Super Mario World at War [Possibly last screenshot before demo]

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Should this game have a special world/world 11

Poll ended at Sun Sep 04, 2016 3:04 pm

Yes, and make the levels' difficulty increase dramatically
2
50%
Yes, but keep the difficulty increasing like the rest of the game - I really don't want another perfect run or something
2
50%
No, it will be too much/it will be too hard to download/be too big
0
No votes
 
Total votes: 4
ElectriKong
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Re: Super Mario World at War [Possibly last screenshot before demo]

Postby ElectriKong » Thu Jul 28, 2016 8:33 am

BTB wrote:i'd love to help, but i don't really think you should try to not make it like a classic mario game. if you make some adjustments though, i'd be interested, so feel free to contact me.
It will be a more classic Mario format, though there will be custom bosses and LunLua will be used. Lunalua will definitely be used to limit this to 1-player, and maybe to make toad houses disappear on exit and stuff and probably to use features like gravity and jump events.

Anyway. I have created a poll because I fear I won't have 5 levels finished and ready for the demo. I wonder if you want all 5 levels but unfinished or only the finished levels. If I do finish all 5 then it won't matter.

The Thwomp King
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Re: Super Mario World X: The evil within [A new screen shot to show]

Postby The Thwomp King » Fri Jul 29, 2016 10:19 pm

King of Eterity wrote:
Circle Guy wrote:
King of Eterity wrote:I have a new screenshot. It is not of any level or map, but a GFX I made. Vote in the poll whether or not I should continue making them (I will still be using some from GFX packs though).
Note: Do not use any of the graphics in my project until release, unless they were from other packs or projects.
You should use paint.net, your graphic has 1x1 pixels.
OK, I got paint.net. Unfortunately though I am not redoing the background as it was rather time consuming. OK, since making graphic is not relevant at the moment though, I will remove the poll and maybe put it up again, but probably reword the question, or you guys can just throw suggestions of improvement.
If you use the global function with the paint bucket you can recolor any graphics significantly faster. Otherwise I highly recommend redoing the background at some point. Few will take 1x1 pixel graphics seriously.

RhysOwens
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Re: Super Mario World at War [Possibly last screenshot before demo]

Postby RhysOwens » Tue Aug 02, 2016 4:18 pm

I would love to design bosses and maybe a level or two.

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Re: Super Mario World at War [Possibly last screenshot before demo]

Postby ElectriKong » Tue Aug 02, 2016 6:56 pm

RhysOwens wrote:I would love to design bosses and maybe a level or two.
Nice. I will add you to the list and see how good you are.

RhysOwens
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Re: Super Mario World at War [Possibly last screenshot before demo]

Postby RhysOwens » Wed Aug 03, 2016 10:48 am

King of Eterity wrote:
RhysOwens wrote:I would love to design bosses and maybe a level or two.
Nice. I will add you to the list and see how good you are.
So how do I add levels and stuff? Can I update your levels?
What are the guidelines?

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Re: Super Mario World at War [Possibly last screenshot before demo]

Postby ElectriKong » Wed Aug 03, 2016 11:26 am

RhysOwens wrote:
King of Eterity wrote:
RhysOwens wrote:I would love to design bosses and maybe a level or two.
Nice. I will add you to the list and see how good you are.
So how do I add levels and stuff? Can I update your levels?
What are the guidelines?
I have just PMed you the guidelines. You may reserve any 2 levels after World 1-F and up to the final World 2 level, except World 2-1, as I reserved that, and any 2 bosses from World 1 up to World 9. Please do your reservations in the PM for the team.

RhysOwens
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Re: Super Mario World at War [Possibly last screenshot before demo]

Postby RhysOwens » Thu Aug 04, 2016 7:40 am

King of Eterity wrote:
RhysOwens wrote:
King of Eterity wrote: Nice. I will add you to the list and see how good you are.
So how do I add levels and stuff? Can I update your levels?
What are the guidelines?
I have just PMed you the guidelines. You may reserve any 2 levels after World 1-F and up to the final World 2 level, except World 2-1, as I reserved that, and any 2 bosses from World 1 up to World 9. Please do your reservations in the PM for the team.
I'm sorry, but I was ignorant because I didn't know you already reserved 2-1. I only read reserve levels after 1-F. Also can I reverse levels whenever I want? Because you said I will be asked to make certain levels.

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Re: Super Mario World at War [Possibly last screenshot before demo]

Postby ElectriKong » Thu Aug 04, 2016 7:44 am

RhysOwens wrote:
King of Eterity wrote:
RhysOwens wrote:
So how do I add levels and stuff? Can I update your levels?
What are the guidelines?
I have just PMed you the guidelines. You may reserve any 2 levels after World 1-F and up to the final World 2 level, except World 2-1, as I reserved that, and any 2 bosses from World 1 up to World 9. Please do your reservations in the PM for the team.
I'm sorry, but I was ignorant because I didn't know you already reserved 2-1. I only read reserve levels after 1-F. Also can I reverse levels whenever I want? Because you said I will be asked to make certain levels.
Yes, you can reserve any 2 at anytime but can we please keep discussion regarding this in PM as I don't think this conversation is interesting to the general public, thanks.

RhysOwens
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Re: Super Mario World at War [Possibly last screenshot before demo]

Postby RhysOwens » Fri Aug 05, 2016 9:52 am

King of Eterity wrote:
RhysOwens wrote:
King of Eterity wrote: I have just PMed you the guidelines. You may reserve any 2 levels after World 1-F and up to the final World 2 level, except World 2-1, as I reserved that, and any 2 bosses from World 1 up to World 9. Please do your reservations in the PM for the team.
I'm sorry, but I was ignorant because I didn't know you already reserved 2-1. I only read reserve levels after 1-F. Also can I reverse levels whenever I want? Because you said I will be asked to make certain levels.
Yes, you can reserve any 2 at anytime but can we please keep discussion regarding this in PM as I don't think this conversation is interesting to the general public, thanks.
Look, your episode would have more potential because I know how to make levels look good. I know what I'm doing when it comes to levels.

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Re: Super Mario World at War [New Screenshot and still seeking team members]

Postby RhysOwens » Mon Aug 08, 2016 7:48 am

Jayce 777 wrote:It is okay... what really bothers me is the stacked grass tiles. :roll: :|
I suggest using this:http://www.smbxgame.com/forums/v ... =31&t=4907
Sednaiur makes some great tilesets. I'm using those tiles in some of my levels.

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Re: Super Mario World at War [New Screenshot and still seeking team members]

Postby ElectriKong » Mon Aug 08, 2016 7:50 am

RhysOwens wrote:
Jayce 777 wrote:It is okay... what really bothers me is the stacked grass tiles. :roll: :|
I suggest using this:http://www.smbxgame.com/forums/v ... =31&t=4907
Sednaiur makes some great tilesets. I'm using those tiles in some of my levels.
I think I have it. I will replace certain tiles tthat made the first 2 levels look quite bad.

RhysOwens
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Re: Super Mario World at War [New Screenshot and still seeking team members]

Postby RhysOwens » Mon Aug 08, 2016 7:55 am

King of Eterity wrote:
RhysOwens wrote:
Jayce 777 wrote:It is okay... what really bothers me is the stacked grass tiles. :roll: :|
I suggest using this:http://www.smbxgame.com/forums/v ... =31&t=4907
Sednaiur makes some great tilesets. I'm using those tiles in some of my levels.
I think I have it. I will replace certain tiles tthat made the first 2 levels look quite bad.
I'm sorry to say this, but you didn't need that extra t at the beginning of that.


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