Are world map events possible with Lunalua

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PlumberGraduate
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Are world map events possible with Lunalua

Postby PlumberGraduate » Fri Sep 30, 2016 11:30 am

For example: Changing a sprite of a level with global variables or making levels change place to simulate overworld enemies from NSMBWii.
I'm trying to make a switch palace that cannot be used twice and overworld enemies.

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Re: Are world map events possible with Lunalua

Postby ElectriKong » Fri Sep 30, 2016 12:00 pm

Mario Maker 200 wrote:For example: Changing a sprite of a level with global variables or making levels change place to simulate overworld enemies from NSMBWii.
I'm trying to make a switch palace that cannot be used twice and overworld enemies.
No, not in vanilla 1.3.0.1 Maybe in 1.4 or probably with Lunalua.
Last edited by ElectriKong on Fri Sep 30, 2016 3:57 pm, edited 1 time in total.

PlumberGraduate
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Re: Are world map events possible with Lunalua

Postby PlumberGraduate » Fri Sep 30, 2016 12:44 pm

Well, I was asking if it is possible with Lunalua. Sorry if I sounded rude.


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Re: Are world map events possible with Lunalua

Postby loop » Fri Sep 30, 2016 5:24 pm

I believe it's possible. Try finding the variables needed.

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Re: Are world map events possible with Lunalua

Postby snoruntpyro » Fri Sep 30, 2016 5:43 pm

It'll probably be tedious as there isn't really an easy way to access stuff like paths or tiles, and there hasn't been much support for the world map at all in lua really.

Emral
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Re: Are world map events possible with Lunalua

Postby Emral » Fri Sep 30, 2016 6:06 pm


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Re: Are world map events possible with Lunalua

Postby PixelPest » Sat Oct 01, 2016 12:13 am

Enjl wrote:
What about path class, tile class, scene class and music class?
which would be needed for a world map event endeavour
I actually couldn't find those on the LunaLua documentation when I did a quick search earlier tbh and Mario Maker 200 didn't mention any of those in their main post

Emral
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Re: Are world map events possible with Lunalua

Postby Emral » Sat Oct 01, 2016 11:06 am

PixelPest wrote:
Enjl wrote:
What about path class, tile class, scene class and music class?
which would be needed for a world map event endeavour
I actually couldn't find those on the LunaLua documentation when I did a quick search earlier tbh and Mario Maker 200 didn't mention any of those in their main post
My point being that they don't exist and are necessary.

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Re: Are world map events possible with Lunalua

Postby PixelPest » Sat Oct 01, 2016 11:12 am

Enjl wrote:
PixelPest wrote:
Enjl wrote: What about path class, tile class, scene class and music class?
which would be needed for a world map event endeavour
I actually couldn't find those on the LunaLua documentation when I did a quick search earlier tbh and Mario Maker 200 didn't mention any of those in their main post
My point being that they don't exist and are necessary.
There's other relatively easy ways to make do without those though. (Graphics.drawImageToSceneWP() for tiles and scenery, etc.)

Emral
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Re: Are world map events possible with Lunalua

Postby Emral » Sat Oct 01, 2016 11:23 am

PixelPest wrote: There's other relatively easy ways to make do without those though. (Graphics.drawImageToSceneWP() for tiles and scenery, etc.)
There is no advanced world map priority rendering for the world map yet. You'd draw everything in front of the player and in front of the world map border.


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