mario Country (A small demo)

Postby Black Mamba » Wed Dec 28, 2016 9:43 pm

Pyramid Schism imo is a terrible level. Whoever made that should kill themselves.

Kixubug
Volcano Lotus
Volcano Lotus
Posts: 515
Joined: Sun Sep 04, 2016 12:17 am

Re: Super Mario Country (A small demo)

Postby Kixubug » Sat Jan 14, 2017 8:27 pm

Why is the project has No Link?

MacDuckBeat
Panser
Panser
Posts: 1055
Joined: Fri Oct 07, 2016 8:09 am
Flair: Neon and edgy artist hehe
Pronouns: he/him
Contact:

Re: Super Mario Country (A small demo)

Postby MacDuckBeat » Sat Jan 14, 2017 10:14 pm

The101MarioGuy wrote:Why is the project has No Link?
Are you actually blind ?
The Thread wrote: DEMO 1:
I didn't originally want to do a demo, but since it's been highly requested by the few supporters I have, I got 5 levels here for you guys to check out and play.
https://www.mediafire.com/?l6zw52256fbs7h3

Snessy the duck
Birdo
Birdo
Posts: 2699
Joined: Sat Sep 20, 2014 6:04 am

Re: Super Mario Country (A small demo)

Postby Snessy the duck » Sun Jan 15, 2017 4:37 am

RSuper wrote:
The101MarioGuy wrote:Why is the project has No Link?
Are you actually blind ?
The Thread wrote: DEMO 1:
I didn't originally want to do a demo, but since it's been highly requested by the few supporters I have, I got 5 levels here for you guys to check out and play.
https://www.mediafire.com/?l6zw52256fbs7h3
He meant that Link isn't a playable character.

MacDuckBeat
Panser
Panser
Posts: 1055
Joined: Fri Oct 07, 2016 8:09 am
Flair: Neon and edgy artist hehe
Pronouns: he/him
Contact:

Re: Super Mario Country (A small demo)

Postby MacDuckBeat » Sun Jan 15, 2017 4:41 am

Snessy the duck wrote:He meant that Link isn't a playable character.
Shoots, I'm still an idiot.
I think he likes all character just like The Invasion 2 and The Princess Cliche.


Return to “Projects”

Who is online

Users browsing this forum: No registered users and 0 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari