MECHDRAGON777's unofficial review
Replayability 4/5
As for replayability, I could easily play this level again as it was quite fun. The only thing holding this back is the buggy hitboxes.
Music 5/5
The music fits, but since it is from Metroid Fusion, as with graphics, it is quite hard for you to mess up here.
Gameplay 16/20
This level was very pleasant and it gave the destroyed look quite nice. You even went out of your way to make sure that the level is geographically sensical which is a plus in my book. I also killed all three enemies in my first run in the elevator room what looks like is the fourth room you come to. When I got on the elevator to go down, the enemies respawned, which was odd for a Mario preference, but fine for Metroid. (Just you could not get other enemies to respawn upon leaving and entering a room. The Nightmare fight at the end was very clever, but very broken. One you got to the third phase, you could just multiple spin drill kill him. I also found one grammar mistake in the beginning where you accidentally added an "s" in the second message. This is the message:
Code: Select all
Logs depict a large biomechanical creatures around this facility. If you see it, try to contain it; we need to capture this creature alive if possible.
Even with that funny typographical error, it still was fun.
Gimmick 5/5
The gimmicks you used were quite appealing and were nice to play around with. The use of Nightmare's shadow was a nice preview to the fight. (As if the name was not enough). The random missiles were quite fun to jump around, and when I landed on one, I actually jolted to find out they were bullet bills and not Bowser fires or Erries. Infact, when the missiles hit the environment in that section, the room changed which I enjoyed.
Difficulty 6/10
The difficulty was quite fair throughout the entire thing, except for the messed up hitboxes on the Thwomp Reskin, the narrow space you need to stand, then spin-jump up to the boss room, and even then second half not having any items at all except right before the boss (unless you can jump on a zombie and then do some platforming up to grab a fire flower. The Nightmare fight was quite insanely hard if you do not know you can kill him with a Spin-Jump, which the lack of a second check-point really kills the difficulty score.
Aesthetics 10/10
The Aesthetics are quite perfect, and it is nice to see Valtteri`s Metroid Fusion tiles again. I have nothing to say for the aesthetics except why did you use a Green recolor of the Super Metroid Varia suit for a key?
Total 46/55
Average 8.363636363636363636363636.../10
Screenshots I took during playing:
http://imgur.com/a/RFm67
- Grammar.
- Previously killed those enemies on the same playthrough, you should have them disappear for each one killed.
- Can stand on the roof.
- Falling down there is hard to get out of.
- This warp goes nowhere.
- Jumping in this elevator shaft kills the player.
- Can stand on this roof as well.
- Forced Spin-jumping.
- Nightmare tends to go to the bottom of the screen.
- Nightmare can be spin-killed
- When I beat the level.
Video: Held for Video