Guess I am the lucky one to play this level. Originally, I wanted another LJ to touch this since I seem to steal all the cool level. But...guess not.
So, here we go then eh?
My Review:
Atmosphere [5/5]
No issues whatsoever. I would name this to be closer to like "Flower Fields" or something more akin to what was in the level itself. "Petal" just seems to be unfitting since the level is dominated by hills more than flowers/petals.
Level Design [3/5]
I don't like the fact that this player is this linear, but it is a grass level so I won't really dock points off.
What I am docking points for is the Star Coin's placements, as they reside mostly in the air instead of in their own sections. You have no many pipes in this level, yet you didn't utilize the opportunity available.
The Star coin's placements are as follow:
-One right in the beginning
-One hiding in a cloud
-One residing high in the air
I found it rather weird that the level didn't incorporate too many blocks to hit with powerups and coins. I highly recommend placing some more, as some people like to spend the extra time hitting blocks; like bossy ;3.
You could easily place these in separate sections to not only help reduce the linearity but section off each one into its own area and solidify the required actions for them.
Graphical Continuity [4/5]
The clash is a bit off-putting, but I find it to be a very cute choice. However I have two issues:
-Clouds do not have their own outline
-The hills do not have an outline nor do they really mesh with the level's graphics. The stripped ones fit pretty nicely, but the solid color ones feel much too out of place.
BGO Placements [5/5]
No issues whatsoever. However, don't hide coins behind this graphic.
NPC Placements [5/5]
No issues whatsoever.
Difficulty / Replayability [4/5]
I loved the level, but the linear design does make this level pretty dull to replay again. It is a simple "hold right" type of level, which isn't a problem for a grass level but the comment still stands in this category.
I highly recommend placing the star coins in their own sub-sections as well as build more onto those Mario-X blocks, as I feel that gimmick wasn't built on too much.
Overall Score: 26/30
Final Score: 8.6/10
Judgement: Pretty Good
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