An Average Adventure (Stuck In Iceburn Keep Lately)

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So, which name do you want?

Poll ended at Sat Apr 23, 2016 10:14 am

Super Mario World X
6
26%
The Sanigil Isles
3
13%
An Average Adventure
8
35%
The Bizarre Island
3
13%
Some other name entirely (post your suggestion)
3
13%
 
Total votes: 23
Quantix
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An Average Adventure (Stuck In Iceburn Keep Lately)

Postby Quantix » Sat Apr 02, 2016 10:14 am

Image
Hello everyone, and welcome to my first project! Now called An Average Adventure!

This project is SMW-styled, which means that 90% of the graphics will be in that style (I kinda need to take some creative liberties here and there). Also, every level in the game will have Dragon Coins in them, so look out for those.

The episode will contain the standard 8 worlds, as well as a Star and Special world. That counts to over 60 main levels, and 13 bonus levels.Of course, I'm also including secret exits into this.

Story:
Spoiler: show
Bowser had captured Princess Peach again, and with plans to reduce the Mushroom Kingdom to ruin. Mario sets out to stop him once more, but not before a Toad caught the sight of a captured Luigi as well! Mario looks off in the distance as Bowser escapes with both captives in hand. Using a hot air balloon, he tries to catch up with Bowser, but the fuel runs out, and he lands on a strange island full of wonder. He still sees Bowser in the distance, so he sets off to stop Bowser, and our adventure begins!
Assuming that you're probably bored of all this talking by now, here are some screenshots to show that this is real:
Spoiler: show
Image Image Image Image ImageImageImageImageImageImageImageImageImage
New Screens 4/3/2016
Spoiler: show
ImageImageImageImageImageImageImage
Return of the Screens 4/16/2016
Spoiler: show
ImageImageImageImageImageImageImageImageImage
Green Screens 5/8/2016
Spoiler: show
ImageImageImageImageImageImageImageImageImage
Revengeance of the Screenshots
Spoiler: show
ImageImageImageImageImage
Here we have the people whose graphics I've stolen borrowed:
Spoiler: show
Valterri
h2643
Sednaiur
Enjl
Squishy Rex
regrhre
SilverDeoxys563
Natsu
DarkMecha
HenryRichard
Zant
FanofSMBX
zlakergirl357
Shikaternia (ripped by TNTtimelord)
TNTtimelord
Chad
Elbow
Nat the Porcupine
etc.
Note:Some peoples graphics may not be visible in the screenshots yet.
Finally, here's the progress rate so far:
Spoiler: show
Bumpy Grassland:100%
Scorching Sands:100%
Sparkling Waters:100%
Floral Plains:100%
Iceburn Keep:55%
Forestrial Territory:10%
Beige Mountains:0%
Pyral Cauldron:0%
Star World:30%
Special World:0%
An important thing to add: this project will use LunaLua, mostly due to the episode using sound format not used in the base editor, as well as some cool tricks here and there.

I have a demo now! Apparently

Feel free to show your support:

Code: Select all

[url=http://www.smbxgame.com/forums/viewtopic.php?f=34&t=13925][img]http://i.imgur.com/Ftn3WLh.png[/img][/url]
[/center]
I will end up finishing this, rest assured. Wish me luck! :)
Last edited by Quantix on Thu Jul 07, 2016 5:54 pm, edited 34 times in total.

FanofSMBX
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Re: The Unnamed Episode

Postby FanofSMBX » Sat Apr 02, 2016 10:25 am

Thanks for using my graphics. I love the backgrounds. Howver, I do have two minor quibbles:
1. Squishy Rex and I made a SMW Mario and Luigi with the correct height using LunaDLL if you want it.
2. The Reznor fire look SMB3 recolored like in SMSE.

Kingbowser112
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Re: The Unnamed Episode

Postby Kingbowser112 » Sat Apr 02, 2016 11:52 am

Nice screens!
I love the iced-tower (or else?). It's sounds very difficult!
Also, I love the pipe-land level, the background looks very brillant, in my opinion. I ask me if there is a SMB3 one ...
Anyway, I said that here there isn't a name. Well, what do you think of " Super Mario World's Revenge ", " Quantix's SMW Challenge ", " The Super Mario World Remake " or " Bowser's SMW Rise " ??
Good job!

Quantix
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Re: The Unnamed Episode

Postby Quantix » Sat Apr 02, 2016 11:56 am

FanofSMBX wrote:Thanks for using my graphics. I love the backgrounds. Howver, I do have two minor quibbles:
1. Squishy Rex and I made a SMW Mario and Luigi with the correct height using LunaDLL if you want it.
2. The Reznor fire look SMB3 recolored like in SMSE.
Really? Can you show me where you have that small Mario and Luigi sprite? I'd request it, but I can't.
Kingbowser112 wrote:Nice screens!
I love the iced-tower (or else?). It's sounds very difficult!
Also, I love the pipe-land level, the background looks very brillant, in my opinion. I ask me if there is a SMB3 one ...
Anyway, I said that here there isn't a name. Well, what do you think of " Super Mario World's Revenge ", " Quantix's SMW Challenge ", " The Super Mario World Remake " or " Bowser's SMW Rise " ??
Good job!
Bowser's SMW Rise does sound cool. Definitely not The Super Mario World Remake though. I want this to be entirely original(I'm too lazy to remake that game, anyway).

DarwintheNameless
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Re: The Unnamed Episode

Postby DarwintheNameless » Sat Apr 02, 2016 7:38 pm

Damn, first Mother Brain Calamity, then A Trivial Quest, now this! The amount of SMW projects is slowly increasing... This doesn't look too bad for a first episode, but there are some flaws here and there.

-Judging from the screenshots, the NPC placement is kinda lacking in some of the levels (particularly the brown cave and castle). Makes them look kinda empty.
-The Sizeables in the brown cave (At at least I assume that is what they are) I feel should be a bit darker so they don't look like you can't go through them.
The BG and Castle tiles in the "Iceburn Keep" screenshot look very out of place in a SMW-styled episode. The level design, judging from the screenshot (again), looks very messy as well.
-Almost everything in the grass-mountain level looks... pretty okay actually. Almost reminds me of a SMW hack. I know at least 10% of the sprites in this episode won't be SMW, but using the SMB3 style bushes seems somewhat odd when you see the designs of the bushes in the first screenshot. I'd recommend reusing the bushes from the first screen and recoloring them to fit with the grass if you're aiming for consistency.

But like I said before, this doesn't look too bad for a first episode. It's got some good potential and there's plenty of room for improvement. Best of luck to you with your project! :D

Quantix
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Re: The Unnamed Episode

Postby Quantix » Sat Apr 02, 2016 7:54 pm

DarwintheNameless wrote:Damn, first Mother Brain Calamity, then A Trivial Quest, now this! The amount of SMW projects is slowly increasing... This doesn't look too bad for a first episode, but there are some flaws here and there.

-Judging from the screenshots, the NPC placement is kinda lacking in some of the levels (particularly the brown cave and castle). Makes them look kinda empty.
-The Sizeables in the brown cave (At at least I assume that is what they are) I feel should be a bit darker so they don't look like you can't go through them.
The BG and Castle tiles in the "Iceburn Keep" screenshot look very out of place in a SMW-styled episode. The level design, judging from the screenshot (again), looks very messy as well.
-Almost everything in the grass-mountain level looks... pretty okay actually. Almost reminds me of a SMW hack. I know at least 10% of the sprites in this episode won't be SMW, but using the SMB3 style bushes seems somewhat odd when you see the designs of the bushes in the first screenshot. I'd recommend reusing the bushes from the first screen and recoloring them to fit with the grass if you're aiming for consistency.

But like I said before, this doesn't look too bad for a first episode. It's got some good potential and there's plenty of room for improvement. Best of luck to you with your project! :D
Yeah, I've noticed. :?

The brown cave section you see is actually autoscrolling, with the walls moving with you(kinda like that one level in TSRPR), which unfortunately didn't allow for much NPC placement. So yes, you can't go through the walls.

The second point, well, like I said, I had to take some creative liberties somewhere, and unless there's a SMW-styled ice temple graphics out there, it won't be changing anytime soon. You're right about the level design, though. Honestly, that level's going through heavy redesign at the moment.

Lastly, when you say SMB3-styled bushes, do you mean the hills? 'Cause I'm pretty sure those are SMW-styled (I mean, it was in h2643's GFX pack, placed directly in the SMW subsection). Eh, it looks fine to me, anyway.

I'll take most of what you said into consideration. Thank you! I'll need all the feedback I can get!

DarwintheNameless
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Re: The Unnamed Episode

Postby DarwintheNameless » Sat Apr 02, 2016 8:48 pm

Quantix wrote: Yeah, I've noticed. :?
Wait, do you mean the Lack of NPCS?
Quantix wrote:The brown cave section you see is actually autoscrolling, with the walls moving with you(kinda like that one level in TSRPR), which unfortunately didn't allow for much NPC placement. So yes, you can't go through the walls.
Oh, I didn't know the walls in the cave section were actually part of a gimmick. Interesting idea with the moving walls!
Quantix wrote:The second point, well, like I said, I had to take some creative liberties somewhere, and unless there's a SMW-styled ice temple graphics out there, it won't be changing anytime soon. You're right about the level design, though. Honestly, that level's going through heavy redesign at the moment.
Good to hear you're remaking it! And about the graphics, you could just find a SMW or SMB3-style generic castle/temple graphic and recolor it to match the ice-theme. Simpler solution. :)
Quantix wrote:Lastly, when you say SMB3-styled bushes, do you mean the hills? 'Cause I'm pretty sure those are SMW-styled (I mean, it was in h2643's GFX pack, placed directly in the SMW subsection). Eh, it looks fine to me, anyway.
I was actually talking about the SMB3 Hill BGO in this screenshot here.
Spoiler: show
Image
I was suggesting that you could replace the Hills in that screenshot with the ones in the first screenshot if you wanted them to stay the same. Sorry I wasn't being specific. :oops:
Quantix wrote:I'll take most of what you said into consideration. Thank you! I'll need all the feedback I can get!
No Problem! Criticism can be a developer's best friend. I'll be waiting impatiently to see what else you have in store for this project.
Image

Kingbowser112
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Re: The Unnamed Episode

Postby Kingbowser112 » Sun Apr 03, 2016 12:43 pm

Quantix wrote:
FanofSMBX wrote:Thanks for using my graphics. I love the backgrounds. Howver, I do have two minor quibbles:
1. Squishy Rex and I made a SMW Mario and Luigi with the correct height using LunaDLL if you want it.
2. The Reznor fire look SMB3 recolored like in SMSE.
Really? Can you show me where you have that small Mario and Luigi sprite? I'd request it, but I can't.
Kingbowser112 wrote:Nice screens!
I love the iced-tower (or else?). It's sounds very difficult!
Also, I love the pipe-land level, the background looks very brillant, in my opinion. I ask me if there is a SMB3 one ...
Anyway, I said that here there isn't a name. Well, what do you think of " Super Mario World's Revenge ", " Quantix's SMW Challenge ", " The Super Mario World Remake " or " Bowser's SMW Rise " ??
Good job!
Bowser's SMW Rise does sound cool. Definitely not The Super Mario World Remake though. I want this to be entirely original(I'm too lazy to remake that game, anyway).

I'm really pleased ! :mrgreen:

FanofSMBX
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Re: The Unnamed Episode

Postby FanofSMBX » Sun Apr 03, 2016 1:34 pm

My graphics pack. Look in my signature.

Quantix
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Re: The Unnamed Episode

Postby Quantix » Sun Apr 03, 2016 9:37 pm

I'm just gonna drop in here and drop some extra screens while nobody's looking.
Spoiler: show
ImageImageImageImageImageImageImage
All of the above are currently WIP, so some things may not look stellar. I also updated the main post along with this by the way.

I've run out of ideas for the last two levels of World 2 send help.
Last edited by Quantix on Tue Apr 12, 2016 7:43 pm, edited 1 time in total.

Quantix
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Re: The Unnamed Episode

Postby Quantix » Sat Apr 09, 2016 3:05 pm

So uh, I have a quick question: Would all of you like to see a shop system implemented into the game? Probably a pointless question, it was just something that was on my mind.

EDIT: On second thought, maybe a shop system's a bit too much for someone's first episode. Nevermind.

TurtleJosh52
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Re: The Unnamed Episode

Postby TurtleJosh52 » Tue Apr 12, 2016 6:19 pm

Wow, I'm really hyped for this!

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Re: The Unnamed Episode

Postby CynicHost » Fri Apr 15, 2016 9:54 am

Glad to see someone's making a SMW-styled episode. I love these :)

TheSaturnyoshi
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Re: The Unnamed Episode

Postby TheSaturnyoshi » Sat Apr 16, 2016 9:14 am

This looks pretty nice!
However, the levels could use a bit more decoration, and the maps are pretty flat.
I think the name could use SMW's as a base in a different way, like "Another (Mario) World".

Quantix
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Re: The Unnamed Episode

Postby Quantix » Sat Apr 16, 2016 11:48 am

New screens or something:
Spoiler: show
ImageImageImageImageImageImageImageImageImage
I updated the progress rate again. Just one more world to go before I can hand out the demo. :D
Oh, I forgot to mention as well, the world map has custom music in it. Mostly tracks from VLDC7-8.

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Re: The Unnamed Episode

Postby CynicHost » Sat Apr 16, 2016 12:29 pm

Ooh, I really like those custom bosses.
This episode looks like it has polish, and you obviously worked hard on it to make it look good. A bit more decoration and less flat levels would make it even better though.
I'm excited to play this. ;)

TurtleJosh52
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Re: The Unnamed Episode

Postby TurtleJosh52 » Thu Apr 21, 2016 6:34 pm

Quantix wrote:
I updated the progress rate again. Just one more world to go before I can hand out the demo. :D
Oh, I forgot to mention as well, the world map has custom music in it. Mostly tracks from VLDC7-8.

I'm gonna be one of the first to play the demo! I'm #hyped!

Quantix
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An Average Adventure

Postby Quantix » Sat Apr 23, 2016 9:01 am

Well, since the poll officially ended, the episode's now called An Average Adventure. In fact, since I saw this coming, I already made a banner for it! Check it out:
Image
I know it doesn't look that great, but I'm using it anyway.
I updated the main post again, by the way.
Last edited by Quantix on Sun Apr 24, 2016 3:55 pm, edited 1 time in total.

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Re: An Average Adventure

Postby The_Legend_of_Link » Sun Apr 24, 2016 3:48 pm

How! nice graphix!
Your project is looking so good1!
Can't wait for final version
#AverageHype
SMW graphix is the best

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Demo!

Postby TurtleJosh52 » Fri Apr 29, 2016 1:50 pm

Will the demo be released soon? :D


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