SMBX 2.0 Open Beta

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Reign
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Re: SMBX 2.0 Open Beta

Postby Reign » Sat Jul 16, 2016 5:23 am

I was using PGE+LunaLua-modified SMBX and now trying to move on to 2.0 because that is what I would want people to play my episode with. Did not find anything with search so here goes...

For some reason the hardcoded graphics that I'm using to hide the HUD are not working. I have the files in my Worlds\Super Mario Enigmatic 2 -folder, but the HUD is not replaced when I play the episode from the launcher.

Image

Is this something that's still in development (because it works with SMBX 1.3 + Luna) or am I doing something wrong? :)

And then there is this:

Image

Still in development?

Hoeloe
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Re: SMBX 2.0 Open Beta

Postby Hoeloe » Sat Jul 16, 2016 6:27 am

Reign wrote:I was using PGE+LunaLua-modified SMBX and now trying to move on to 2.0 because that is what I would want people to play my episode with. Did not find anything with search so here goes...

For some reason the hardcoded graphics that I'm using to hide the HUD are not working. I have the files in my Worlds\Super Mario Enigmatic 2 -folder, but the HUD is not replaced when I play the episode from the launcher.

Image

Is this something that's still in development (because it works with SMBX 1.3 + Luna) or am I doing something wrong? :)

And then there is this:

Image

Still in development?
Your problem woth hardcoded graphics is because this Beta uses an older version of LunaLua. A new Beta is coming fairly soon that is much updated. I can't remember exactly, but this might be the cause of the second error too, which is from particles.lua being unable to load the rain effect.

Reign
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Re: SMBX 2.0 Open Beta

Postby Reign » Sat Jul 16, 2016 7:51 am

Thanks, I'll continue with the PGE+Luna-modified SMBX for the time being. :)

Hoeloe
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Re: SMBX 2.0 Open Beta

Postby Hoeloe » Sat Jul 16, 2016 11:39 am

Horikawa Otane wrote:We're doing optimizations to make our lua code run substantially better on lower-end machines...
Just finished this up actually, we've got a neat little graphical profiler so we can analyse what the code is doing as it runs, and where any lag is coming from:

Image

Enchlore
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Re: SMBX 2.0 Open Beta

Postby Enchlore » Sat Jul 16, 2016 12:06 pm

Is that PGE thing where you can test levels in the legacy editor without having it open separately already working?

Also, are solid-top slopes a planned addition (or at least already possible through LunaLua codes)? That's one thing I've always wanted but forgot to ask about.

Hoeloe
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Re: SMBX 2.0 Open Beta

Postby Hoeloe » Sat Jul 16, 2016 12:28 pm

Enchlore wrote:Is that PGE thing where you can test levels in the legacy editor without having it open separately already working?
Yep, that's already a thing and working pretty smoothly.

Gameinsky
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Re: SMBX 2.0 Open Beta

Postby Gameinsky » Mon Jul 18, 2016 7:51 am

Nice, how much still has to be done before SMBX 2.0 can be released?

loop
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Re: SMBX 2.0 Open Beta

Postby loop » Mon Jul 18, 2016 8:00 am

Gameinsky wrote:Nice, how much still has to be done before SMBX 2.0 can be released?
Patience is the key. I really want it too, but they need time.

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Re: SMBX 2.0 Open Beta

Postby Hoeloe » Mon Jul 18, 2016 8:23 am

Gameinsky wrote:Nice, how much still has to be done before SMBX 2.0 can be released?
There's a bit more to go, but there has been a lot of progress recently. I think you'll all be pleasantly surprised when it does get released.

Mario_and_Luigi_55
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Re: SMBX 2.0 Open Beta

Postby Mario_and_Luigi_55 » Mon Jul 18, 2016 11:42 am

I hope so, because I can't wait. I hope the Lua will not be needed in order to place starmans etc. in full release?

Emral
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Re: SMBX 2.0 Open Beta

Postby Emral » Mon Jul 18, 2016 11:48 am

Mario_and_Luigi_55 wrote:I hope so, because I can't wait. I hope the Lua will not be needed in order to place starmans etc. in full release?
You can place down all character blocks and new npcs in PGE by default.

LoZFTW
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Re: SMBX 2.0 Open Beta

Postby LoZFTW » Mon Jul 18, 2016 1:10 pm

Welp. A new UI, a new thing to get used to. Glad there is still the legacy editor though, I still would've preferred a UI that was just like the ol' SMBX, or at least close to it.

I tried opening a 1.3.0.1 level in the new editor and tested it, and, well it crashed the first test window and opened another one, which worked fine, don't know if that's an issue or if it was intended.

zxcv
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Re: SMBX 2.0 Open Beta

Postby zxcv » Mon Jul 18, 2016 8:12 pm

LoZFTW wrote:Welp. A new UI, a new thing to get used to. Glad there is still the legacy editor though, I still would've preferred a UI that was just like the ol' SMBX, or at least close to it.

I tried opening a 1.3.0.1 level in the new editor and tested it, and, well it crashed the first test window and opened another one, which worked fine, don't know if that's an issue or if it was intended.
You can make PGE look like the SMBX editor, I just don't remember how.

loop
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Re: SMBX 2.0 Open Beta

Postby loop » Mon Jul 18, 2016 8:18 pm

Prado wrote:
LoZFTW wrote:Welp. A new UI, a new thing to get used to. Glad there is still the legacy editor though, I still would've preferred a UI that was just like the ol' SMBX, or at least close to it.

I tried opening a 1.3.0.1 level in the new editor and tested it, and, well it crashed the first test window and opened another one, which worked fine, don't know if that's an issue or if it was intended.
You can make PGE look like the SMBX editor, I just don't remember how.
You go to application settings in "useful tools". Then go to "view". Finally, change the theme.
Also, I recommend testing in 1.3.0.1 instead.

Wohlstand
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Re: SMBX 2.0 Open Beta

Postby Wohlstand » Tue Jul 19, 2016 2:00 am

Prado wrote:
LoZFTW wrote:Welp. A new UI, a new thing to get used to. Glad there is still the legacy editor though, I still would've preferred a UI that was just like the ol' SMBX, or at least close to it.

I tried opening a 1.3.0.1 level in the new editor and tested it, and, well it crashed the first test window and opened another one, which worked fine, don't know if that's an issue or if it was intended.
You can make PGE look like the SMBX editor, I just don't remember how.
Menu "Help" -> "Classic view" (SMBX-like gui).
Same way to return back to modern view.

Gameinsky
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Re: SMBX 2.0 Open Beta

Postby Gameinsky » Tue Jul 19, 2016 5:08 am

Jayce 777 wrote:
Gameinsky wrote:Nice, how much still has to be done before SMBX 2.0 can be released?
Patience is the key. I really want it too, but they need time.
It's not that I'm impatient, I just want to be able to get a bit more of an idea of when to expect it, even if it isn't a date.

zxcv
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Re: SMBX 2.0 Open Beta

Postby zxcv » Tue Jul 19, 2016 6:50 am

Gameinsky wrote:
Jayce 777 wrote:
Gameinsky wrote:Nice, how much still has to be done before SMBX 2.0 can be released?
Patience is the key. I really want it too, but they need time.
It's not that I'm impatient, I just want to be able to get a bit more of an idea of when to expect it, even if it isn't a date.
I feel the same as you, but it's better stop asking this. Horikawa made release date promises in the past and never was able to
achieve them. If we continue asking, we will more likely get a possible release date that will never happen.

TDK
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Re: SMBX 2.0 Open Beta

Postby TDK » Tue Jul 19, 2016 9:38 am

LoZFTW wrote:Welp. A new UI, a new thing to get used to. Glad there is still the legacy editor though, I still would've preferred a UI that was just like the ol' SMBX, or at least close to it.

I tried opening a 1.3.0.1 level in the new editor and tested it, and, well it crashed the first test window and opened another one, which worked fine, don't know if that's an issue or if it was intended.
The PGE engine is still incomplete, so you'll have to test using the "Test in SMBX (LunaDLL required)" option.

Bluigi
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Re: SMBX 2.0 Open Beta

Postby Bluigi » Thu Jul 21, 2016 12:18 pm

Sharing my very own opinion, I find 2.0 horrible, honestly.

I'll stay with 1.3.0.1

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Re: SMBX 2.0 Open Beta

Postby HeroLinik » Thu Jul 21, 2016 12:23 pm

Bluigi wrote:Sharing my very own opinion, I find 2.0 horrible, honestly.

I'll stay with 1.3.0.1
It's still in beta. When it releases, it won't be as horrible as you're finding it now.


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