Postby PixelPest » Sun Dec 06, 2015 8:58 am
Official Review of Slime Factory Sneak
Level Design and Gameplay (weighed 70%): 5.2/10
This was an interesting autoscroll level that presented some interesting challenges but seemed a bit too random. Although there was a lot of variation, there was a bit too much with several interesting gimmicks that just passed you by once and then moved right on to something completely different. The atmosphere of this level was good, but not great. Although the airship idea near the end was interesting, it kind of ruined the factory feel for me. One thing that really needs to be improved is coin placement. Just like Airship Factory Funk, there are mostly just a few bunches of coins scattered around the level; this causes a few areas to feel a little bland. There was also no need for the springboard as far as I’m aware. On a final note, the end feels a little too cramped.
Graphics/Music (weighed 30%): 6.8/10
The tileset for this was an interesting choice. It worked quite well throughout the level. A few things I’d like to point out are the SMW springboard, the power-up blocks, the seaweed, and the wooden platforms. The SMW springboard and wooden platforms don’t really fit the style or theme of this level and the seaweed doesn’t make sense in a factory setting. To add to the atmosphere, the power-up blocks would look a lot better if they were gray or green. The slime-goomba-creatures also had a broken death effect and they also have 1x1 pixels. You always have interesting music choices for your levels—this one wasn’t any different. The music was interesting and it fit quite well.
Overall: 5.68 (Average)
- interesting autoscroll level
- too many gimmicks
- a few minor graphical errors
- coin placement really needs improvement
Final Comment: This level was interesting but a little too random. Since it is a weak point in what I've seen from you, try to focus on good coin placement in your later levels. Better coin placement could easily get this from high Average to low Pretty Good.