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PixelPest's Unofficial Review of Airship Factory Funk
Level Design and Gameplay (weighed 70%): 5.2/10
Although the graphics really standout, this level's overall design isn't great. The level lacks a good spread of coins, instead many of them (sometimes up to 25) are all clustered into little spaces throughout the level. NPC placement is alright in the first section although sometimes NPC projectiles will take out other enemies in your path, kind of removing their purpose. The Thwomps in the first section should really be removed as they don't really fit the level in the way they are included.
Section 2 is a whole other story. It starts by forcing a fire flower on the player and then showing them to an airship section that moves upwards. The issue is, the only way to start the airship platform is to hit a single block from below, that never respawns if you hit it from above, forcing the player to kill themself. The ride up is slow and boring and when you reach another platform, the one you're riding passes right through it; no good. The top of Section 2 is also very cramped and the goal post is too short.
If you're lucky enough to take the low road, you'll come to an underground section of the airship called the "Tank Factory". This section was really quite glitchy, as enemies would die when they hit the tank tracks you rode. The section was also pretty short and led to a poorly made boss battle, in which you battle a Bowser reskin of Wart. This boss battle has many issues, including blocks generating randomly out of the ground and the way that you can just jump over Wart-Bowser and bounce of the springboard behind him to grab the star, getting you up to 10 1-ups.
Graphics and Music (weighed 30%): 6.6/10
The airship tileset works very well since the level is mostly consists of, well, airships. The tileset was also used very well throughout and created a pretty good atmosphere, although it wasn't great. The atmoshpere is somewhat wrecked in this sense due to the implementation of brightly coloured pipes and the SMW foresty stakes which did not fit whatsoever. The green lava also did not seem to fit, and neither did it make sense to have tank tracks going across it.
The music doesn't really fit an airship level, but when you add "Funk" to the end it does more or less.
Overall: 5.62 (High-end Average)
- NPC placement, especially coin placement, needs work
- some blocks don't fit and take away from the atmosphere
- some good ideas that weren't executed to their full potential (ex. Tank Factory)
- boss battle and Section 2 need some major work
Final Note: This level has a lot of potential, you should keep working on it!