Topics about events/announcements that are no longer relevant.
Moderator: Userbase Moderators
|
|
|
|
-
Lunar Chris
- Tweeter

- Posts: 134
- Joined: Mon Jan 06, 2014 9:51 pm
- Flair: Moon Lord's Servant
-
Contact:
Postby Lunar Chris » Sun Dec 06, 2015 4:33 pm
|
|
|
|
|
|
|
|
|
-
MarioboyFan602
- Monty Mole

- Posts: 101
- Joined: Thu Dec 03, 2015 5:52 pm
-
Contact:
Postby MarioboyFan602 » Sun Dec 06, 2015 4:45 pm
I Have a Couple of Suggestions for the SMBX 2.0 Version:
1# Samus! (Cos we have Samus Blocks in SMBX... Why not add Samus into the game? with her arm blaster?)
2# SMW Text Messages
3# CANNONS!!! (That you can fit in yourself. like pipes. or at the very least add pipe options to launch you upwards. PLEASE ADD THIS ONE!!! D:)
and 4# Horizinal/Vertical Auto Scrolling (Cos i wanna make a auto scrolling level)
Please add 1 or 2 of these ideas. D: ( though i want the cannon/pipe cannon in The game for sure) D:
|
|
|
|
|
|
|
|
|
-
aero
- Palom

- Posts: 4787
- Joined: Fri Mar 28, 2014 2:51 pm
Postby aero » Sun Dec 06, 2015 4:51 pm
Horikawa Otane wrote:how do you download smbx 2.0 pls i cannot find download link
how is smbx 2.0 formed?
how talkhaus get updates?
|
|
|
|
|
|
|
|
|
-
snoruntpyro
- Snifit

- Posts: 226
- Joined: Sun Oct 11, 2015 9:36 am
- Pronouns: she/her
-
Contact:
Postby snoruntpyro » Sun Dec 06, 2015 4:59 pm
Horikawa Otane wrote:how do you download smbx 2.0 pls i cannot find download link
can i have playable metroid with a spider ball powerup pls
|
|
|
|
|
|
|
|
|
-
lotus006
- Spike

- Posts: 284
- Joined: Thu Sep 24, 2015 12:59 am
Postby lotus006 » Sun Dec 06, 2015 5:01 pm
Quill wrote:It's F.
Foroze
No way !!
Falcon !!???!?!!
Or Fox
|
|
|
|
|
|
|
|
|
-
Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sun Dec 06, 2015 5:02 pm
MarioboyFan602 wrote:and 4# Horizinal/Vertical Auto Scrolling (Cos i wanna make a auto scrolling level)
Uhm...
|
|
|
|
|
|
|
|
|
-
FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Sun Dec 06, 2015 5:35 pm
Linik wrote:FanofSMBX wrote:(I'm still hoping it's Nitro Man or Fire Man)
It won't be one of them. The character being unveiled is in Smash. Nitro Man and Fire Man ain't in Smash.
Oops. I think at least Elec Man is an assist trophy, right?
|
|
|
|
|
|
|
|
|
-
SecondScolipede
- Flurry

- Posts: 184
- Joined: Tue Mar 17, 2015 9:12 pm
Postby SecondScolipede » Sun Dec 06, 2015 6:36 pm
Enjl wrote:MarioboyFan602 wrote:and 4# Horizinal/Vertical Auto Scrolling (Cos i wanna make a auto scrolling level)
Uhm...
I would assume he meant one level that can autoscroll 2 ways. (So it can go both up and down, or even diagnol)
|
|
|
|
|
|
|
|
|
-
PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Sun Dec 06, 2015 7:26 pm
Awesome! So far, everything looks very promising. I'm definitely looking forward to future update announcements.
|
|
|
|
|
|
|
|
|
-
TheSaturnyoshi
- Monty Mole

- Posts: 108
- Joined: Tue Dec 01, 2015 9:46 am
Postby TheSaturnyoshi » Sun Dec 06, 2015 7:46 pm
Why don't you just make it replace one of the unused NPCs? (Npc 298,299,ect)
|
|
|
|
|
|
|
|
|
-
JupiHornet
- Boom Boom

- Posts: 2399
- Joined: Tue Sep 02, 2014 5:43 pm
-
Contact:
Postby JupiHornet » Sun Dec 06, 2015 8:06 pm
Horikawa Otane wrote:Customiseable Starman jingle (with automatically adjusting starman invincibility length)
I know what my jingle is gonna be
|
|
|
|
|
|
|
|
|
-
Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sun Dec 06, 2015 8:09 pm
TheSaturnyoshi wrote:Why don't you just make it replace one of the unused NPCs? (Npc 298,299,ect)
Imagine another api coincidentally uses the same dummy npc starman uses.
|
|
|
|
|
|
|
|
|
-
Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
-
Contact:
Postby Alagirez » Sun Dec 06, 2015 8:17 pm
yay starman has been added into smbx2.0 hype hype hype
still no download link 0/10
can't wait to see more awshum items like white yoshi, frog suit, etc.
|
|
|
|
|
|
|
|
|
-
TheSaturnyoshi
- Monty Mole

- Posts: 108
- Joined: Tue Dec 01, 2015 9:46 am
Postby TheSaturnyoshi » Sun Dec 06, 2015 8:39 pm
Enjl wrote:
Imagine another api coincidentally uses the same dummy npc starman uses.
But if it's part of the main 2.0 package...
Also, it could still be configurable but by default use a dummy NPC.
|
|
|
|
|
|
|
|
|
-
FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Sun Dec 06, 2015 9:25 pm
It's cool how you can customize the settings.
Will there be any new npcs or characters that don't have to "sacrifice" the defaults? I'm not asking to be a Socratic debater, I'm just 100% honestly wondering.
|
|
|
|
|
|
|
|
|
-
PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
-
Contact:
Postby PixelPest » Sun Dec 06, 2015 9:52 pm
Will the final product of Starman include a NSMB-style score system? (Every time you kill an enemy your score increases--100, 200, 400, 800, 1000, 2000, 4000, etc.) Also, will it flash colours and play Starman music? Anyway, looking forward to this.
|
|
|
|
|
|
|
|
|
-
Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sun Dec 06, 2015 9:55 pm
PixelPest wrote:Will the final product of Starman include a NSMB-style score system? (Every time you kill an enemy your score increases--100, 200, 400, 800, 1000, 2000, 4000, etc.) Also, will it flash colours and play Starman music? Anyway, looking forward to this.
It will likely not flash colours, as that would be way too much effort as of now. There's no way to dynamically change a player spritesheet's hue on runtime (yet?). However, the score system (as seen in some comments on the video), has been implimented.
|
|
|
|
|
|
|
|
|
-
icez
- Spike

- Posts: 263
- Joined: Fri Dec 20, 2013 7:21 pm
Postby icez » Sun Dec 06, 2015 10:11 pm
I hope there is npc hp modifying in this, it would help in making custom boss fights better
|
|
|
|
|
|
|
|
|
-
Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sun Dec 06, 2015 10:20 pm
icez wrote:I hope there is npc hp modifying in this, it would help in making custom boss fights better
LunaLua has an offset for HP of enemies with more than 1HP, which can be used for modifying boss AI.
If you want to have more HP for individual NPCs, a library is currently in the works.
Alternatively, you can create custom boss HP counts from scratch by storing an integer and using the colliders library.
|
|
|
|
|
|
|
|
|
-
snoruntpyro
- Snifit

- Posts: 226
- Joined: Sun Oct 11, 2015 9:36 am
- Pronouns: she/her
-
Contact:
Postby snoruntpyro » Sun Dec 06, 2015 10:24 pm
you don't even need colliders, just use vanilla "hit" events + onEvent to subtract the hp count
|
|
|
|
|
Return to “Events and Announcements”
Users browsing this forum: No registered users and 5 guests
|