Mario & the 7 Orbs - New Userbar, Looking for LDs

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Rare
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Re: Mario & the 7 Orbs (Demo 2.0 is Here! Looking for LDs)

Postby Rare » Sun Mar 13, 2016 10:38 pm

This Project looks great and detailed,but when i play the Demo the HUD is broken.
Screenshots:
Spoiler: show
ImageImage

Hani
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Re: Mario & the 7 Orbs (Demo 2.0 is Here! Looking for LDs)

Postby Hani » Sun Mar 13, 2016 10:49 pm

It happened to me too. When I was playing it. The HUD was messed up.

PersonNamedUser
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Re: Mario & the 7 Orbs (Demo 2.0 is Here! Looking for LDs)

Postby PersonNamedUser » Mon Mar 14, 2016 12:32 am

You guys are not alone. It happened to me too.

Alagirez
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Re: Mario & the 7 Orbs (Demo 2.0 is Here! Looking for LDs)

Postby Alagirez » Mon Mar 14, 2016 12:48 am

Are you guys installed Lunalua correctly? it doesn't happen to me.

Gameinsky
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Re: Mario & the 7 Orbs (Demo 2.0 is Here! Looking for LDs)

Postby Gameinsky » Mon Mar 14, 2016 2:41 am

I'm playing on SMBX2.0 and it works perfectly.

Sambo
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Re: Mario & the 7 Orbs - The Toxic Pools

Postby Sambo » Mon Jun 13, 2016 1:52 pm

I know it's been a while since I posted any updates, but the project is not dead, I assure you. There should be a bit more activity this summer.

Anyway, here is a video showing some progress:


And some screens:
Image
Image
(I am aware of the misplaced Ghost House block. It is there for a reason and will not be visible in-game. Please don't ask any questions about it or tell me it looks bad.)

For those of you who are having problems with LunaLua, don't worry too much. SMBX 2.0 comes with it, so the tricky install process should stop being a problem once that gets to be stable. I will also probably release a version of this project including a LunaLua-SMBX so no installations would be needed.

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Re: Mario & the 7 Orbs - The Toxic Pools

Postby TurtleJosh52 » Mon Jun 13, 2016 3:12 pm

The video is private.

Snessy the duck
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Re: Mario & the 7 Orbs - The Toxic Pools

Postby Snessy the duck » Tue Jun 14, 2016 12:12 pm

Yeah, the video is Private! You might wanna fix that!

Sambo
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Re: Mario & the 7 Orbs - The Toxic Pools

Postby Sambo » Sat Jun 18, 2016 1:54 pm

Oops. I thought you might not be able to see it, but I wasn't sure how that setting worked. I just fixed it.

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Re: Mario & the 7 Orbs - The Toxic Pools

Postby HenryRichard » Sat Jun 18, 2016 2:34 pm

The poison water purifier thing looks like a pretty sweet mechanic, and the levels themselves look pretty great too!

Sambo
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Re: Mario & the 7 Orbs - Should I make this into an API?

Postby Sambo » Thu Jun 30, 2016 8:08 pm

HenryRichard wrote:The poison water purifier thing looks like a pretty sweet mechanic, and the levels themselves look pretty great too!
I'm glad you like it. In the future, I may use a similar script to make the "fake walls" mechanic from NSMBWii. It wouldn't be exactly the same, but it would work.

Here is a new script demo video:

This is a script that I will use for my next level, Mutant Vine Madness.

So, what do you think? Should I make this into an API?

Hani
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Re: Mario & the 7 Orbs - Should I Make This into an API?

Postby Hani » Thu Jun 30, 2016 8:13 pm

That looks really neat. For me it's hard to make LunaLua stuff because I don't know coding.
Anyways, I think you should make it into an API.

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Re: Mario & the 7 Orbs - Should I Make This into an API?

Postby snoruntpyro » Thu Jun 30, 2016 9:41 pm

OK that splitting vine thing is actually really freaking cool. I'm really interested to see how that'll be used~!

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Re: Mario & the 7 Orbs - Should I Make This into an API?

Postby Alagirez » Thu Jun 30, 2016 9:51 pm

Wow, the splitting vine looks unique! I think you should make it into API (plz, i really want to use them :3 )
Also the new screens looks nice, i'm curious for what the sparkle/magic thing.

loop
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Re: Mario & the 7 Orbs - Should I Make This into an API?

Postby loop » Fri Jul 01, 2016 8:37 am

Holy crap! That is awesome! I really think it should be an API. I could see this being used.

Sambo
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Re: Mario & the 7 Orbs - Should I Make This into an API?

Postby Sambo » Fri Jul 01, 2016 4:48 pm

It seems like a decent number of people might want this as an API. The only problem with it is that it uses pretty much all of the climbable NPCs, and you can't change how many frames the non-animated ones have for some reason.
I might make it into an API later, but right now, I'm a bit tired of coding, so it will probably be a while.

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Re: Mario & the 7 Orbs - Should I Make This into an API?

Postby Gameinsky » Fri Jul 01, 2016 6:33 pm

Looking really good!


Also, it might be just me, but IMO there's quite a big difficulty spike after you reach Peach's castle.

Sambo
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Re: Mario & the 7 Orbs - Should I Make This into an API?

Postby Sambo » Sat Jul 02, 2016 3:59 pm

There is a bit of a difficulty spike after Peach's Castle. The trouble is, I don't know how I would balance the difficulty when you can go to the worlds in any order. The way it is now, there is a mix between hard and easy levels throughout the game.

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Re: Mario & the 7 Orbs - Should I Make This into an API?

Postby Emral » Sat Jul 02, 2016 4:21 pm

The lunalua ideas you're having are incredibly creative, keep it up! Super excited for this.

Sambo
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Re: Mario & the 7 Orbs - Should I Make This into an API?

Postby Sambo » Tue Jul 05, 2016 9:46 pm

I will keep it up, but at the rate it's going, it could take years to complete this project.


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