Linik wrote:Well, for some reason the Lua code isn't working, and there's a point where it's required to proceed, hence I had to turn the level down. What have I done wrong?
Did you installed the latest version of LunaLua (0.7.3) ?
I didn't make this level with SMBX 2.0.
h2643 wrote:I don't like how the background in this level has a cut animation (if that even makes sense). I mean you can rip other 4 frames from that YI background, create two looping events, and make these backgrounds change after each second or so. This will help you make these waterfalls look more realistic.
I didn't make the background so don't blame me D:
btw Thank you for the tip!
Ness-Wednesday wrote:
Well, anyway I'm not sure what's up with the blue or silverish platforms, is there something I'm not looking at right?
But I do think the tileset looks quite appealing, but the background just seems to look weird, otherwise this looks very nice.
Good job!
Thanks!
AeroMatter wrote:I found it really difficult to keep track of the player and what was going on in the level due to the lack in contrast with the graphics used.
I'm too scared to increase the contrast, it would hurt someone's eyes.