SMBX 2.0 Open Beta

Topics about events/announcements that are no longer relevant.

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G-Boy
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Re: SMBX 2.0 Open Beta

Postby G-Boy » Wed Aug 10, 2016 3:53 am

Tinkerbell wrote:
NinGamer wrote: I don't await people. I have many forums to post in, it's just that I want to see more of SMBX 2.0. We've waited for this so long.
And you can wait longer for it. You should really spend time outside the internet also instead of staying there the day and reply to posts on different forums.
I spend my time outside the internet, stop misunderstanding everything I post. :| Your replies sound like the internet is my life.

I took a break from my computer in 2 years, BTW.

Anyway, we should go back to waiting if there's no news.

migueeel
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Re: SMBX 2.0 Open Beta

Postby migueeel » Wed Aug 10, 2016 5:39 am

I thnk it's just the hate shitstorm that happened, it surely made two pages in two days.

Emral
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Re: SMBX 2.0 Open Beta

Postby Emral » Wed Aug 10, 2016 10:27 am

Shadowblitz16 wrote:
Enjl wrote:
Shadowblitz16 wrote:just lay everything out in a hierarchy that doesn't use the same files twice

for example config files and graphics there seems to be alot of duplicates
You mean SMBX\graphics and SMBX\PGE\configs\whateverconfig?

One of these directories is the graphics set used by the engine, the other is the set used by the editor. In the settings for the config in PGE I THINK you can re-route that specific config pack to get their graphics from SMBX\graphics.
From my understanding, the SMBX\graphics folder can't be made obsolete, but re-routing PGE altogether removes the benefit of personalised configs which don't mess with the graphics in-game.
I can't find the setting files your talking about.
could you specify the default location?
Disregard what I said before because I was wrong. Now that I got to check my copy of SMBX I have no idea what duplicates you're referring to.

Shadowblitz16
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Re: SMBX 2.0 Open Beta

Postby Shadowblitz16 » Wed Aug 10, 2016 2:27 pm

Enjl wrote:
Shadowblitz16 wrote:
Enjl wrote: You mean SMBX\graphics and SMBX\PGE\configs\whateverconfig?

One of these directories is the graphics set used by the engine, the other is the set used by the editor. In the settings for the config in PGE I THINK you can re-route that specific config pack to get their graphics from SMBX\graphics.
From my understanding, the SMBX\graphics folder can't be made obsolete, but re-routing PGE altogether removes the benefit of personalised configs which don't mess with the graphics in-game.
I can't find the setting files your talking about.
could you specify the default location?
Disregard what I said before because I was wrong. Now that I got to check my copy of SMBX I have no idea what duplicates you're referring to.
I see now that SMBX, Lunalua, and PGE are all diffrent things
I thought SMBX actually was updated itself and it was a new editor for SMBX

Mariogamer435
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Re: SMBX 2.0 Open Beta

Postby Mariogamer435 » Wed Aug 10, 2016 2:44 pm

why are there some weird link sounds in invasion 2? or i am the only one who hear these? ;)

btw, nice lol

i also like the idea for the race thing!
Last edited by Julia Pseudo on Wed Aug 10, 2016 4:12 pm, edited 1 time in total.
Reason: Merged double post

loop
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Re: SMBX 2.0 Open Beta

Postby loop » Wed Aug 10, 2016 5:31 pm

Mariogamer435 wrote:why are there some weird link sounds in invasion 2? or i am the only one who hear these? ;)

btw, nice lol

i also like the idea for the race thing!
It is a joke episode. You need the previous version to get the real one.

PixelPest
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Re: SMBX 2.0 Open Beta

Postby PixelPest » Wed Aug 10, 2016 5:39 pm

Jayce 777 wrote:
Mariogamer435 wrote:why are there some weird link sounds in invasion 2? or i am the only one who hear these? ;)

btw, nice lol

i also like the idea for the race thing!
It is a joke episode. You need the previous version to get the real one.
It just changed the sounds. It's just the normal Invasion 2 but with Link. You can just delete the sounds.ini file

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Re: SMBX 2.0 Open Beta

Postby Mariogamer435 » Wed Aug 10, 2016 5:45 pm

PixelPest wrote:
Jayce 777 wrote:
Mariogamer435 wrote:why are there some weird link sounds in invasion 2? or i am the only one who hear these? ;)

btw, nice lol

i also like the idea for the race thing!
It is a joke episode. You need the previous version to get the real one.
It just changed the sounds. It's just the normal Invasion 2 but with Link. You can just delete the sounds.ini file
oh, ok! thanks Jayce 777 and pixelpest, and i already had smbx 1.3.0.1 for a long time ago, thanks for letting me know! have a nice day both of you! ;)

Tobi555
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Re: SMBX 2.0 Open Beta

Postby Tobi555 » Wed Aug 10, 2016 10:08 pm

Will 2.0 fix Runtime error '9' or is that not possible to do? (Power ups in lava, etc.)

PixelPest
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Re: SMBX 2.0 Open Beta

Postby PixelPest » Wed Aug 10, 2016 10:14 pm

Tobi555 wrote:Will 2.0 fix Runtime error '9' or is that not possible to do? (Power ups in lava, etc.)
I think just LunaLua fixes that, so yes, 2.0 would too I'm pretty sure

HenryRichard
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Re: SMBX 2.0 Open Beta

Postby HenryRichard » Wed Aug 10, 2016 10:24 pm

In the final version, is the invasion 2 gonna be reverted back to the real thing without the link sounds? I think that would turn off a lot of people.

migueeel
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Re: SMBX 2.0 Open Beta

Postby migueeel » Thu Aug 11, 2016 5:25 am

What was runtime error 9 anyways? I remember triggering it by entering a pipe when a piranha plant was coming out of it XD

HeroLinik
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Re: SMBX 2.0 Open Beta

Postby HeroLinik » Thu Aug 11, 2016 5:26 am

migueeel wrote:What was runtime error 9 anyways? I remember triggering it by entering a pipe when a piranha plant was coming out of it XD
Subscript out of range.

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Re: SMBX 2.0 Open Beta

Postby Snessy the duck » Thu Aug 11, 2016 12:08 pm

HenryRichard wrote:In the final version, is the invasion 2 gonna be reverted back to the real thing without the link sounds? I think that would turn off a lot of people.
Yeah, and I also think that they should add The Princess Cliche and the first Invasion in the final game! That would make a lot of sense, also considering The Invasion hasn't been reuploaded as an episode yet, which means you've got some searching to do before you can find it! It would definetly be helpful!

HeroLinik
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Re: SMBX 2.0 Open Beta

Postby HeroLinik » Thu Aug 11, 2016 12:58 pm

HenryRichard wrote:In the final version, is the invasion 2 gonna be reverted back to the real thing without the link sounds? I think that would turn off a lot of people.
That was a joke.

Ace
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Re: SMBX 2.0 Open Beta

Postby Ace » Thu Aug 11, 2016 2:14 pm

Snessy the duck wrote:
HenryRichard wrote:In the final version, is the invasion 2 gonna be reverted back to the real thing without the link sounds? I think that would turn off a lot of people.
Yeah, and I also think that they should add The Princess Cliche and the first Invasion in the final game! That would make a lot of sense, also considering The Invasion hasn't been reuploaded as an episode yet, which means you've got some searching to do before you can find it! It would definetly be helpful!
That's because the invasion 1 sucks big time

Mable
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Re: SMBX 2.0 Open Beta

Postby Mable » Thu Aug 11, 2016 3:08 pm

The new smbx gen doesn't like the invasion 1 since it's not as fancy as the other episodes today. Only old gen smbx will know the old times of simple design.

migueeel
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Re: SMBX 2.0 Open Beta

Postby migueeel » Thu Aug 11, 2016 4:27 pm

The invasion 1 is simply outdated.
No slopes, no Peach-Toad-Link (?) support, no star shop....

It's that. Outdated.

Murphmario
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Re: SMBX 2.0 Open Beta

Postby Murphmario » Thu Aug 11, 2016 5:04 pm

I'm going to lead away from the conversation and ask how I place stuff inside bubbles, lakitus, grass, and the like in the new editor (A.K.A. PGE).

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Re: SMBX 2.0 Open Beta

Postby snoruntpyro » Thu Aug 11, 2016 5:48 pm

Murphmario wrote:I'm going to lead away from the conversation and ask how I place stuff inside bubbles, lakitus, grass, and the like in the new editor (A.K.A. PGE).
There's a category called "Containers" with those things in them. You can then select what npc should be inside them from there.
HenryRichard wrote:In the final version, is the invasion 2 gonna be reverted back to the real thing without the link sounds? I think that would turn off a lot of people.
It's back to normal in the next beta version. Unfortunately.

There are also more default episodes, most are classic ones but there is one semi-new-ish one.


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