SMBX 2.0 Open Beta

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Koopinator
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Re: SMBX 2.0 Open Beta

Postby Koopinator » Sat Dec 26, 2015 7:30 am

Why not just call it 1.4?

(If there is a SMBX 1.4 already, You could also call it 1.5)

Mable
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Re: SMBX 2.0 Open Beta

Postby Mable » Sat Dec 26, 2015 7:40 am

Koopinator wrote:Why not just call it 1.4?

(If there is a SMBX 1.4 already, You could also call it 1.5)
Why not call it 2.0?

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Re: SMBX 2.0 Open Beta

Postby Koopinator » Sat Dec 26, 2015 7:42 am

Tinkerbell wrote:
Koopinator wrote:Why not just call it 1.4?

(If there is a SMBX 1.4 already, You could also call it 1.5)
Why not call it 2.0?
Because what happened to 1.4 - 1.9?

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Re: SMBX 2.0 Open Beta

Postby underFlo » Sat Dec 26, 2015 7:49 am

Koopinator wrote:
Tinkerbell wrote:
Koopinator wrote:Why not just call it 1.4?

(If there is a SMBX 1.4 already, You could also call it 1.5)
Why not call it 2.0?
Because what happened to 1.4 - 1.9?
1.4 is not the same as 14.
2.0 is not the same as 20.

Version numbers are not just to be given numerically, if something contains a big improvement, like this does, 2.0 is appropriate.

By that logic, what about 1.10? Or 1.23? Or 1.225463636573?

Why wasn't 1.3.0.1 called 1.4??

zxcv
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Re: SMBX 2.0 Open Beta

Postby zxcv » Sat Dec 26, 2015 7:53 am

It's possible to create a console in future SMBX versions? With it, you could type commands and cheats, and it would be even more usefull when the online mode is released.

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Re: SMBX 2.0 Open Beta

Postby h2643 » Sat Dec 26, 2015 8:59 am

Prado wrote:would be even more usefull when the online mode is released.
It will never be released for SMBX.

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Re: SMBX 2.0 Open Beta

Postby zxcv » Sat Dec 26, 2015 11:40 am

It won't be released officialy, but it might be possible to do with LunaLua. AND... DON'T FORGET PGE!

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Re: SMBX 2.0 Open Beta

Postby zxcv » Sat Dec 26, 2015 1:34 pm

SnifitGuy wrote:
h2643 wrote:
Prado wrote:would be even more usefull when the online mode is released.
It will never be released for SMBX.
I thought online functionality was going to be added in SMBX 2.0+
Don't worry, Lua or Wohlstand will do it ;) I'm inclined to always be positive

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Re: SMBX 2.0 Open Beta

Postby h2643 » Sat Dec 26, 2015 2:26 pm

Prado wrote:Don't worry, Lua or Wohlstand will do it ;) I'm inclined to always be positive
But we don't have SMBX's source code, there's no way we can add it.

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Re: SMBX 2.0 Open Beta

Postby zxcv » Sat Dec 26, 2015 2:31 pm

Even with LunaLua?

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Re: SMBX 2.0 Open Beta

Postby h2643 » Sat Dec 26, 2015 2:38 pm

Prado wrote:Even with LunaLua?
Try to think how can we add something absolutely new in SMBX. Also notice how we can't change anything in the original SMBX Editor, even with LunaLua - we don't have SMBX's source code.

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Re: SMBX 2.0 Open Beta

Postby zxcv » Sat Dec 26, 2015 5:18 pm

Understood. Let's wait for PGE.

But the question of the console, it's possible to create a console?

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Re: SMBX 2.0 Open Beta

Postby bobogamer2500x » Sat Dec 26, 2015 8:24 pm

violaton of game posting rule #1 (games, espacaily smbx seqals should contain new content AND most importantly SAID CONTENT MUST BE POSSIBLE TO USE )
violaton of game posting rule #2 (games should be easy to download and not take all night TO download)
violaton of game posting rule #3 (the site you have made a link to has an INCREDIBLE amount of spyware and malware , so just use dropbox )
:x

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Re: SMBX 2.0 Open Beta

Postby Hoeloe » Sat Dec 26, 2015 9:54 pm

Horikawa Otane wrote:
Prado wrote:Understood. Let's wait for PGE.

But the question of the console, it's possible to create a console?
Well, believe it or not, and idk if I'm supposed to say this, netplay is possible to add to SMBX.

But right now don't get your hopes up. It's VERY far down on the list of things to do and WON'T be in 2.0. Maybe that'll be the key new featured added to 3.0 or 4.0 or something. But yeah, it's under consideration. Just... VERY low on the list.
Not only that, but it's an extremely intricate and difficult thing to get working properly, so would take a lot of time and effort that at the moment needs to be spent on other things (like polishing up the new characters). It will be a while before anyone is in a position to really even consider implementing netplay, though it is technically possible to do.

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Re: SMBX 2.0 Open Beta

Postby zxcv » Sun Dec 27, 2015 5:38 am

I never doubted the power of Lua!!!

Mable
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Re: SMBX 2.0 Open Beta

Postby Mable » Sun Dec 27, 2015 7:06 am

bobogamer2500x wrote:violaton of game posting rule #1 (games, espacaily smbx seqals should contain new content AND most importantly SAID CONTENT MUST BE POSSIBLE TO USE )
violaton of game posting rule #2 (games should be easy to download and not take all night TO download)
violaton of game posting rule #3 (the site you have made a link to has an INCREDIBLE amount of spyware and malware , so just use dropbox )
:x

Mega doesn't have spyware stop clicking the wrong things kid and learn some manners. Also take some chill pills.

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Re: SMBX 2.0 Open Beta

Postby ShadowStarX » Sun Dec 27, 2015 7:34 am

Why can't SMBX 2.0 run on win32? Because it doesn't work for me at all.

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Re: SMBX 2.0 Open Beta

Postby zxcv » Sun Dec 27, 2015 7:38 am

ShadowStarX wrote:Why can't SMBX 2.0 run on win32? Because it doesn't work for me at all.
I have Windows 7 Professional 32 bits and it runs very well

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Re: SMBX 2.0 Open Beta

Postby ShadowStarX » Sun Dec 27, 2015 7:41 am

Prado wrote:
ShadowStarX wrote:Why can't SMBX 2.0 run on win32? Because it doesn't work for me at all.
I have Windows 7 Professional 32 bits and it runs very well
Well, I have windows XP.
EDIT:
After extracting, the files are all 0 bytes for me. How can I solve that?

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Re: SMBX 2.0 Open Beta

Postby Axiom » Sun Dec 27, 2015 9:30 am

ShadowStarX wrote:
Prado wrote:
ShadowStarX wrote:Why can't SMBX 2.0 run on win32? Because it doesn't work for me at all.
I have Windows 7 Professional 32 bits and it runs very well
Well, I have windows XP.
EDIT:
After extracting, the files are all 0 bytes for me. How can I solve that?
the c++ redistributables that this uses i'm pretty sure will only run on vista/7 and above.


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