Screenshot thread number NEIN (9)

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h2643
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Re: Screenshot thread number NEIN (9)

Postby h2643 » Sat Nov 28, 2015 7:50 am

Harvey36Dice wrote:Candy Land 2
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Image
My eyes are getting tired of seeing these graphics being reused more and more.

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Re: Screenshot thread number NEIN (9)

Postby Willhart » Sat Nov 28, 2015 9:10 am

Here is the map of the main area of my MAGL X2 post game level. I was one of the people who made the hub, which is why I have a level there. Other levels there have been great too so far.
http://i.imgur.com/X0DncSm.png

Mable
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Re: Screenshot thread number NEIN (9)

Postby Mable » Sat Nov 28, 2015 10:40 am

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underFlo
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Re: Screenshot thread number NEIN (9)

Postby underFlo » Sat Nov 28, 2015 11:37 am

Spoiler: show
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SeTA (Snifits for the ethical Treatment of Animals) came to protest against Duck Hunt Season starting.

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Re: Screenshot thread number NEIN (9)

Postby Waddle » Sat Nov 28, 2015 12:45 pm

Spinda wrote:
Spoiler: show
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SeTA (Snifits for the ethical Treatment of Animals) came to protest against Duck Hunt Season starting.
Can't wait to play this
it's beautiful

Murphmario
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Re: Screenshot thread number NEIN (9)

Postby Murphmario » Sat Nov 28, 2015 1:28 pm

Image
Wait...this is a Super Mario Maker screenshot! It shouldn't go here!
SMM levels in SMBX

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Re: Screenshot thread number NEIN (9)

Postby Waddle » Sat Nov 28, 2015 2:04 pm

ew cutoff spotted 0/10

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Re: Screenshot thread number NEIN (9)

Postby Murphmario » Sat Nov 28, 2015 2:07 pm

Waddle Derp wrote:ew cutoff spotted 0/10
I noticed after I took the screen. It's fixed now.

Also the platforms are glitched in PGE for some reason.

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Re: Screenshot thread number NEIN (9)

Postby Wohlstand » Sat Nov 28, 2015 3:10 pm

Murphmario wrote:
Waddle Derp wrote:ew cutoff spotted 0/10
I noticed after I took the screen. It's fixed now.

Also the platforms are glitched in PGE for some reason.
1) which glitches?
2) are you drew your masks right? You should draw all masks to be black&white and those masks are "lazily-made", forgot "quick", here you should do masks right (if you lazy, just use PNG2GIFs tool which automatically generate masked GIF of any complexity)

Witchking666
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Re: Screenshot thread number NEIN (9)

Postby Witchking666 » Sat Nov 28, 2015 3:13 pm

Tinkerbell wrote:
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Image
Wow @tinkerbell
That looks really cool!
I love those gfx and now that actually think of it, that tileset isn't getting enough love at all!
Also, I love the way you use castlevania enemies, they fit awesome with everything else.

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Re: Screenshot thread number NEIN (9)

Postby bossedit8 » Sat Nov 28, 2015 3:18 pm

Image

glitch4
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Re: Screenshot thread number NEIN (9)

Postby glitch4 » Sat Nov 28, 2015 4:05 pm

bossedit8 wrote:Image
Very awesome and beautiful, bossy.

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Re: Screenshot thread number NEIN (9)

Postby bossedit8 » Sat Nov 28, 2015 4:26 pm

Spoiler: show
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Re: Screenshot thread number NEIN (9)

Postby RudeGuy » Sat Nov 28, 2015 4:32 pm

Image

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Re: Screenshot thread number NEIN (9)

Postby bossedit8 » Sat Nov 28, 2015 4:44 pm

Image

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Re: Screenshot thread number NEIN (9)

Postby HenryRichard » Sat Nov 28, 2015 4:48 pm

Personally I think the question blocks and bricks should be recolored to blue, but other then that it's great!

Also I'm half expecting another screen from you right after I post this lol.

Emral
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Re: Screenshot thread number NEIN (9)

Postby Emral » Sat Nov 28, 2015 4:57 pm

Personally I think there should be a purple variation of the cave tileset to go along with the blue one.

Erik
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Re: Screenshot thread number NEIN (9)

Postby Erik » Sat Nov 28, 2015 5:42 pm

A level called Cherry Blossom Pass, enjoy
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Re: Screenshot thread number NEIN (9)

Postby Sewpah » Sat Nov 28, 2015 9:29 pm

Image
"SMB1 clashing with SMB3 shell. 0/10"

LuisLevelUP5
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Re: Screenshot thread number NEIN (9)

Postby LuisLevelUP5 » Sat Nov 28, 2015 9:54 pm

nice!


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