There are not choices (or just I don't know how) to use flagpoles and set some other elements in SMB/SMB2J so I simulated such by using events and custom graphics.
This level dedicate to create a nearly perfect remake (of only one level) in SMBX, but the some relative location of blocks and enemies are slightly changed due to different screen ratios between SMBX and the original.
Also, stars have been replaced by 1-UP mushrooms. You can't jump as high as it is in the original game with the help of green springboards, but it's not matter to get bonuses (I added another one in the middle).
The transition between the ground and the sky is somehow carefully designed. Still maybe there are some bugs.
SCREENSHOTS: