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Valtteri
- Birdo

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Fri Jan 15, 2016 11:18 am
h2643 wrote:Probably not as Valtteri doesn't accept anyone to join the designers team. I mean I tried to join the team a few months ago, I had a whole ready level to submit, but Valtteri just regected me for no reason.
We can't take submissions because we have a level list, as I replied back then.
mariofan 64 wrote:h2643 wrote:the project hasn't been worked on since the... march of last year.
Then why are we still worried about it being completed? If there's no updates, we should let it die or get back to working on it or make a better Invasion 3 that's LunaLua powered, preferably from scratch if the 'March of last year' thing is true, and that the levels that's there now is currently outdated at this point.
We're not dumping 50 levels. It's not like the project hasn't been started.
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zxcv
- Volcano Lotus

- Posts: 511
- Joined: Tue Aug 05, 2014 10:10 am
- Pronouns: They/She
Postby zxcv » Fri Jan 15, 2016 5:59 pm
Will this project use LunaLua?
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Sat Jan 16, 2016 6:36 am
I really agree with Valtteri. This projects has been dumped 3-4 times already.
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Marcool
- Goomba

- Posts: 1
- Joined: Sat Jan 16, 2016 12:27 pm
Postby Marcool » Sat Jan 16, 2016 12:33 pm
WE need STAR and MEGA MUSHROOM!!!!!!!!!!!
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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Sat Jan 16, 2016 2:56 pm
Marcool wrote:WE need STAR and MEGA MUSHROOM!!!!!!!!!!!
I don't think they're necessery in this episode.
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zxcv
- Volcano Lotus

- Posts: 511
- Joined: Tue Aug 05, 2014 10:10 am
- Pronouns: They/She
Postby zxcv » Sat Jan 16, 2016 3:55 pm
Starman is totally necessary
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Valtteri
- Birdo

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Mon Jan 18, 2016 8:31 pm
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Alagirez
- Ludwig von Koopa

- Posts: 3608
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Mon Jan 18, 2016 8:51 pm
The new screen looks pretty nice, especially the SMB1 teal cave level. I'm looking forward for this project.
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CynicHost
- Level Reviewer

- Posts: 455
- Joined: Fri Dec 25, 2015 9:28 am
- Flair: heck
Postby CynicHost » Mon Jan 18, 2016 9:25 pm
Glad to see this has started up again 
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Mon Jan 18, 2016 9:30 pm
I love the Dungeon Ruins? screen. Very unique looking. Can't wait to try it.
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Mon Jan 18, 2016 10:39 pm
It looks really nice. So looking forward to playing this once it's done.
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Erik
- Eerie

- Posts: 761
- Joined: Fri Dec 12, 2014 2:46 pm
Postby Erik » Tue Jan 19, 2016 4:18 pm
Nice screens!, I especially like the last one.
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DarwintheNameless
- Bot

- Posts: 55
- Joined: Fri Dec 11, 2015 5:07 pm
Postby DarwintheNameless » Tue Jan 19, 2016 4:22 pm
I like how you're keeping the choconilla style from The Invasion 2 but expanding on it even more. Keep it going! 
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Sewpah
- Volcano Lotus

- Posts: 554
- Joined: Wed Jul 09, 2014 10:07 pm
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Postby Sewpah » Tue Jan 19, 2016 7:11 pm
The new screens are very good-looking! They really capture the essence of The Invasion 2 with a new taste.
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Ness-Wednesday
- Purple Yoshi Egg

- Posts: 1658
- Joined: Sun Jun 28, 2015 3:50 pm
- Flair: Diverse Scouts
- Pronouns: He/Him
Postby Ness-Wednesday » Tue Jan 19, 2016 7:19 pm
I'm already liking how it is compared to invasion 2.
The new screens look great, the atmosphere is very interesting.
They all managed to stick with one style, and they all used fitting graphics (really, Invasion 2's levels just mixed up all of its styles)!
But why cluster a pattern with Para-Goombas and Koopa Para-Troopas?
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Valtteri
- Birdo

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Wed Jan 20, 2016 3:32 pm
The player uses the propeller flame thrower in that room.

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Alagirez
- Ludwig von Koopa

- Posts: 3608
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Wed Jan 20, 2016 7:45 pm
Valtteri wrote:The player uses the propeller flame thrower in that room.

that screen reminds me to a level which called "Pwnhammer Duece" in The Invasion 2. That level has propeller flamethrower gimmick too.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Wed Jan 20, 2016 9:39 pm
Valtteri wrote:The player uses the propeller flame thrower in that room.

Eww cant you use the one by sedniuar like a good little boy 
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Postby h2643 » Thu Jan 21, 2016 8:14 am
FanofSMBX wrote:Valtteri wrote:The player uses the propeller flame thrower in that room.

Eww cant you use the one by sedniuar like a good little boy 
The level is nearly two years old, Sednaiur's pack didn't exist at the time.
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Thu Jan 21, 2016 1:41 pm
Harvey36Dice wrote:Valtteri wrote:The player uses the propeller flame thrower in that room.

that screen reminds me to a level which called "Pwnhammer Duece" in The Invasion 2. That level has propeller flamethrower gimmick too.
Pwnhammer used the billgun not the flamethrower. Yes i am sure about it bc thats the metroid level.
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