Topics about events/announcements that are no longer relevant.
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The Handwoven Box
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Postby The Handwoven Box » Sun Jul 31, 2016 11:09 am
When the update is finished and released, will levels already made in 1.3 work if opened?
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PixelPest
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Postby PixelPest » Sun Jul 31, 2016 11:14 am
The Handwoven Box wrote:When the update is finished and released, will levels already made in 1.3 work if opened?
I'm pretty sure that is the intention, yes
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ben
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Postby ben » Sun Jul 31, 2016 12:02 pm
PixelPest wrote:The Handwoven Box wrote:When the update is finished and released, will levels already made in 1.3 work if opened?
I'm pretty sure that is the intention, yes
This is valid certainly of course also for the final version of 2.0?
I like my level which I have provided with the version 1.3.0.1 so much that I would like to process further it in the final version of 2.0. 
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bossedit8
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Postby bossedit8 » Mon Aug 01, 2016 3:00 am
ben wrote:This is valid certainly of course also for the final version of 2.0?
Well it will be. I heard someone tested The Invasion 2 with all of the characters and some of those newly created characters have troubles getting through it but there might be a way to get that fixed... but further on onto that it's not sure if that's probably it.
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PixelPest
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Postby PixelPest » Mon Aug 01, 2016 8:46 am
bossedit8 wrote:ben wrote:This is valid certainly of course also for the final version of 2.0?
Well it will be. I heard someone tested The Invasion 2 with all of the characters and some of those newly created characters have troubles getting through it but there might be a way to get that fixed... but further on onto that it's not sure if that's probably it.
I don't think making all characters compatible with all levels is the point here and I'm not sure that's going to happen
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migueeel
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Postby migueeel » Mon Aug 01, 2016 10:26 am
Some characters are made for specific levels, like snake. You might be able to play with wario and megaman on a mario stage but just because it's there it doesnt meant it should go together, you know?
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loop
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Postby loop » Mon Aug 01, 2016 11:01 am
migueeel wrote:Some characters are made for specific levels, like snake. You might be able to play with wario and megaman on a mario stage but just because it's there it doesnt meant it should go together, you know?
Point made. Like if there is a hollow ceiling, Zelda can teleport through it, possibly breaking the level. Keeping this in mind, you could create a puzzle like that, rendering the level impossible to complete with other characters.
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ben
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Postby ben » Mon Aug 01, 2016 4:37 pm
PixelPest wrote:bossedit8 wrote:ben wrote:This is valid certainly of course also for the final version of 2.0?
Well it will be. I heard someone tested The Invasion 2 with all of the characters and some of those newly created characters have troubles getting through it but there might be a way to get that fixed... but further on onto that it's not sure if that's probably it.
I don't think making all characters compatible with all levels is the point here and I'm not sure that's going to happen
Up to now the version 1.3.0.1 "and" 2.0 Beta did "not" function on my PC with Windows 10.
I have tried different, but I can't start these versions on my PC with Windows 10.
If the final version 2.0 did function on my PC with Windows 10, it makes of course no difference to me to start once again with my own episode. 
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Murphmario
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Postby Murphmario » Mon Aug 01, 2016 4:44 pm
The Handwoven Box wrote:When the update is finished and released, will levels already made in 1.3 work if opened?
Unless you used unused NPC and Block IDS, then yes.
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The Handwoven Box
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Postby The Handwoven Box » Mon Aug 01, 2016 6:06 pm
Murphmario wrote:The Handwoven Box wrote:When the update is finished and released, will levels already made in 1.3 work if opened?
Unless you used unused NPC and Block IDS, then yes.
Sorry if I sound silly, but what would be considered an an used NPC or Block?
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Emral
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Postby Emral » Mon Aug 01, 2016 6:15 pm
Block and NPC IDs which you can't use in the normal SMBX editor.
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JupiHornet
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Postby JupiHornet » Mon Aug 01, 2016 8:09 pm
Enjl wrote:Block and NPC IDs which you can't use in the normal SMBX editor.
Wait, do you mean the secret NPC tab or like 1.4 NPCs?
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Mable
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Postby Mable » Mon Aug 01, 2016 8:31 pm
Secret ones like the lakitu are aviable in standard smbx... so it must be 1.4
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loop
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Postby loop » Mon Aug 01, 2016 8:38 pm
1.4.x is a clone that makes levels incompatible with 2.0 and 1.3.x.
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underFlo
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Postby underFlo » Mon Aug 01, 2016 8:52 pm
Tinkerbell wrote:Secret ones like the lakitu are aviable in standard smbx... so it must be 1.4
Actually no. The NPCs Enjl was referring to are npc291 (or smth) to 300, which have some pretty strange properties and are being used as a base for the new NPCs afaik.
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Mable
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Postby Mable » Tue Aug 02, 2016 5:02 am
Oh, you mean the ones h2643 found?
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migueeel
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Postby migueeel » Tue Aug 02, 2016 7:51 am
I think they mean the dummy NPCs that people used to add in more NPCs without overwriting existing ones.
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Hoeloe
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Postby Hoeloe » Tue Aug 02, 2016 8:33 am
migueeel wrote:I think they mean the dummy NPCs that people used to add in more NPCs without overwriting existing ones.
This is correct. There are a few NPC IDs that are unused in vanilla SMBX. These will all be used in 2.0.
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Emral
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Postby Emral » Tue Aug 02, 2016 10:18 am
JupiHornet wrote:Enjl wrote:Block and NPC IDs which you can't use in the normal SMBX editor.
Wait, do you mean the secret NPC tab or like 1.4 NPCs?
No. Levels using the block and NPC IDs which this module makes available: http://www.smbxgame.com/forums/v ... 69&t=15527
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JupiHornet
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Postby JupiHornet » Tue Aug 02, 2016 11:30 am
Enjl wrote:JupiHornet wrote:Enjl wrote:Block and NPC IDs which you can't use in the normal SMBX editor.
Wait, do you mean the secret NPC tab or like 1.4 NPCs?
No. Levels using the block and NPC IDs which this module makes available: http://www.smbxgame.com/forums/v ... 69&t=15527
Ah, I see.
There's no way at all to make those accessible?
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