Favorite/Least Favorite Level Themes

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bossedit8
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Re: Favorite/Least Favorite Level Themes

Postby bossedit8 » Fri May 09, 2014 10:54 am

Aeon Wisp wrote:Ghost Houses with stupidly hard to find exits, and the most stupidly hard exit is mandatory to get out of there.
Yeah, most of the designs on Puzzle-Based things are Ghost Houses much like in SMW. Encountering the first time and you know it already how confusing it is to get even through a Ghost House Level.

Firespike33
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Re: Favorite/Least Favorite Level Themes

Postby Firespike33 » Fri May 09, 2014 10:44 pm

Favorite:
Probably cave and pipe maze levels, because I like making elaborate tunnels and enclosed areas. Mountain and lava levels can be cool, too.

Least Favorite:
CRAPPY UNDERWATER LEVELS.

ShadowStarX
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Re: Favorite/Least Favorite Level Themes

Postby ShadowStarX » Sun May 11, 2014 2:32 am

Top 7 favorite:
7) Ice levels
6) Volcano (outside) levels
5) Beach levels
4) Night levels
3) Airships/tanks
2) Generic castle levels
1) Forest/jungle/swamp levels

Top 5 least favorite:
5) Challenging maze levels (big ghost houses or gigantic pipe mazes)
4) Normal grass levels
3) SMB2-styled underground level
2) Underwater levels (only the slow ones)
1) Factory levels

Chris900J
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Re: Favorite/Least Favorite Level Themes

Postby Chris900J » Sun May 11, 2014 1:25 pm

*Top 5 least favorite:
5-Icy caverns
4-Haunted/Ghost levels of any kind (Ghost houses, haunted forests...)
3-Generic grasslands
2-Levels that are made out of sweets, food...
1-Joke levels

*Top 5 favorite:
5-Forests
4-Urban/City levels
3-Jungle ruins
2-Tropical beaches/shoals
1-Sky levels with more elements than clouds (Airships, beanstalks, sky gardens...)

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Re: Favorite/Least Favorite Level Themes

Postby Valentine » Thu May 15, 2014 9:48 am

Favorite:
5- Element Based levels (Ice, Fire etc)
4- Factory levels
3- Darkness Based Levels
2- Forests
1- Castles

Least Favorite
5- Clashing Element Levels (Grass+Lava, Water+Lava etc)
4- Annoying Underwater Levels
3- Standard Grasslands
2- Levels that are way too freaking long
1- Random Levels


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