Share and discuss custom SMBX graphics.
Moderator: Userbase Moderators
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Hani
- Volcano Lotus

- Posts: 565
- Joined: Mon Apr 13, 2015 6:34 pm
Postby Hani » Sun Jan 10, 2016 11:35 pm
It actually looks good. Has that Super Mario 64 feeling to it.
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BlackSun17
- Shy Guy

- Posts: 8
- Joined: Sun Jan 10, 2016 2:50 am
Postby BlackSun17 » Mon Jan 11, 2016 1:02 am
Nice! I think I could actually use this to make a hub.
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Liraxus
- Monty Mole

- Posts: 119
- Joined: Fri Jul 11, 2014 5:03 pm
Postby Liraxus » Sun Jan 17, 2016 3:48 am
Holy crap a SM64 tileset done right.
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AirShip
- Fuzzy

- Posts: 1086
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Sun Jan 17, 2016 10:17 am
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REDBIRD0305
- Banned
- Posts: 18
- Joined: Tue Jul 14, 2015 4:37 pm
Postby REDBIRD0305 » Sun Jan 17, 2016 12:01 pm
But I cannot open rar files
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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Sun Jan 17, 2016 1:07 pm
REDBIRD0305 wrote:But I cannot open rar files
Download winrar so you can open it
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REDBIRD0305
- Banned
- Posts: 18
- Joined: Tue Jul 14, 2015 4:37 pm
Postby REDBIRD0305 » Sun Jan 17, 2016 2:20 pm
glitch4 wrote:REDBIRD0305 wrote:But I cannot open rar files
Download winrar so you can open it
Thanks
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DAT LUIGI FAN
- Bot

- Posts: 54
- Joined: Sun Jan 25, 2015 6:26 am
Postby DAT LUIGI FAN » Tue Jan 19, 2016 1:51 pm
Wow...So Good...Gotta use this bae on a future episode
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PopYoshi
- Charged Spiny

- Posts: 1808
- Joined: Sat Jun 07, 2014 12:48 pm
Postby PopYoshi » Sun Jan 24, 2016 12:39 am
This is definitely the best Peach's Castle tileset I've seen, I guess you worked too much to do this, and here I tell you that all your efforts has paid off
I really loved it
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TheNinjaCake
- Buster Beetle

- Posts: 87
- Joined: Thu Jul 16, 2015 3:46 pm
Postby TheNinjaCake » Mon Jan 25, 2016 3:49 pm
I am 101% using this in my project... So Good!
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Creepermon
- Hoopster

- Posts: 46
- Joined: Sun Dec 20, 2015 12:55 pm
Postby Creepermon » Tue Jul 05, 2016 9:49 am
Great! I'm not sure how the banisters actually connect on your example, though. Did you just turn of grid lock, or is there a tile I'm missing?
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AirShip
- Fuzzy

- Posts: 1086
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Tue Jul 05, 2016 10:43 am
Creepermon wrote:Great! I'm not sure how the banisters actually connect on your example, though. Did you just turn of grid lock, or is there a tile I'm missing?
You have to disable the auto-align in order to make the banisters line up, I know that this tactic is a little bad, but it was the only way I've found to spare BGOS.
Super Mario Channel wrote:
Thanks AirShip:
Was looking every where for a SM64 Peach Castle Tileset!
Hum, ok then. 
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Super Mario Channel
- Tweeter

- Posts: 147
- Joined: Sun Dec 06, 2015 8:08 am
Postby Super Mario Channel » Wed Jul 06, 2016 8:34 am
AirShip wrote:Hum, ok then. 
Alsp, what is that npc? Am I just juvenile, or is it some thing else?
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Wed Jul 06, 2016 8:47 am
This looks definitely amazing for making a new Peach's Castle like this. This for sure could go some uses for my episode before you actually start the main game.
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xXAndytubeXx
- Swooper

- Posts: 76
- Joined: Wed Aug 16, 2017 5:50 pm
- Flair: luigi is numero uno
Postby xXAndytubeXx » Sun Jan 13, 2019 1:41 am
Where's that Peach painting from?
And where did those curtains come from?
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AirShip
- Fuzzy

- Posts: 1086
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Tue Jan 15, 2019 12:58 am
xXAndytubeXx wrote: ↑Sun Jan 13, 2019 1:41 am
Where's that Peach painting from?
And where did those curtains come from?
The Peach's picture are from the Community's GFX Pack, in really.
The Bob-Omb Battlefield picture (although I remember that he was in this pack) are in my gfx pack, the AirSheep Pack.
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