Custom blocks in SMBX (Apc.lua test)

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h2643
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Custom blocks in SMBX (Apc.lua test)

Postby h2643 » Sat Jan 09, 2016 1:20 pm

This API got my attention, so I decided to play around with it for a bit bc y not! I made a whole level just to show off this API.



In order to play this level correctly, you need to: Download actual level here:
http://www.mediafire.com/download/887ss ... I+Test.zip

Big thanks to Sambo for the Apc LunaLua API.
Last edited by h2643 on Sat Jan 16, 2016 7:54 am, edited 3 times in total.

HenryRichard
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Re: Custom blocks in SMBX (Apc.lua test)

Postby HenryRichard » Sat Jan 09, 2016 1:24 pm

So you need to have 2.0, and then download something that comes with 2.0? okay... :P

I guess as a level showcasing these features it's pretty cool. You should try to make a whole level based around this stuff.

h2643
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Re: Custom blocks in SMBX (Apc.lua test)

Postby h2643 » Sat Jan 09, 2016 1:25 pm

I'm pretty sure Apc.lua isn't included with SMBX 2.0, is it?. If it IS, though, then last two steps can be ignored.
Oh and I meant that the folder comes with SMBX 2.0, not the API (if that's what you meant).

Ness-Wednesday
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Re: Custom blocks in SMBX (Apc.lua test)

Postby Ness-Wednesday » Mon Feb 15, 2016 12:11 am

Sorry for sort of bumping this, but it has to do with Apc.lua itself.
When it was mentioned that any blocks that hurt you cannot be spinjumpable, it never specified lava blocks.
Therefore, I discovered that you can create a spinjumpable lava block that still kills you, pretty awesome heh?
I'll probably learn more about it too see if I can find even more cool ideas with Apc.lua, I'm not sure what yet.


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