SMB3 Parachute Goomba (LunaDLL)

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FanofSMBX
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SMB3 Parachute Goomba (LunaDLL)

Postby FanofSMBX » Thu Dec 11, 2014 4:26 pm

Image
http://speedy.sh/QWpap/SMB3-Parachute-G ... ofSMBX.zip
A Goomba that is a parachute, falls slowly, and turns into a Goomba when it reaches the ground.

h2643
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Re: SMB3 Parachute Goomba (LunaDLL)

Postby h2643 » Thu Dec 11, 2014 4:33 pm

Ah, finally you found a way to make this with LunaDLL (that wasn't surprising actually, lol). Nice work on this one too.

Squishy Rex
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Re: SMB3 Parachute Goomba (LunaDLL)

Postby Squishy Rex » Fri Dec 12, 2014 11:01 pm

Ah finally! Now that's going to erase a lot of layers and events from my levels. I also assume this will work for Parachute Bob-Ombs as well.

DarkShadeX
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Re: SMB3 Parachute Goomba (LunaDLL)

Postby DarkShadeX » Sat Dec 13, 2014 10:42 am

Yo FoS,have you tried to make the giant Hammer bro yet? (When it lands that earthquacke happens and the player cant move if on ground)

FanofSMBX
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Re: SMB3 Parachute Goomba (LunaDLL)

Postby FanofSMBX » Sat Dec 13, 2014 11:02 am

DarkShadeX wrote:Yo FoS,have you tried to make the giant Hammer bro yet? (When it lands that earthquacke happens and the player cant move if on ground)
No, like Kil said NPCs cannot trigger events on block collision.

DarkShadeX
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Re: SMB3 Parachute Goomba (LunaDLL)

Postby DarkShadeX » Sat Dec 13, 2014 11:08 am

FanofSMBX wrote:
DarkShadeX wrote:Yo FoS,have you tried to make the giant Hammer bro yet? (When it lands that earthquacke happens and the player cant move if on ground)
No, like Kil said NPCs cannot trigger events on block collision.
Well,i gonna give it a try.
EDIT:
I actually have a idea how to make it but you gotta have to use lua for this.
You basicaly check if the hammer bro is jumping,if so,set an variable to 1.
As soon as the vertical speed is 0,set that variable to 2 and trigger the earthquake stuff,and at the same time set the variable back to 0 so it doesnt repeat.

Gmod182
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Re: SMB3 Parachute Goomba (LunaDLL)

Postby Gmod182 » Thu Dec 18, 2014 4:38 pm

i downloaded it for my new episode im making called super Mario the old days :mrgreen: reply if you want me to change the name and if you want screenshots well I don't do that I let people have a mystery on wat it well be anyways I downloaded it and it turned in to a glitched :cry: spiny and It fell down fast :cry:

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Re: SMB3 Parachute Goomba (LunaDLL)

Postby underFlo » Thu Dec 18, 2014 4:46 pm

Gmod182 wrote:i downloaded it for my new episode im making called super Mario the old days :mrgreen: reply if you want me to change the name and if you want screenshots well I don't do that I let people have a mystery on wat it well be anyways I downloaded it and it turned in to a glitched :cry: spiny and It fell down fast :cry:
That's because it requires LunaDLL, an SMBX expansion module: http://www.smbxgame.com/forums/v ... =69&t=1009

timocomsmbx2345
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Re: SMB3 Parachute Goomba (LunaDLL)

Postby timocomsmbx2345 » Sun Feb 28, 2016 2:31 pm

WHERE'S THE LINK!? IT'S NOT THERE ANYMORE!!!

DarkWolf658
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Re: SMB3 Parachute Goomba (LunaDLL)

Postby DarkWolf658 » Sun Feb 28, 2016 6:17 pm

timocomsmbx2345 wrote:WHERE'S THE LINK!? IT'S NOT THERE ANYMORE!!!
http://www.smbxgame.com/forums/v ... =31&t=3404

Zerth
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Re: SMB3 Parachute Goomba (LunaDLL)

Postby Zerth » Tue Mar 01, 2016 4:11 pm

thank you for making this, i was searching for one of these bad boys yesterday
might come in handy for my first project :D

FanofSMBX
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Re: SMB3 Parachute Goomba (LunaDLL)

Postby FanofSMBX » Tue Mar 01, 2016 4:35 pm

Zerth wrote:thank you for making this, i was searching for one of these bad boys yesterday
might come in handy for my first project :D
You're welcome.


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