Official Review of Ave Carcerem by as303298
This is a pretty nice level for the start. The design looks pretty structured in the first sections and the graphics look pretty well. The main gimminick of this is the moving blocks, who crush your player balls. I'd say this is a good concept, but that's the only one creativity element it's been in this whole level, so that's like 4 points for creativity. Anyways, as like said, the design in first sections was good, I liked the secret path to the dragon coin to be honest. There were 2 sections that include dragon coin to collect and some moving blocks here, which were nothing special. The coins were spam placed in section 4 and they should be removed, except those near the 1-up mushroom.
Section 3 starts to get out of a hand. The coin placement is so messy in that screen where you enter it, and what's worse is the moving blocks. Most of them seem to be really hard to avoing getting crushed, due to getting a dragon coin, not enough time or reaching the ones that are high.
For example, this screen, where the powerup is, is really hard and unfair to get, because of the not enough time to pass through them, so that means the player will most likely get crushed from them.
Anyway, the next section is really not that good. In the start of the section, if you fall into the quicksand, there's, like, no way to get up, so it's best to drown youself to death, should've added tiles to get up there. But that's not the worst part there, the worst is this
one. Seriously, I have a feel that you didn't test this. While playing, when you're ready to jump into moving block in the right, the top moving block will come first and crush you unexpectly for first try. I died here 8 times because of my attempt to jump on the block in the right, which doesn't move. You could've make the right block move first, then the right block move after few seconds when the right one stops, also like in the start of the section, if you fall into the quicksand, it's also the same - you die because there's no way to get up, there should be some tiles to make it fair. Before the end of the level, there was one block tiles that move up and down, it's not that bad, but there's there's one part where two tiles collide, and if you stand on top ones while they collide with the bottom ones, it's instant death, not joking.
Whelp, that's the level, which is sort of average. It has its cons and needs more work.
Design: 5/10
Creativity: 4/10
Aesthetics: 7/10
Total: 16/30 -> 5.3/10